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Small fun 9 Thu 04 Dec 2014 20:17
<Jim> (SPOILER) Added speedrun: 145 moves (old: 164).
This was the hardest of the series for me so far.
 
Small fun 10 Mon 01 Dec 2014 22:50
<N7DOT> (SPOILER) Aha, wasn't expecting that. Clever :)
<wowei> (SPOILER) This is simply lovely. So much content in a 7x7 riddle and not overloaded with too many elements at all.

I was wondering how to bring it to 6x6, but I couldn't see no adequate substitute for the laser on the bottom.

I liked the series a lot. And this one is the best of it so far.
<Jim> (SPOILER) Added speedrun: 34 moves (old: 70).
Another gem!
 
Line Swap Fri 28 Nov 2014 02:32
<Dave> (SPOILER) Added speedrun: 128 moves (old: 130).
Sorry, I only just noticed this old solution is actually a speedrun...
 
Bomb Ditty's True Intentions Mon 17 Nov 2014 22:23
<mark> (SPOILER) Added solution "Another way":
Found many solutions for this level,this is the one I think is the best.
<mark> (SPOILER) Added speedrun: 96 moves (old: 116).
Great fun only spotted this after seeing original solution.
I did it a totally different way.
 
Blocking 4 Mon 17 Nov 2014 04:50
<mark> Well done N7 and thanks for the original idea, it's never my intention when I mod a level that the original creator can't solve it so I'm glad you stuck at it.
As you know it's hard to keep coming up with good ideas but a mod here and there is quite easy so thanks again.
 
Bomb Ditty Mon 17 Nov 2014 04:34
<mark> Nice one devin I really liked this original idea and it was not to easy at first.
Spent whole afternoon playing it to try and find out it's potential and have come up with two sequels for different skill levels.
(V3) being the hardest as you can not kill the hugbot.
Please don't delete this level as it's a nice place to start learning the level.
Thanks
 
Blocking 4 Sun 16 Nov 2014 17:40
<N7DOT> (SPOILER) FINALLY solved this :D *whew*

now i need to check whether 5 is possible or not (without left panels of course). if it is, I'm definitely uploading it.
 
Line Swap Sun 16 Nov 2014 17:29
<N7DOT> (SPOILER) Added speedrun: 138 moves (old: 218).
because it uploaded the slow solution
 
I'll Be Your Guide Sun 16 Nov 2014 16:37
<N7DOT> (SPOILER) Added speedrun: 15 moves (old: 37).
Um...
 
Bomb Ditty Sat 15 Nov 2014 18:47
<N7DOT> (SPOILER) Added speedrun: 60 moves (old: 70).
This is probably optimal.
<N7DOT> (SPOILER) Added speedrun: 70 moves (old: 71).
I was originally trying to find a solution similar to the original, but then it struck me that it wasn't necessary. This is the 'hesitation-free' version of my first solve.
 
Small fun 8 Fri 14 Nov 2014 22:55
<Dave> (SPOILER) Added speedrun: 28 moves (old: 30).
Not getting roasted on seven consecutive levels is an achievement in itself.
<Jim> (SPOILER) Added speedrun: 30 moves (old: 59).
Sorry Mark, I know how hard it is to make a cook-proofed level. I also have been enjoying your small fun levels, thanks for making them all.
<mark> (SPOILER) Oh well that ruined a good solution it's funny it's always the last things that I add that ruin the level .
I had so many different solutions but not that, I will try and do somthing a little different with it after the weekend.
<mm> (SPOILER) Added speedrun: 59 moves (old: 123).
I'm sorry for this cook!
 
Small fun 7 Sun 02 Nov 2014 16:43
<mm> Mark, your "small fun" levels are lovely! :-)
 
Disintegratable Instructions Sat 01 Nov 2014 13:40
<N7DOT> (SPOILER) Yep, I was worried that would happen. Bot 1 gets two spaces away from the bot which is used as a marker.

I can see a way to check for that, but it woud involve lots more remotes - but it might make the entire bot mechanism (which I like) to be pointless. I'll keep thinking about it, and set this one aside in the graveyard for now.
<N7DOT> (SPOILER) 11 steps is supposed to be the maximum with only the values 1, 0, an -1 for the total as acceptable. Extending to +/-2 allows over 1000 steps (apparently) which is probably too large to implement. I'll check your solution now, and if it is okay then I'll let you know.
<Dave> (SPOILER) OK, got it now. How far can the sequence be extended?
<Dave> (SPOILER) Added speedrun: 40 moves (old: 41).
One of a number of similar solutions that probably shouldn't work. Didn't fully understand the original though, so I can't be of much assistance.
 
Small fun 5 Wed 22 Oct 2014 17:02
<Dave> (SPOILER) Added solution "Old Speed Record 1":
Re-upload of Jim's old speedrun.
<Dave> (SPOILER) Added speedrun: 63 moves (old: 69).
I liked this one mark, so simple but actually the first of the series to really catch me out. Originally solved the same way as Jim, only spotted this method when I watched the original solution.
 
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