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| your trapped! |
Wed 15 Feb 2006 18:29 |
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<Mary> (SPOILER) Added speedrun: 763 moves (old: 783).
Added speedrun 763
<Mary> (SPOILER) Added speedrun: 783 moves (old: 876).
Added speedrun 783 |
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| Recieving |
Tue 14 Feb 2006 22:26 |
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<bpotetz> (SPOILER) Added speedrun: 156 moves (old: 176).
I solved it sort-of that way, too, at first. |
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| extremly easy land |
Tue 14 Feb 2006 21:38 |
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<Tom 7> Yup, it was extremely easy! |
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| A swift Kick In the .... |
Tue 14 Feb 2006 08:23 |
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<Doom> Mod is a modified version of a level that usually enforces a different solution than the original.
You should credit the original author when making one, of course.
<Adam> (SPOILER) what is a mod? |
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| Tribute to Escape |
Tue 14 Feb 2006 01:06 |
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<Tom 7> Cute and very tight. |
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| A swift Kick In the .... |
Tue 14 Feb 2006 01:02 |
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<Tom 7> Adam: I tried for a long time to cook it that way, but failed. Next time you should make a mod! |
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| Decieving |
Tue 14 Feb 2006 00:02 |
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<bpotetz> (SPOILER) Added speedrun: 105 moves (old: 107).
nice level, RC |
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| A swift Kick In the .... |
Mon 13 Feb 2006 23:46 |
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<Adam> (SPOILER) Added speedrun: 26 moves (old: 41).
Optimal. |
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| not one step back |
Mon 13 Feb 2006 20:45 |
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<mjn> Am I the only one who took a step back, just for the hell of it? |
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| the challenge 1 |
Mon 13 Feb 2006 20:22 |
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<Tom 7> (SPOILER) Added speedrun: 134 moves (old: 138).
This kind of level is really easy with undo. (And one of the reasons I implemented undo was to discourage pure "guessing" type levels!) |
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| Germany to Germany Uncooked |
Mon 13 Feb 2006 20:15 |
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<Tom 7> This is a nice little level now that it's uncooked. |
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| A swift Kick In the .... |
Mon 13 Feb 2006 13:21 |
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<Doom> (SPOILER) Added speedrun: 41 moves (old: 43).
Easy. |
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| Sar 2 |
Sat 11 Feb 2006 17:28 |
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<Cheryl> (SPOILER) Cook: blocked the electric, turned off green, went to home. |
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| Have we escape yet? |
Fri 10 Feb 2006 16:06 |
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<Snarf> (SPOILER) Cook: haha |
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| Grand Prix (v3) |
Fri 10 Feb 2006 08:47 |
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<mm> (SPOILER) Finally got it, too! This level is just excellent and fun to solve, and noname's speedrun is clever as usual - once again I can hardly believe how stupid I had been, 'cause once you're on the right path, it's not as difficult as it seems ;-) |
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| Be on the Right Side III |
Thu 09 Feb 2006 20:19 |
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<KWM> (SPOILER) Added solution "down and to the right":
It is possible to bring the hugbot down on on the right side.
<mm> (SPOILER) Added speedrun: 107 moves (old: 126).
Cook: Didn't need hugbot.
<bpotetz> (SPOILER) Cook: These are getting better. Doesn't require the hugbot, though.
<mjn> (SPOILER) Nice one. I like how you have to bring the hugbot down on the left--I spent a few fruitless minutes trying to devise a way to get him down on the right before I realized you could do that... |
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| A Level with Bombs |
Thu 09 Feb 2006 14:05 |
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<Doom> (SPOILER) My 666th solved level in the triage. Evil!
I don't think that's a bad cook. It feels almost as intentional as the original solution. At least I don't think that this level requires a fix.
<bpotetz> (SPOILER) Added solution "Over the Top":
Here is something of a cook.
Neat level idea, though |
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| Portrait: James Dean |
Thu 09 Feb 2006 07:44 |
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<KWM> If I make another portrait I'll make the level more complex. I was very reluctant to change the picture because I wasn't sure if it was recognizable. The player and the button were the only things I added. The empty area was already there. |
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| Level 001 |
Thu 09 Feb 2006 05:37 |
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<Mary> (SPOILER) Added speedrun: 85 moves (old: 86).
Added spreed run 85 |
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