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Explosions Tue 18 Oct 2005 15:37
<Tom 7> (SPOILER) Added speedrun: 116 moves (old: 167).
Cooked: Bombs are hard to tame! It's best to use something invincible to make walls if you don't want 'em busted down. ;)

I was convinced the first part was impossible for a while though, because I wasn't freeing that bot... that part is pretty tight.
<Alois> (SPOILER) Added speedrun: 167 moves (old: 183).
Just faster...
<mm> (SPOILER) I'm sorry, Lukas, this wasn't my intention
 
Three Lamps Tue 18 Oct 2005 13:35
<Tom 7> (SPOILER) Added speedrun: 232 moves (old: 233).
This is quite a good level. Very tight, too; my solution is almost identical to Brian's (one move faster, heh).
 
Transponders II revisited Tue 18 Oct 2005 13:08
<Tom 7> Pretty tight--my solution used the same configuration of wires (I think there's a second setup that will work for the bottom, though), just placed with much less efficiency. ;) I like the "variations on a them" theme, too.
 
Memory Hole v3 Tue 18 Oct 2005 12:47
<Tom 7> (SPOILER) Cook: Only used one gold block.
 
The Blockizzle Tue 18 Oct 2005 07:46
<DR DONKEYDON> (SPOILER) Cook: Lots out there for simple answer
 
Neutrality gone Mon 17 Oct 2005 18:07
<Tom 7> Took me a couple tries, but I got it! A good first level. =)
 
Rouge-Like Sun 16 Oct 2005 10:28
<Tom 7> (SPOILER) Hmm, I suspected this would happen. ;) The main thing I missed was that you can show the other heart framer and then getting the one at right won't wake the bot. I'll try to fix it; thanks for finding this!
<Doom> (SPOILER) Tom, your solution is just crazy. It would be very cool if it would be the only solution.
<Doom> (SPOILER) Added speedrun: 468 moves (old: 828).
Wow, didn't expect this big improvement. Quite an interesting level.
 
Neutrality gone Sat 15 Oct 2005 22:23
<mm> (SPOILER) Wow bpotetz, and thanks
<bpotetz> (SPOILER) Added speedrun: 174 moves (old: 250).
Nice concept!
 
Rogue-Like 1 Sat 15 Oct 2005 17:48
<mm> (SPOILER) Destroying all lasers was usefull to find a solution
<mjn> (SPOILER) Heh heh, my solution is totally different, but only because I somehow didn't think of blowing up the yellows. (It's possible to avoid pushing the middle yellow; you can murder the bottom left dalek and block the last laser with him instead.)
<Tom 7> (SPOILER) Nice solution, doom. I also cooked it: by killing the bottom-left dalek and pushing him on the panel at the end.
<Doom> (SPOILER) Added speedrun: 183 moves (old: 201).
Same solution, but faster
<Stephan> (SPOILER) Yeah Doom, that's not at all the way I expected it to be solved; I saw that it was possible to destroy the first laser, but didn't spot the solution that followed. That's a pretty clever cook.
<Doom> (SPOILER) Added speedrun: 201 moves (old: 291).
You can sure do weird tricks with bombs. In other words, I don't think that I solved this as it was intented...
 
Tutorial 21: Bombs Fri 14 Oct 2005 16:15
<mm> Well done, Tom! (Kirima)
 
Courage, Determination, Excellence Fri 14 Oct 2005 03:23
<wowei> (SPOILER) Cook:
 
Traffic and Potholes Thu 13 Oct 2005 13:15
<mm> Really cool level! :)
 
House Of Traps Thu 13 Oct 2005 12:51
<mm> Boring
 
84 (v4) Thu 13 Oct 2005 11:22
<mm> Lovely :)
 
Tutorial 21: Bombs Thu 13 Oct 2005 02:26
<bpotetz> Nice job, Tom. Bombs are going to generate some interesting levels.
 
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