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gpbrphfd Fri 03 Oct 2014 20:00
<onlyon2014> (SPOILER) Added speedrun: 46 moves (old: 48).
too easy

<Ilya> gpbrphfd stands for "green panel button red panel heartframer door"
 
Crazy Level Thu 02 Oct 2014 22:57
<N7DOT> Welcome to escape! You may want to make your levels a bit more challenging or engaging, as these two pose no puzzle and they are fairly empty (although difficult levels that actively utilize lots of empty space are often fairly good, as long as that empty space is not more than needed.)

So with that said, I hope you will be able to contribute some fresh new ideas with your next levels :)
 
Evil Automatic Door 2 Mon 29 Sep 2014 18:29
<Jim> (SPOILER) Added solution "Another way":
This was a longer solution, but uploaded it to show you another way of solving this one. Both solutions took me quite a long time to find.
 
Through The Dust Sun 28 Sep 2014 09:53
<onlyon2014> (SPOILER) Added speedrun: 212 moves (old: 228).
we I hit the board again...lol
<N7DOT> (SPOILER) Added speedrun: 228 moves (old: 286).
Escape chose to upload the slower solution I had, so here's my faster one :P
 
Mods chat level Sat 20 Sep 2014 06:24
<Dave> Devin, love the Square Slots idea, I just haven't yet come up with anything original to add that will do it justice. I vote for keeping the rooms independent as intended and this , this is a series that should and will evolve slowly.
 
Three similar slots Sat 20 Sep 2014 03:27
<Dave> (SPOILER) Was in a hurry earlier: I should add that it did take a while to crack the ending even after ... er, spotting something important. Very nicely thought out, mark.
 
Even More Awkward Defense Position Fri 19 Sep 2014 08:16
<mark> (SPOILER) Added speedrun: 328 moves (old: 334).
Slightly different ending.
<Jim> (SPOILER) Added speedrun: 334 moves (old: 506).
This took me a long time to do, there was a very tricky move toward the end which I kept missing.
 
More Awkward Defense Position L+R Wed 17 Sep 2014 16:02
<mark> (SPOILER) Added speedrun: 337 moves (old: 342).
I like your sneaky solution Jim...I feel like there must be another block to go.
 
Awkward Defense Position Tue 16 Sep 2014 15:14
<mark> (SPOILER) Added speedrun: 284 moves (old: 323).
A litle bit of a teaser before the mod comes...
It turns out this can be made a bit better I think you will like it N7.
 
Bicolors Two Mon 15 Sep 2014 18:29
<Jim> (SPOILER) Added speedrun: 583 moves (old: 861).
Great fun Mark, here is at least one different way.
 
Mods chat level Mon 15 Sep 2014 05:26
<Dave> (SPOILER) Mark, ratings were indeed much harsher then. As a consequence, Minor Leagues was kept well sated. A lot of demoted levels were much harder than many of the older surviving levels in triage, an issue I raised several times because it was discouraging for new players: d=0, s=0 was not uncommon.

Jim, it's simply because I used to play on several computers. Hopefully, I have still back-up .esp files somewhere. Merging them looks a pretty simple task, but not tonight. Not even going to bother with ctrl-0, it takes forever and only grabs the default solution. Cleared another 10 or so today, going well until I hit a wall in the Improv5 series.
 
Not Enough Space '4' 4. Sun 14 Sep 2014 13:42
<mark> (SPOILER) Scores must have been a bit mean back in 2010 only 2.5 for style and 4.25 for difficulty.
Only showing four previous solvers in 4 years tells me it not that easy.
I've played this level numerous occasions only to give up,well not today another one down.
 
Mods chat level Sun 14 Sep 2014 10:30
<Jim> (SPOILER) No, never did solve Land of 10000 Bots, that one just doesn't interest me for some reason.

As for Chaotic Assembly, all I will say at this point is my solution is definitely different. I'm contemplating making a mod to force my way, but I'm undecided whether anyone would want one.

That's kinda funny for sure that your "unsolved ones" include levels you have speedruns on, your upcoming embedded level you are working on already sounds scary.
<Dave> (SPOILER) Jim, I suspect a mod is coming.... that's a worry...

Did you ever solve 'Land of 10000 Bots'? When I had my triage unsolved count down to 2
(only a year ago but it seems forever now) that one was the thorn that wouldn't go away.

I still have a backlog to deal with. Funny thing is some of my 'unsolved' levels I have speedruns on, and one of them is mine. Probably time I wrote an ap to merge my player files...

About a week ago I finally got an embedded level idea I started on 2 years ago to actually work. Turning into a classic puzzle will take time, which is why I'm not playing mods at the moment.
 
Chaotic Assembly Sat 13 Sep 2014 23:16
<Dave> (SPOILER) Nope, I solved it Gary's way. I really couldn't see any other viable approach: logically, to me, it seemed the only way. I'm actually quite surprised you found an alternative, and I'm now really curious...

Did you manage go the other way with the bombs, or am I completely off track?
<Jim> (SPOILER) I finally solved this one, took me forever. I'm curious Dave, did u solve it the same way as Gary or differently? I found another way.
 
Bring a Bot 2 Fri 12 Sep 2014 17:21
<Jim> (SPOILER) Added speedrun: 184 moves (old: 266).
Nice variation.
 
Bring a Bot Fri 12 Sep 2014 02:40
<Dave> (SPOILER) Added speedrun: 79 moves (old: 104).
I don't think you need to prove anything. :)
 
Rewired Insanity Thu 11 Sep 2014 13:39
<mark> (SPOILER) Added speedrun: 826 moves (old: 958).
Shaved at bit off Dave's run.
Extra style point now that I fully understand the timing aspect.
Great level once again.
<Garygoh884> (SPOILER) By uploading this level it shows a fix from my possible cooked level (by mark), as per Dave's recommendation.

Dave: Should I decide to reupload for fixing, the style rating may, or may not differ from previous. I'm not giving away bad senses of integrity to others, however I should've listened to you. I should only upload levels that are difficult to cook in just my first attempt.

mark: I realized that a cook could open a window of opportunity to you in hopes of getting my method of solving. Cooked levels gives you an idea of how my level should be normally solved, and that would easily solved for fixed levels, even for minor tweaks.
 
Mods chat level Thu 11 Sep 2014 01:33
<Dave> (SPOILER) Gary,
In case you haven't seen Mark's short cut, I'm uploading a quick-fix of Rewired Insanity while the speedrun on the original shows an uncooked solution.

Gary, if you'd prefer to keep the original, let me know and I'll delete mine.
 
Rewired Insanity Thu 11 Sep 2014 00:24
<Dave> (SPOILER) Added speedrun: 836 moves (old: 849).
Much closer to the original, I completely failed to spot the cook Mark used.

This is a great level and well worth solving the proper way... the middle room design is evil (took me ages to crack it - brilliant). I really recommend you fix and re-upload this Gary.
 
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