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| Unidentified Frying Object |
Mon 13 Jun 2005 00:51 |
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<Stephan> (SPOILER) Added solution "Symmetric":
An optimized version of the previous solutions, yielding a pleasing finish position. |
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| Pushy Dalek |
Sun 12 Jun 2005 23:17 |
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<Stephan> An easy level; let the Dalek do the heavy lifting. |
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| Jumps (v3) |
Sun 12 Jun 2005 22:02 |
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<Max> This one (hopefully) requires the original intended solution. |
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| Jumps (Stephan's Variation) |
Sun 12 Jun 2005 22:01 |
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<Max> This variation totally rips off Stephan's clever cook of the original "jumps", as well as his timing mechanism from "Timing Column". Thanks Stephan! ;) |
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| Jumps |
Sun 12 Jun 2005 21:57 |
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<Max> Getting rid of this version, thanks to Stephan's clever cook...
<Stephan> (SPOILER) Max, you're welcome to make a mod. In looking at my solution, I think it's not optimum; I believe someone can shave at least two more moves off the speed run.
This was a difficult level to finish, even after I discovered the technique required. Nice job.
<Max> (SPOILER) Nice one, Stephan. Mind if I make a mod making your solution necessary? You can make one if you'd like. |
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| Bigger Waste of Time |
Sun 12 Jun 2005 20:55 |
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<Max> Doom, I'm impressed! |
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| Jumps |
Sun 12 Jun 2005 20:45 |
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<Stephan> (SPOILER) Added solution "Simpler Solution":
(Unlike the original solution, this one doesn't require crossing the pit so many times, and doesn't use the electric field.) |
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| Modern Art |
Sun 12 Jun 2005 18:21 |
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<Tom 7> Yeah, this is a good test case in that it is the family of smallest possible solvable levels, and also the family of tightest and most assuredly uncookable levels, and therefore also the easiest.
Maybe this would be a good level to use in order to detect (and discount) voters who don't know what they're doing -- anyone who doesn't vote this a 0 for difficulty and 10 for rigidity doesn't understand what these ratings mean. ;) |
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| Jumps |
Sun 12 Jun 2005 18:18 |
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<Tom 7> (SPOILER) This one seems simpler, so I don't mind. ;) |
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| Bigger Waste of Time |
Sun 12 Jun 2005 17:24 |
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<Doom> (SPOILER) I hope my solution was intentional because it's a damn cool one! |
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| Modern Art |
Sun 12 Jun 2005 17:05 |
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<Max> I don't think that's a cook, Adam. I know there aren't really degrees of impossibility, but if there were, this would be the most impossiblest level to cook, ever.
<Adam> (SPOILER) Cook: b ,nj, |
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| Bigger Waste of Time |
Sun 12 Jun 2005 16:50 |
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<Max> God this one is hard! |
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| Caught in the Castle of Cakes |
Sun 12 Jun 2005 16:49 |
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<Max> (SPOILER) This was easy and fun, though the randomness of the hole maze and the green laser field part, as well as some of the surprise deaths, was unnecessary. |
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| The Dalek Question II |
Sun 12 Jun 2005 16:35 |
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<Max> (SPOILER) Wow, so it does. I never noticed that! No wonder that one was so confusing... |
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| Jumps |
Sun 12 Jun 2005 12:10 |
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<Max> (SPOILER) Heh, sorry Tom but I cooked it. The same solution works on both, though, if it's any consolation... |
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| The Creamery |
Sun 12 Jun 2005 01:46 |
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<Stephan> (SPOILER) Nice, easy, and golly I wasted a lot of time until I figured out the trick! |
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| Jumps |
Sun 12 Jun 2005 00:30 |
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<Tom 7> Hey, I'm workin' on that one! ;) |
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| Timing Column |
Sat 11 Jun 2005 20:48 |
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<Max> Cool-- easy but fun and interesting. |
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| Jumps |
Sat 11 Jun 2005 20:36 |
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<Max> (SPOILER) Based on a fun Escape illusion I discovered a while ago... |
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| Too Many Lasers |
Sat 11 Jun 2005 13:10 |
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<Doom> I think, I'll try to make less random levels in future. I consider this level a failed experiment... :P
<Doom> (SPOILER) Added speedrun: 762 moves (old: 788).
Some small optimizing :)
<Doom> I guess the word that describes this mess the best is 'confusion'. I decided to make a level with sticky dalek theme but it turned to become something completely different... I know, it might be annoying because there are so many panels and it's not perfectly obvious to see what they do. At least I tried to make it a little more clear with the colored buttons that can't be pressed (except the blue one) |
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