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Tiptoe through the two bots Mon 30 May 2005 05:24
<bpotetz> (SPOILER) Added speedrun: 37 moves (old: 60).
Cook: This solution pretty much ignores most stuff.
 
Button Blocker: The Challenge Mon 30 May 2005 05:10
<bpotetz> (SPOILER) Added speedrun: 304 moves (old: 402).
Nope - I was on hiatus. This is me.
This level still has some flexiblilty, partly because you can pull out a new pipe block per teleport usage (which is more than enough), and partly because you can trap the hugbot behind the exit (but you can solve it without doing this).
<Max> Actually, I thought this one was pretty easy...
 
Gradually, A Shot Rang Out Sun 29 May 2005 23:53
<Peter> (SPOILER) Added speedrun: 199 moves (old: 292).
It's all about the patience.
 
Button Blocker: The Challenge Sun 29 May 2005 20:38
<John Lewis> I've decided to rate this level and give it a difficulty rating of 7. So far, only one person has solved it (is it you, Brian? :-)), so I guess it must be pretty hard...

For those who haven't been able to do it yet, don't worry - it's possible!
 
Timing Column Sun 29 May 2005 18:24
<Doom> (SPOILER) Added speedrun: 248 moves (old: 252).
Nice little level. I agree with it being quite loose. Not that it would be a bad thing.
<Stephan> (SPOILER) This level is rather loose; I suspect there are several possible ways to arrive at the finish.
 
Security Distraction (v2) Sun 29 May 2005 13:01
<Doom> (SPOILER) I feel a little stupid because it's possible to push the last block left instead of right reducing the solution style. Anyway, that's not worth making another version IMO.
 
Tiptoe through the two bots Sun 29 May 2005 07:29
<Doom> (SPOILER) Added speedrun: 60 moves (old: 74).
Faster version of the original solution
<Stephan> (SPOILER) Nice one nLogic! I knew it might be possible to solve it that way, but I hadn't done it yet.
 
revenge of the computers 1 Sat 28 May 2005 21:31
<Tom 7> (SPOILER) After realizing this problem is substantially different than Ricochet Robot, it was pretty easy to solve with a special-purpose solver.

I sank several hours into trying to solve this one by hand, though. Definitely very, very hard. I want to experiment a bit of my own with autogenerated levels.
 
Security Distraction Sat 28 May 2005 21:16
<nLogic> (SPOILER) Cook: Didn't use the yellow bricks.
 
Tiptoe through the two bots Sat 28 May 2005 21:00
<nLogic> (SPOILER) Added solution "Alternate":
Completely different from the original solution, but exactly the same number of moves.
<Stephan> (SPOILER) This is a simple level if you know the secret. It looks really simple but is actually full of skulduggery and deception.
 
Seventeen Years Sat 28 May 2005 15:50
<Stephan> Very impressive solution, iain!
 
Security Distraction (v2) Sat 28 May 2005 13:38
<Doom> It should be impossible to do it without moving the gold blocks around first. I also replaced hugbots with daleks just for fun.
 
Security Distraction Sat 28 May 2005 13:30
<Tom 7> (SPOILER) Cook: Ditto!
<Doom> (SPOILER) Whoa, that's a clever cook... I guess I have no choice but to make another version.
<Stephan> (SPOILER) Cook: was able to solve without using gold blocks.
 
Waste of Time Sat 28 May 2005 09:24
<OCTweak> More than 3 weeks trying this one and the close I can get is one move to the solution.
I'm not giving up but knowing there is another one thougher than this one (Great Waste of Time) makes me crazy! 8-)
 
Specific Gravity Fri 27 May 2005 16:37
<Tom 7> (SPOILER) Thanks -- like I always say, the best thing about torture is that it feels so good when it's over.

A good way to check if your solution is actually a cook is to download the original solution and compare. You can do this by hitting ctrl-m on the load screen after you've solved a level, and then pressing ctrl-d to download all of the solutions.

Also, if you have a solution that's 16 moves faster than the speedrun, you should upload that new record!
<pieguy> (SPOILER) okay, sorry for ruining the suprise. when my first-try solution was 16 moves shorter than the speed record, i just sort of assumed i had cooked it. excellent level, then. it's the kind of level i would create to torture people.
<Tom 7> (SPOILER) Don't read the spoilers! ;)

Well, I am glad you like it, at least. =)
<mjn> (SPOILER) !!!!!!!

Oh my god, that's awesome. I've been tearing my hair out over this one for months; I never once thought of that...

I think this definitely wins the most-evil prize.
 
revenge of the computers 1 Fri 27 May 2005 10:45
<Tom 7> (SPOILER) So does it make levels starting from the solved state and 'retracting' to find the most distant precursor?

I made some stuff for the escape level editor that does retractions for gold blocks and spheres (I don't think anyone uses it), but never thought to do *search*. Good idea.
 
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