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| Tiptoe through the two bots |
Mon 30 May 2005 05:24 |
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<bpotetz> (SPOILER) Added speedrun: 37 moves (old: 60).
Cook: This solution pretty much ignores most stuff. |
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| Button Blocker: The Challenge |
Mon 30 May 2005 05:10 |
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<bpotetz> (SPOILER) Added speedrun: 304 moves (old: 402).
Nope - I was on hiatus. This is me.
This level still has some flexiblilty, partly because you can pull out a new pipe block per teleport usage (which is more than enough), and partly because you can trap the hugbot behind the exit (but you can solve it without doing this).
<Max> Actually, I thought this one was pretty easy... |
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| Gradually, A Shot Rang Out |
Sun 29 May 2005 23:53 |
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<Peter> (SPOILER) Added speedrun: 199 moves (old: 292).
It's all about the patience. |
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| Button Blocker: The Challenge |
Sun 29 May 2005 20:38 |
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<John Lewis> I've decided to rate this level and give it a difficulty rating of 7. So far, only one person has solved it (is it you, Brian? :-)), so I guess it must be pretty hard...
For those who haven't been able to do it yet, don't worry - it's possible! |
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| Timing Column |
Sun 29 May 2005 18:24 |
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<Doom> (SPOILER) Added speedrun: 248 moves (old: 252).
Nice little level. I agree with it being quite loose. Not that it would be a bad thing.
<Stephan> (SPOILER) This level is rather loose; I suspect there are several possible ways to arrive at the finish. |
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| Security Distraction (v2) |
Sun 29 May 2005 13:01 |
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<Doom> (SPOILER) I feel a little stupid because it's possible to push the last block left instead of right reducing the solution style. Anyway, that's not worth making another version IMO. |
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| Tiptoe through the two bots |
Sun 29 May 2005 07:29 |
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<Doom> (SPOILER) Added speedrun: 60 moves (old: 74).
Faster version of the original solution
<Stephan> (SPOILER) Nice one nLogic! I knew it might be possible to solve it that way, but I hadn't done it yet. |
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| revenge of the computers 1 |
Sat 28 May 2005 21:31 |
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<Tom 7> (SPOILER) After realizing this problem is substantially different than Ricochet Robot, it was pretty easy to solve with a special-purpose solver.
I sank several hours into trying to solve this one by hand, though. Definitely very, very hard. I want to experiment a bit of my own with autogenerated levels. |
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| Security Distraction |
Sat 28 May 2005 21:16 |
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<nLogic> (SPOILER) Cook: Didn't use the yellow bricks. |
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| Tiptoe through the two bots |
Sat 28 May 2005 21:00 |
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<nLogic> (SPOILER) Added solution "Alternate":
Completely different from the original solution, but exactly the same number of moves.
<Stephan> (SPOILER) This is a simple level if you know the secret. It looks really simple but is actually full of skulduggery and deception. |
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| Seventeen Years |
Sat 28 May 2005 15:50 |
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<Stephan> Very impressive solution, iain! |
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| Security Distraction (v2) |
Sat 28 May 2005 13:38 |
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<Doom> It should be impossible to do it without moving the gold blocks around first. I also replaced hugbots with daleks just for fun. |
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| Security Distraction |
Sat 28 May 2005 13:30 |
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<Tom 7> (SPOILER) Cook: Ditto!
<Doom> (SPOILER) Whoa, that's a clever cook... I guess I have no choice but to make another version.
<Stephan> (SPOILER) Cook: was able to solve without using gold blocks. |
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| Waste of Time |
Sat 28 May 2005 09:24 |
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<OCTweak> More than 3 weeks trying this one and the close I can get is one move to the solution.
I'm not giving up but knowing there is another one thougher than this one (Great Waste of Time) makes me crazy! 8-) |
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| Specific Gravity |
Fri 27 May 2005 16:37 |
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<Tom 7> (SPOILER) Thanks -- like I always say, the best thing about torture is that it feels so good when it's over.
A good way to check if your solution is actually a cook is to download the original solution and compare. You can do this by hitting ctrl-m on the load screen after you've solved a level, and then pressing ctrl-d to download all of the solutions.
Also, if you have a solution that's 16 moves faster than the speedrun, you should upload that new record!
<pieguy> (SPOILER) okay, sorry for ruining the suprise. when my first-try solution was 16 moves shorter than the speed record, i just sort of assumed i had cooked it. excellent level, then. it's the kind of level i would create to torture people.
<Tom 7> (SPOILER) Don't read the spoilers! ;)
Well, I am glad you like it, at least. =)
<mjn> (SPOILER) !!!!!!!
Oh my god, that's awesome. I've been tearing my hair out over this one for months; I never once thought of that...
I think this definitely wins the most-evil prize. |
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| revenge of the computers 1 |
Fri 27 May 2005 10:45 |
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<Tom 7> (SPOILER) So does it make levels starting from the solved state and 'retracting' to find the most distant precursor?
I made some stuff for the escape level editor that does retractions for gold blocks and spheres (I don't think anyone uses it), but never thought to do *search*. Good idea. |
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