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your trapped! Wed 15 Feb 2006 18:29
<Mary> (SPOILER) Added speedrun: 763 moves (old: 783).
Added speedrun 763
<Mary> (SPOILER) Added speedrun: 783 moves (old: 876).
Added speedrun 783
 
Recieving Tue 14 Feb 2006 22:26
<bpotetz> (SPOILER) Added speedrun: 156 moves (old: 176).
I solved it sort-of that way, too, at first.
 
extremly easy land Tue 14 Feb 2006 21:38
<Tom 7> Yup, it was extremely easy!
 
A swift Kick In the .... Tue 14 Feb 2006 08:23
<Doom> Mod is a modified version of a level that usually enforces a different solution than the original.

You should credit the original author when making one, of course.
<Adam> (SPOILER) what is a mod?
 
Tribute to Escape Tue 14 Feb 2006 01:06
<Tom 7> Cute and very tight.
 
A swift Kick In the .... Tue 14 Feb 2006 01:02
<Tom 7> Adam: I tried for a long time to cook it that way, but failed. Next time you should make a mod!
 
Decieving Tue 14 Feb 2006 00:02
<bpotetz> (SPOILER) Added speedrun: 105 moves (old: 107).
nice level, RC
 
A swift Kick In the .... Mon 13 Feb 2006 23:46
<Adam> (SPOILER) Added speedrun: 26 moves (old: 41).
Optimal.
 
not one step back Mon 13 Feb 2006 20:45
<mjn> Am I the only one who took a step back, just for the hell of it?
 
the challenge 1 Mon 13 Feb 2006 20:22
<Tom 7> (SPOILER) Added speedrun: 134 moves (old: 138).
This kind of level is really easy with undo. (And one of the reasons I implemented undo was to discourage pure "guessing" type levels!)
 
Germany to Germany Uncooked Mon 13 Feb 2006 20:15
<Tom 7> This is a nice little level now that it's uncooked.
 
A swift Kick In the .... Mon 13 Feb 2006 13:21
<Doom> (SPOILER) Added speedrun: 41 moves (old: 43).
Easy.
 
Sar 2 Sat 11 Feb 2006 17:28
<Cheryl> (SPOILER) Cook: blocked the electric, turned off green, went to home.
 
Have we escape yet? Fri 10 Feb 2006 16:06
<Snarf> (SPOILER) Cook: haha
 
Grand Prix (v3) Fri 10 Feb 2006 08:47
<mm> (SPOILER) Finally got it, too! This level is just excellent and fun to solve, and noname's speedrun is clever as usual - once again I can hardly believe how stupid I had been, 'cause once you're on the right path, it's not as difficult as it seems ;-)
 
Be on the Right Side III Thu 09 Feb 2006 20:19
<KWM> (SPOILER) Added solution "down and to the right":
It is possible to bring the hugbot down on on the right side.
<mm> (SPOILER) Added speedrun: 107 moves (old: 126).
Cook: Didn't need hugbot.
<bpotetz> (SPOILER) Cook: These are getting better. Doesn't require the hugbot, though.
<mjn> (SPOILER) Nice one. I like how you have to bring the hugbot down on the left--I spent a few fruitless minutes trying to devise a way to get him down on the right before I realized you could do that...
 
A Level with Bombs Thu 09 Feb 2006 14:05
<Doom> (SPOILER) My 666th solved level in the triage. Evil!

I don't think that's a bad cook. It feels almost as intentional as the original solution. At least I don't think that this level requires a fix.
<bpotetz> (SPOILER) Added solution "Over the Top":
Here is something of a cook.
Neat level idea, though
 
Portrait: James Dean Thu 09 Feb 2006 07:44
<KWM> If I make another portrait I'll make the level more complex. I was very reluctant to change the picture because I wasn't sure if it was recognizable. The player and the button were the only things I added. The empty area was already there.
 
Level 001 Thu 09 Feb 2006 05:37
<Mary> (SPOILER) Added speedrun: 85 moves (old: 86).
Added spreed run 85
 
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