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Forty-six Fri 12 Dec 2014 23:29
<Jim> (SPOILER) The best I can do on this is to get to the exit, but I have no idea then how to block the laser on top from zapping me.
 
Mods chat level Thu 11 Dec 2014 22:23
<Jim> (SPOILER) Dave, I'm going to be gone til the end of the year after this Saturday, so I wont have a chance to work on your unfinished level. Mark, you might be 47 before I am able to solve your latest!
 
Forty-six Thu 11 Dec 2014 13:48
<mm> (SPOILER) Happy Birthday, Mark! And happy anniversary to me as well ;-)
 
Mods chat level Thu 11 Dec 2014 07:01
<mm> Hi all! I'm struggling with it as well...& haven't solved 11 & 12 yet. Hi Wowei, schoen, dass Du auch wieder hier bist!
<Dave> (SPOILER) Glad you're not modding it, it might give the game away. Managed to spend about an hour on it so far... still stumped.

PS. Rated all SF levels except 11 & 12 because I've not played them yet.

Jim, if you want you can send me an email at davewhg@yahoo.co.nz... I'll send back an unfinished level project you might like to play with, it needs to be finished and I don't have the time right now.
<Jim> (SPOILER) The level definitely doesn't need changing, I'm wondering how many players are struggling with it right now. I wish there was some way to know how many people try it and how many of those solve it. Unfortunately, it seems most players don't rate levels or hardly ever comment. I'm also glad to see Wowie back out here, he is one of the few that does both.
<mark> (SPOILER) Real nice solve Jim and lovely bot skills at 122-126 point.(can be done without it a bit quicker)
I don't think the level needs fixing as it was a good find and it would be too big of a clue.

Anyway I've only solved about three levels in the last month so playing my own has been just as much fun.
With the small fun one's I was just throwing in pieces one day trying to solve the next and then make them as cook proof as possible.Not so easy.

Hearts and exit dilemma started off as a simple learn a trick level but it spiralled out of control as I went along.(took me a lot of testing and still got burnt)

I've got another good one nearly finished so don't go away.(Took me a while to solve,now I'm just tightening it up.)

Was very pleased to see wowie playing again and thanks for the scores glad you liked some of the levels.

Triage now reads 2295/2477
 
Hearts and exit dilemma Tue 09 Dec 2014 17:55
<Jim> (SPOILER) Added speedrun: 178 moves (old: 437).
I solved it your way the 1st time Mark, but then I found this shortcut too, this level was evil.
<Jim> This is definitely a tough one, after sleeping on it I thought I figured out a way to solve it, but it doesn't work. Back to the drawing board, great level Mark.
 
Small fun 9 Fri 05 Dec 2014 11:22
<mark> (SPOILER) Added speedrun: 128 moves (old: 145).
Nice one Jim,been holding this back for a while as I like to see the solvers.
I kept on playing this level and it can be done with a single trap if anyone wants to make ther own mod.
 
Small fun 12 Thu 04 Dec 2014 23:58
<N7DOT> (SPOILER) Added speedrun: 91 moves (old: 93).
tiny reduction
 
Small fun 9 Thu 04 Dec 2014 20:17
<Jim> (SPOILER) Added speedrun: 145 moves (old: 164).
This was the hardest of the series for me so far.
 
Small fun 10 Mon 01 Dec 2014 22:50
<N7DOT> (SPOILER) Aha, wasn't expecting that. Clever :)
<wowei> (SPOILER) This is simply lovely. So much content in a 7x7 riddle and not overloaded with too many elements at all.

I was wondering how to bring it to 6x6, but I couldn't see no adequate substitute for the laser on the bottom.

I liked the series a lot. And this one is the best of it so far.
<Jim> (SPOILER) Added speedrun: 34 moves (old: 70).
Another gem!
 
Line Swap Fri 28 Nov 2014 02:32
<Dave> (SPOILER) Added speedrun: 128 moves (old: 130).
Sorry, I only just noticed this old solution is actually a speedrun...
 
Bomb Ditty's True Intentions Mon 17 Nov 2014 22:23
<mark> (SPOILER) Added solution "Another way":
Found many solutions for this level,this is the one I think is the best.
<mark> (SPOILER) Added speedrun: 96 moves (old: 116).
Great fun only spotted this after seeing original solution.
I did it a totally different way.
 
Blocking 4 Mon 17 Nov 2014 04:50
<mark> Well done N7 and thanks for the original idea, it's never my intention when I mod a level that the original creator can't solve it so I'm glad you stuck at it.
As you know it's hard to keep coming up with good ideas but a mod here and there is quite easy so thanks again.
 
Bomb Ditty Mon 17 Nov 2014 04:34
<mark> Nice one devin I really liked this original idea and it was not to easy at first.
Spent whole afternoon playing it to try and find out it's potential and have come up with two sequels for different skill levels.
(V3) being the hardest as you can not kill the hugbot.
Please don't delete this level as it's a nice place to start learning the level.
Thanks
 
Blocking 4 Sun 16 Nov 2014 17:40
<N7DOT> (SPOILER) FINALLY solved this :D *whew*

now i need to check whether 5 is possible or not (without left panels of course). if it is, I'm definitely uploading it.
 
Line Swap Sun 16 Nov 2014 17:29
<N7DOT> (SPOILER) Added speedrun: 138 moves (old: 218).
because it uploaded the slow solution
 
I'll Be Your Guide Sun 16 Nov 2014 16:37
<N7DOT> (SPOILER) Added speedrun: 15 moves (old: 37).
Um...
 
Bomb Ditty Sat 15 Nov 2014 18:47
<N7DOT> (SPOILER) Added speedrun: 60 moves (old: 70).
This is probably optimal.
<N7DOT> (SPOILER) Added speedrun: 70 moves (old: 71).
I was originally trying to find a solution similar to the original, but then it struck me that it wasn't necessary. This is the 'hesitation-free' version of my first solve.
 
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