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| Transponders II revisited |
Tue 18 Oct 2005 13:08 |
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<Tom 7> Pretty tight--my solution used the same configuration of wires (I think there's a second setup that will work for the bottom, though), just placed with much less efficiency. ;) I like the "variations on a them" theme, too. |
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| Memory Hole v3 |
Tue 18 Oct 2005 12:47 |
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<Tom 7> (SPOILER) Cook: Only used one gold block. |
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| The Blockizzle |
Tue 18 Oct 2005 07:46 |
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<DR DONKEYDON> (SPOILER) Cook: Lots out there for simple answer |
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| Neutrality gone |
Mon 17 Oct 2005 18:07 |
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<Tom 7> Took me a couple tries, but I got it! A good first level. =) |
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| Rouge-Like |
Sun 16 Oct 2005 10:28 |
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<Tom 7> (SPOILER) Hmm, I suspected this would happen. ;) The main thing I missed was that you can show the other heart framer and then getting the one at right won't wake the bot. I'll try to fix it; thanks for finding this!
<Doom> (SPOILER) Tom, your solution is just crazy. It would be very cool if it would be the only solution.
<Doom> (SPOILER) Added speedrun: 468 moves (old: 828).
Wow, didn't expect this big improvement. Quite an interesting level. |
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| Neutrality gone |
Sat 15 Oct 2005 22:23 |
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<mm> (SPOILER) Wow bpotetz, and thanks
<bpotetz> (SPOILER) Added speedrun: 174 moves (old: 250).
Nice concept! |
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| Rogue-Like 1 |
Sat 15 Oct 2005 17:48 |
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<mm> (SPOILER) Destroying all lasers was usefull to find a solution
<mjn> (SPOILER) Heh heh, my solution is totally different, but only because I somehow didn't think of blowing up the yellows. (It's possible to avoid pushing the middle yellow; you can murder the bottom left dalek and block the last laser with him instead.)
<Tom 7> (SPOILER) Nice solution, doom. I also cooked it: by killing the bottom-left dalek and pushing him on the panel at the end.
<Doom> (SPOILER) Added speedrun: 183 moves (old: 201).
Same solution, but faster
<Stephan> (SPOILER) Yeah Doom, that's not at all the way I expected it to be solved; I saw that it was possible to destroy the first laser, but didn't spot the solution that followed. That's a pretty clever cook.
<Doom> (SPOILER) Added speedrun: 201 moves (old: 291).
You can sure do weird tricks with bombs. In other words, I don't think that I solved this as it was intented... |
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| Tutorial 21: Bombs |
Fri 14 Oct 2005 16:15 |
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<mm> Well done, Tom! (Kirima) |
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| Courage, Determination, Excellence |
Fri 14 Oct 2005 03:23 |
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<wowei> (SPOILER) Cook: |
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| Traffic and Potholes |
Thu 13 Oct 2005 13:15 |
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<mm> Really cool level! :)
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| House Of Traps |
Thu 13 Oct 2005 12:51 |
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<mm> Boring |
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| 84 (v4) |
Thu 13 Oct 2005 11:22 |
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<mm> Lovely :) |
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| Tutorial 21: Bombs |
Thu 13 Oct 2005 02:26 |
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<bpotetz> Nice job, Tom. Bombs are going to generate some interesting levels. |
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| Three Lamps |
Thu 13 Oct 2005 02:23 |
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<bpotetz> (SPOILER) Added speedrun: 233 moves (old: 274).
Neat! |
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| Memory Hole v3 |
Thu 13 Oct 2005 02:02 |
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<mjn> (SPOILER) Cook: Only used one gold block. The extra sphere makes this a lot easier, I think. |
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| Three Lamps |
Thu 13 Oct 2005 01:58 |
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<mjn> (SPOILER) Added speedrun: 274 moves (old: 276).
Whoa, that was a record? Heh heh, not by much...
Pretty cool level. I like these ones where the obstacles aren't immediately obvious. |
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| Tutorial 21: Bombs |
Thu 13 Oct 2005 00:42 |
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<Tom 7> (SPOILER) Damn, I knew if I rushed it I'd miss the speedrun again. ;) |
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