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Bonus Wed 09 Nov 2005 10:57
<Miner> (SPOILER) Bombs are useless in this level. You will have less moves without pushing the bomb. [It has 10 sec timer]
 
Miner lev_3 Wed 09 Nov 2005 09:37
<Max> (SPOILER) Cook: You don't even need the grey blocks!
 
Steel Room Tue 08 Nov 2005 19:31
<Tom 7> (SPOILER) Oh, now that I watch your solution I see that I totally cooked it. You can push all the steel out of the way at the bottom and then push the blue ones in that way. It's easy to activate every panel if you do. (But there's no need to.)
<Lukas> (SPOILER) I think you can't push down the three other panels (the level was inspired by the cook of grayday)
<Tom 7> Well, you don't need to push down all the blue panels in order to get to the exit, but it still presents a small challenge...
 
Clear the Way Mon 07 Nov 2005 23:06
<bje> (SPOILER) Wow, I spent a lot of time trying to find a way to get both red blocks out safely.
 
Gray-Maze Sun 06 Nov 2005 10:29
<Tom 7> (SPOILER) Kind of a mess--I just walked around randomly until I solved it.
<Miner> (SPOILER) Cook: There are other exits... just try anything.
 
greyday2 Sun 06 Nov 2005 00:51
<Doom> (SPOILER) Added speedrun: 64 moves (old: 68).
Well, it can't be cooked now but this level still doesn't bring anything new. This puzzle has been used about 3 times in more interesting ways.
 
FollowMe _ORIGINAL_ Sat 05 Nov 2005 16:59
<Lukas> (SPOILER) Added speedrun: 71 moves (old: 73).
Yeah! Made a speedrun! ;-)
 
Rouge-Like-Like Sat 05 Nov 2005 15:01
<Tom 7> (SPOILER) noname: Yeah, this is how it's supposed to be. If you upload the solution manually, then the checkbox will be toggleable, but speedrun is the default.

What you saw in the last version was a stupid bug, now fixed.
<noname> (SPOILER) Added speedrun: 494 moves (old: 661).
Now the "Speed Record Only" checkbox is checked, but cannot be unchecked...
(200511030 for Win32, on WinXP)
 
Clear the Way Sat 05 Nov 2005 14:39
<noname> Just noticed that 200511030 for Win32 is out. Let's see if the bug gets fixed or not. (I have a speedrun for another level.)
<noname> (SPOILER) Added solution "Speed Record":
After rating, the program prompts me to upload a new speed record, but the "Speed Record Only" checkbox is unchecked and disabled (i.e. appear as grey), and cannot be manually checked. Yet when I click "Upload Solution", the program complains about me uploading solution without marking it as a speedrun. I decide to upload it anyway, to see if it somehow upload as a speedrun...

(200511010 on WinXP)
 
FollowMe _ORIGINAL_ Sat 05 Nov 2005 10:30
<Doom> (SPOILER) Added speedrun: 73 moves (old: 130).
The left side can be pretty much ignored.
<Miner> Enjoy my lev!
 
Blocks and Bombs: Less Explosive Edition Sat 05 Nov 2005 08:03
<Doom> (SPOILER) Yeah, Tom made a mod that forces that solution.

Still, nice work finding it.
<bpotetz> (SPOILER) But then again, you already knew that, didn't you.
(I'm catching up after an excape-hiatus, one level at a time)
<bpotetz> (SPOILER) Added speedrun: 433 moves (old: 446).
For bonus points, you can solve this without springing the double-trap twice (not shown in this speed-run).
 
Hugbot Laser Fri 04 Nov 2005 14:43
<Tom 7> Phew, got it! I think this one is underrated, but maybe that's just because I struggled with it for some time...
 
Beware with the Laser Thu 03 Nov 2005 23:58
<Doom> Man, my first finish was exactly the same as bje's speedrun.
<mjn> (SPOILER) Nice! I love how the laser just keeps menacing you throughout the whole thing--I had a terrible "Oh, shit!" moment when I realized that the empty space wasn't going to protect me...
 
greyday Thu 03 Nov 2005 22:37
<Max> (SPOILER) Cook: Didn't use all of the panels. You could fix this by changing spheres to stop signs or something but don't bother ;)
 
Blocks and Bombs ... and Holes and Walls Thu 03 Nov 2005 22:35
<Max> I think changing the fuses gives it away more...
 
Beware with the Laser Thu 03 Nov 2005 22:04
<bje> (SPOILER) Added solution "Speed Record":
I think there's plenty of room to shave time, I had to twiddle around to wait for the laser to pass a few times and the sliding puzzle is probably non-optimal too.
 
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