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| Guesswork |
Tue 09 Aug 2005 15:50 |
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<Tom 7> (SPOILER) Sweet, ctrl-0 worked for me too, giving me a unfocused 81 move solution.
This level is amusingly cruel and shows off a cute and unexpected bit of hidden information that is possible. Very clever! In fact, I checked, and these tiles are pixel perfect identical with a bot on top of them, so not even the most eagle-eyed players could figure this out with anything but exhaustive search.
I hope people use this for good, not evil. ;)
<bpotetz> OMG - I solved this one using control-0. A beautiful, meandering 121 move solution. Finally my obsessive level playing pays off.
Its a good point that bots can add a little hidden info to the game. But that's alright, because the precedent means its OK to add other potentially hide-able (but otherwise nifty) tiles, like ice floors, which might cause all movable blocks to behave like gold blocks until they hit normal floor again. Could make for interesting semi-sokoban level styles... |
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| Sieve |
Mon 08 Aug 2005 21:45 |
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<Tom 7> (SPOILER) Added speedrun: 147 moves (old: 151).
Ah, yes, the teleport is a good shortcut! |
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| Skills Training: sphere pushing (200) |
Mon 08 Aug 2005 20:38 |
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<John Lewis> Got it! This one is cool... |
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| Dalek Malfunction |
Mon 08 Aug 2005 15:41 |
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<Tom 7> (SPOILER) Brandon: your levels would probably be liked better if you were more careful about making sure that the solution you intend is the only one. Lots of your levels have been cooked (check the ratings)...
<Tom 7> Mike: what's the length of your solution? It looks like Doom did it in 23 moves.
The record that's shown at the bottom of the screen is just the one from the last update, so it doesn't reflect very new records.
<Mike> (SPOILER) Added solution "Speed":
speedrecord function doesn't work, but my solution is still faster than the current solution.?!
<Doom> (SPOILER) Added speedrun: 23 moves (old: 69).
Didn't use upper half of the level |
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| bottrap mirror 2 |
Mon 08 Aug 2005 08:47 |
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<Feanor> Just Curious Brandon, What'd you think of "Bottrap Mirror: Realoaded"? |
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| Scuba Diving V: King of the Fish People |
Sun 07 Aug 2005 21:23 |
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<mjn> (SPOILER) ...whoops, which is exactly what you said. Sorry, guess I can't read today.
<mjn> (SPOILER) Actually, my intention for the fourth one was to get two blues and two reds. I spent so much time concentrating on the left half that I didn't even notice the reusing-thing...
<bpotetz> (SPOILER) Is calling this level brilliant just a clever way of getting me to fess up? I'm pretty sure this solution was mjn's intenion when he made Save the Whales, except that you could cook it by moving only 3 sphere across, and using one twice. This level was just a way to fix the cook while terrifying the unsuspecting into thinking that 5 spheres could be brought over. Fun!
Also amusing was that Jason thought it was Tom's, Tom thought it was Jason's, and Tom was so miffed that now no one can upload anonymous levels anymore. Surprise! |
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| 'Til Tuesday |
Sun 07 Aug 2005 05:06 |
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<bpotetz> (SPOILER) Added speedrun: 217 moves (old: 229).
Huh. Somehow I mangled my esp file and it forgot how I originally solved this. |
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| Sieve Repeated |
Sat 06 Aug 2005 20:48 |
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<Doom> (SPOILER) Added speedrun: 568 moves (old: 580).
Small optimising |
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| Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Sat 06 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 5775 moves (old: 5913).
I guess I'm an "expert" now. Yahoo. |
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| Harder IQ Carrier |
Sat 06 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 4897 moves (old: 5117).
Wow, this is faster than my solution to Hard IQ Carrier...I should revisit that one sometime! |
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| Sieve reloaded |
Sat 06 Aug 2005 11:13 |
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<Doom> (SPOILER) Oh, it was intentional. I was wondering why the power switch is there...
<Doom> (SPOILER) Cook: I think I got to the exit too early. |
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| Sieve |
Sat 06 Aug 2005 10:58 |
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<Tom 7> (SPOILER) Added speedrun: 159 moves (old: 162).
This is my fastest. It's all about pushing spheres in a row...
<Tom 7> (SPOILER) There seems to be no point to the teleporters.
<Tom 7> (SPOILER) Added speedrun: 199 moves (old: 266).
speedy |
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| Sieve reloaded |
Sat 06 Aug 2005 10:47 |
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<Tom 7> (SPOILER) Added speedrun: 92 moves (old: 127).
Hmm, walking up and down... |
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| Sieve |
Sat 06 Aug 2005 01:51 |
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<mjn> (SPOILER) Added speedrun: 134 moves (old: 287).
Cook: one exit can be used to block a laser. |
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| Scuba Diving V: King of the Fish People |
Fri 05 Aug 2005 20:48 |
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<John Lewis> Finally solved it! Wow, what a brilliant level!! I'm curious, though, who made the mod from SD 4? Was it Brian or someone who created the other levels...or someone else? |
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| Too Many Lasers |
Fri 05 Aug 2005 13:53 |
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<Tom 7> (SPOILER) Yeah, I think this level is pretty good and pretty hard (though I have not solved it yet). I think it would have been improved by just simplifying some of the useless machinery (like erasing the colored panels).. that's IMO the only way it fails.
The best levels are invitingly simple, yet deviously difficult. |
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