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There is a order for everything Fri 11 Nov 2005 14:20
<Doom> (SPOILER) Added speedrun: 158 moves (old: 164).
I'd say that the weakness of this level is the fact that it uses hidden information. It's always better if everything that's necessary to solve the room can be seen without trial and error.
 
Is a heart that valuable? Fri 11 Nov 2005 09:47
<Max> Man, I just pressed r instead of s, and it sucked.
 
Clear the Way Fri 11 Nov 2005 09:22
<Max> (SPOILER) Yeah Tom, I knew this was possible. I just thought it was conceptually better to make the default use no reds at all...
 
Is a heart that valuable? Fri 11 Nov 2005 00:01
<Tom 7> Yeah, I will probably add 'd', if only to discourage such abuses of hidden information. The main problem is that it really screws up animation, but so does looking at the alt layer...
 
Tumbler Thu 10 Nov 2005 23:20
<wowei> (SPOILER) Cook:
 
Is a heart that valuable? Thu 10 Nov 2005 23:03
<mjn> (SPOILER) Added speedrun: 1134 moves (old: 1184).
Wow, that's a record? Crazy.

P.S. The bookmark system combined with the D key in the editor really helps with teleport mazes. (Any chance of getting the D key in the actual game?)
 
deadly buttons Thu 10 Nov 2005 21:27
<Max> Kind of a mess... What's with the pointless surprise deaths in the beginning, too? Why not just have the teleport there?
 
choose1 Thu 10 Nov 2005 21:24
<Max> (SPOILER) Well I have to give you credit for making it the first one, definitely the last one I expected...
 
Miner lev_3 Thu 10 Nov 2005 21:23
<Max> Ugh, not again!
 
Bonus Thu 10 Nov 2005 21:22
<Max> Yes they sure are pretty useless. That said, their annoyingness makes it more satisfying to needlessly blow 'em up in the end.
 
Do Not Press Thu 10 Nov 2005 21:18
<Max> Definitely an improvement, I had much more trouble with this version. But once again, I realized after solving it that it is actually a really easy solution, but for some reason it's hard to figure it out...?
 
Is a heart that valuable? Thu 10 Nov 2005 20:12
<Tom 7> (SPOILER) Nobody likes a teleport maze, but the other parts of this level were pretty good.
 
Clear the Way Thu 10 Nov 2005 11:24
<Tom 7> (SPOILER) Added solution "Alternate":
Uses the same basic trick, but not as much so.
 
deadly buttons Thu 10 Nov 2005 09:06
<Miner> nice map
 
Chasing Geraldine Wed 09 Nov 2005 23:43
<Max> (SPOILER) Cook: Pretty trivial except for the last puzzle, and I cooked that one--the teleporter is not necessary...
 
greyday2 Wed 09 Nov 2005 18:00
<Max> (SPOILER) Proof of this level's redundancy is that I actually got a 78-move solution just by pressing ctrl-0 (and it's not the solution from the other one cause I only cooked it)...
 
Blue Cave 2 Wed 09 Nov 2005 17:34
<Armin> (SPOILER) Did anyone complete it? If not,new speedrun of 172 moves.
 
deadly buttons Wed 09 Nov 2005 13:44
<Doom> (SPOILER) Added speedrun: 38 moves (old: 60).
Nice little idea. It *could* be a little more difficult, though.
 
Bonus Wed 09 Nov 2005 13:02
<Tom 7> This is pretty easy!
 
Gray-Maze Wed 09 Nov 2005 11:14
<Miner> I just click on panel button and started to place it randomly on a map, and then i just clicked on the exit tile button and randomly placed it on second layer.


Sorry for my english... [I am from poland :) ]
 
Bonus Wed 09 Nov 2005 10:59
<Miner> I leaved level with low record so you can easly make a speedrun.
<Miner> (SPOILER) Bombs are useless in this level. You will have less moves without pushing the bomb. [It has 10 sec timer]
 
Miner lev_3 Wed 09 Nov 2005 09:37
<Max> (SPOILER) Cook: You don't even need the grey blocks!
 
Steel Room Tue 08 Nov 2005 19:31
<Tom 7> (SPOILER) Oh, now that I watch your solution I see that I totally cooked it. You can push all the steel out of the way at the bottom and then push the blue ones in that way. It's easy to activate every panel if you do. (But there's no need to.)
<Lukas> (SPOILER) I think you can't push down the three other panels (the level was inspired by the cook of grayday)
 
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