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| Bug: Panel vs. Heart Framer Animation |
Sat 16 Jul 2005 17:12 |
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<Max> Actually, the heart framer has nothing to do with this problem! Sorry for the misleading title. |
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| Letter Series: p |
Sat 16 Jul 2005 05:02 |
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<Doom> (SPOILER) Cook: Was the yellow block supposed to be used...? |
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| Bottrap Mirror: Reloaded (Original by Brandon) |
Sat 16 Jul 2005 03:42 |
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<bpotetz> (SPOILER) Added speedrun: 156 moves (old: 170).
Oh. |
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| Narcoleptic Exit |
Fri 15 Jul 2005 19:23 |
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<Tom 7> (SPOILER) I guess that's true. Well, I did figure it out.
It's not possible to retitle a level, since the levels are identified on the server by the contents of the file (hashed) and the title is in the level file. The best would be a way of linking a level to "previous versions", which I have thought of doing, but am not really sure how to do it right.
<Max> (SPOILER) Well I think even if you couldn't see the bot, you would be able to deduce what is happening. I think it's harder to make the mental leap as to what you need to do if you don't have animation anyway (which is what happens when you zoom out) so I thought this was the best way to present it. This probably should count as a "vignette" but I'll address that later.
Oh yeah, should there be a way to retitle a level without losing its history of comments/ratings?
<Tom 7> Oops, deleted the wrong level.
<Doom> (SPOILER) What a strange level. It was helpful to stretch my screen to see the other bot in motion.
<Tom 7> (SPOILER) Good one! Although it is probably a bit more fair if you can see the bot that's hiding off-screen. |
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| Bug: Exit Animation |
Fri 15 Jul 2005 17:21 |
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<Tom 7> Good find!
That will be easy to fix. |
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| bottrap mirror |
Fri 15 Jul 2005 17:02 |
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<Paul> (SPOILER) Cook: Just push one of the movable blocks over to open the door. Forget the rest. |
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| Narcoleptic Exit |
Fri 15 Jul 2005 16:51 |
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<John Lewis> Very funny! |
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| Mixed Sides |
Thu 14 Jul 2005 23:34 |
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<Max> (SPOILER) Whew, didn't expect such a tricky victory-lap puzzle after the mixing was done! Nice level, very original. |
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| Vignette: Panel Changes Destination |
Thu 14 Jul 2005 23:21 |
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<Max> Nevermind, this is a pretty half-baked idea anyway and can't really be executed the way I imagined it. Sorry about that! |
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| The Jail House |
Thu 14 Jul 2005 20:55 |
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<John Lewis> (SPOILER) Highlight this level in the triage folder, press Cntrl-M, then press Cntrl-D to download solutions from the server.
<Main> ah shoot, i cant believe i didn't spell my name right on this level :/
<Main> hmm, i wonder how the person "cooked" it? |
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| Vignette: Panel Changes Destination |
Thu 14 Jul 2005 16:56 |
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<Doom> (SPOILER) Cook: Didn't use any blocks.
<Zoogie> (SPOILER) Added speedrun: 18 moves (old: 24).
*scratches head*
I think I missed something here? |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Thu 14 Jul 2005 15:31 |
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<Paul> Yikes! |
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| The Jail House |
Thu 14 Jul 2005 14:50 |
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<Max> Self-destructing spaceships and castles, duh!
<Tom 7> Where else does one escape from, Max? |
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| Internal Clock |
Thu 14 Jul 2005 09:19 |
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<Tom 7> (SPOILER) That's comforting. |
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| Mixed Sides |
Thu 14 Jul 2005 00:34 |
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<mjn> (SPOILER) I like how there's a surprise extra puzzle at the end. I totally thought I had it made...
<Max> Very cool concept! I'll have to give this a serious try tomorrow. |
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| The Jail House |
Wed 13 Jul 2005 23:14 |
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<Max> (SPOILER) Jail seems to be a rather common Escape theme. I like the exits that fall asleep just as the door opens and I'm grateful for the Dance Dance Revolution-esque move guide for the right half. |
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