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| Neutrality gone |
Mon 24 Oct 2005 17:09 |
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<Max> Nice, a sophistocated first level... Keep 'em coming! |
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| Just Another Hugbot Gauntlet |
Mon 24 Oct 2005 14:01 |
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<Tom 7> OMG complaining is my best weapon! I got it right after that!
<Tom 7> Man this level is annoying. |
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| Bomb timing |
Mon 24 Oct 2005 00:28 |
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<Max> Tricky! An original use for bombs...
<Tom 7> Tight! This was pretty tricky for me (the left part, mainly). Nice work. |
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| Red vs. Blue |
Sun 23 Oct 2005 07:39 |
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<DR DONKEYDON> (SPOILER) Added speedrun: 249 moves (old: 251).
Enjoyable level - not too bad once you figure how to get through the blue wall |
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| Ad Misericordiam |
Sat 22 Oct 2005 22:44 |
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<Tom 7> If we told you, it wouldn't be a puzzle!
For what it's worth, I recall having trouble with this one, mainly the bot manipulation.
<jek> how do i do it |
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| Robotic Secret Service |
Fri 21 Oct 2005 20:51 |
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<John Lewis> Nice!
<Tom 7> Ah, got it. Yes, very good.
<Tom 7> Damn, I don't think this is easy at all.
<mm> (SPOILER) Cool chain reaction trap! |
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| Bomb Squad (fix) |
Fri 21 Oct 2005 06:58 |
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<Lukas> Cool! |
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| Robotic Secret Service |
Fri 21 Oct 2005 06:25 |
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<Doom> (SPOILER) Added speedrun: 39 moves (old: 41).
Oh my. Although this very simple, it's still pretty difficult to solve. I was sure it's impossible for quite a while. |
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| House Of Traps |
Thu 20 Oct 2005 19:52 |
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<DR DONKEYDON> (SPOILER) Cook: didn't use half of the area
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| Bomb Squad (fix) |
Thu 20 Oct 2005 18:48 |
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<Doom> Not a lot harder than the first one. But you'll need all blocks now. |
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| Stop right there! |
Thu 20 Oct 2005 17:53 |
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<mm> (SPOILER) Lovely level & speedrun |
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| Explosions - fixed |
Thu 20 Oct 2005 05:53 |
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<Doom> (SPOILER) Added speedrun: 256 moves (old: 258).
Spotted one very small improvement. |
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| Funhouse Warp |
Wed 19 Oct 2005 18:52 |
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<DR DONKEYDON> (SPOILER) Cook: mostly red herrings |
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| Bomb Squad |
Wed 19 Oct 2005 18:13 |
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<Max> Oh yeah, duh!
<Tom 7> (SPOILER) Added speedrun: 81 moves (old: 87).
Mildly cooked (don't need all the reds: try it!), but a cute idea. |
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| Fuse bug? |
Wed 19 Oct 2005 18:00 |
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<Tom 7> No, this is totally what is supposed to happen: The fuse goes down as a result of NOT being pushed; pushing is what resets it. |
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| Explosions - fixed |
Wed 19 Oct 2005 17:30 |
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<Tom 7> (SPOILER) Doom's solution is lovely.
<mjn> The first puzzle here is pretty cool.
(Second's not so bad, either, although I think I cooked it...) |
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| turn it off |
Wed 19 Oct 2005 10:31 |
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<Lukas> (SPOILER) Cook: Didn't used the lamps/teleporters/boxes |
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