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| Rouge-Like |
Sun 16 Oct 2005 03:45 |
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<Doom> (SPOILER) Added speedrun: 468 moves (old: 828).
Wow, didn't expect this big improvement. Quite an interesting level. |
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| Neutrality gone |
Sat 15 Oct 2005 22:23 |
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<mm> (SPOILER) Wow bpotetz, and thanks
<bpotetz> (SPOILER) Added speedrun: 174 moves (old: 250).
Nice concept! |
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| Rogue-Like 1 |
Sat 15 Oct 2005 17:48 |
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<mm> (SPOILER) Destroying all lasers was usefull to find a solution
<mjn> (SPOILER) Heh heh, my solution is totally different, but only because I somehow didn't think of blowing up the yellows. (It's possible to avoid pushing the middle yellow; you can murder the bottom left dalek and block the last laser with him instead.)
<Tom 7> (SPOILER) Nice solution, doom. I also cooked it: by killing the bottom-left dalek and pushing him on the panel at the end.
<Doom> (SPOILER) Added speedrun: 183 moves (old: 201).
Same solution, but faster
<Stephan> (SPOILER) Yeah Doom, that's not at all the way I expected it to be solved; I saw that it was possible to destroy the first laser, but didn't spot the solution that followed. That's a pretty clever cook.
<Doom> (SPOILER) Added speedrun: 201 moves (old: 291).
You can sure do weird tricks with bombs. In other words, I don't think that I solved this as it was intented... |
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| Tutorial 21: Bombs |
Fri 14 Oct 2005 16:15 |
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<mm> Well done, Tom! (Kirima) |
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| Courage, Determination, Excellence |
Fri 14 Oct 2005 03:23 |
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<wowei> (SPOILER) Cook: |
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| Traffic and Potholes |
Thu 13 Oct 2005 13:15 |
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<mm> Really cool level! :)
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| House Of Traps |
Thu 13 Oct 2005 12:51 |
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<mm> Boring |
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| 84 (v4) |
Thu 13 Oct 2005 11:22 |
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<mm> Lovely :) |
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| Tutorial 21: Bombs |
Thu 13 Oct 2005 02:26 |
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<bpotetz> Nice job, Tom. Bombs are going to generate some interesting levels. |
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| Three Lamps |
Thu 13 Oct 2005 02:23 |
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<bpotetz> (SPOILER) Added speedrun: 233 moves (old: 274).
Neat! |
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| Memory Hole v3 |
Thu 13 Oct 2005 02:02 |
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<mjn> (SPOILER) Cook: Only used one gold block. The extra sphere makes this a lot easier, I think. |
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| Three Lamps |
Thu 13 Oct 2005 01:58 |
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<mjn> (SPOILER) Added speedrun: 274 moves (old: 276).
Whoa, that was a record? Heh heh, not by much...
Pretty cool level. I like these ones where the obstacles aren't immediately obvious. |
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| Tutorial 21: Bombs |
Thu 13 Oct 2005 00:42 |
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<Tom 7> (SPOILER) Damn, I knew if I rushed it I'd miss the speedrun again. ;) |
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| Sphere Pushing |
Tue 11 Oct 2005 23:53 |
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<mjn> Pretty cool level. I like that it's loose, actually--that way you have to think about an overall strategy first.
(Man, it has been pretty slow, hasn't it? I've been working on a couple of levels, albeit very slowly...)
<Tom 7> (SPOILER) A good first level. It definitely takes some planning. I think one way to improve it would have been to narrow the range of possible solutions, perhaps by removing heart framers that you don't use in your solution. (But tigher does not always mean harder, or better..)
Your solution, even if not a speedrun, was still a lot faster than mine. ;) |
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| A Tale of Two Broken Hearts |
Mon 10 Oct 2005 15:19 |
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<Tom 7> (SPOILER) Just watched the 115 move speedrun... damn, that is nice. |
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| House Of Traps |
Mon 10 Oct 2005 10:38 |
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<Lukas> (SPOILER) Cook: Use the Teleporter -> Go right
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| super hugo 4 invalid |
Sat 08 Oct 2005 15:20 |
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<Doom> (SPOILER) Added speedrun: 133 moves (old: 139).
Whoa, speed!
I'm not currently designing anything for Escape. There's school, of course, but there's plenty of other stuff too. (Advertisement: DROD) Despite that, I'm still looking forward to the next update.
<Tom 7> (SPOILER) Added speedrun: 139 moves (old: 140).
Actually an interesting level to speedrun.
Yes, it has been slow--back to school time for a bunch of us. ;) I have a big new release coming up soon though, maybe a week. New levels are certainly appreciated! |
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