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Neutrality gone Mon 24 Oct 2005 17:09
<Max> Nice, a sophistocated first level... Keep 'em coming!
 
Just Another Hugbot Gauntlet Mon 24 Oct 2005 14:01
<Tom 7> OMG complaining is my best weapon! I got it right after that!
<Tom 7> Man this level is annoying.
 
Bomb timing Mon 24 Oct 2005 00:28
<Max> Tricky! An original use for bombs...
<Tom 7> Tight! This was pretty tricky for me (the left part, mainly). Nice work.
 
Red vs. Blue Sun 23 Oct 2005 07:39
<DR DONKEYDON> (SPOILER) Added speedrun: 249 moves (old: 251).
Enjoyable level - not too bad once you figure how to get through the blue wall
 
Ad Misericordiam Sat 22 Oct 2005 22:44
<Tom 7> If we told you, it wouldn't be a puzzle!

For what it's worth, I recall having trouble with this one, mainly the bot manipulation.
<jek> how do i do it
 
Robotic Secret Service Fri 21 Oct 2005 20:51
<John Lewis> Nice!
<Tom 7> Ah, got it. Yes, very good.
<Tom 7> Damn, I don't think this is easy at all.
<mm> (SPOILER) Cool chain reaction trap!
 
Bomb Squad (fix) Fri 21 Oct 2005 06:58
<Lukas> Cool!
 
Robotic Secret Service Fri 21 Oct 2005 06:25
<Doom> (SPOILER) Added speedrun: 39 moves (old: 41).
Oh my. Although this very simple, it's still pretty difficult to solve. I was sure it's impossible for quite a while.
 
House Of Traps Thu 20 Oct 2005 19:52
<DR DONKEYDON> (SPOILER) Cook: didn't use half of the area
 
Bomb Squad (fix) Thu 20 Oct 2005 18:48
<Doom> Not a lot harder than the first one. But you'll need all blocks now.
 
Stop right there! Thu 20 Oct 2005 17:53
<mm> (SPOILER) Lovely level & speedrun
 
Explosions - fixed Thu 20 Oct 2005 05:53
<Doom> (SPOILER) Added speedrun: 256 moves (old: 258).
Spotted one very small improvement.
 
Funhouse Warp Wed 19 Oct 2005 18:52
<DR DONKEYDON> (SPOILER) Cook: mostly red herrings
 
Bomb Squad Wed 19 Oct 2005 18:13
<Max> Oh yeah, duh!
<Tom 7> (SPOILER) Added speedrun: 81 moves (old: 87).
Mildly cooked (don't need all the reds: try it!), but a cute idea.
 
Fuse bug? Wed 19 Oct 2005 18:00
<Tom 7> No, this is totally what is supposed to happen: The fuse goes down as a result of NOT being pushed; pushing is what resets it.
 
Explosions - fixed Wed 19 Oct 2005 17:30
<Tom 7> (SPOILER) Doom's solution is lovely.
<mjn> The first puzzle here is pretty cool.

(Second's not so bad, either, although I think I cooked it...)
 
turn it off Wed 19 Oct 2005 10:31
<Lukas> (SPOILER) Cook: Didn't used the lamps/teleporters/boxes
 
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