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| Bring Your Own Bomb |
Sat 04 Mar 2006 23:16 |
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<daedelus> (SPOILER) Added speedrun: 187 moves (old: 194).
it could still be faster |
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| OneLeft |
Sat 04 Mar 2006 20:19 |
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<bpotetz> (SPOILER) Solved! By blatently disregarding the rules of One Left.
This level is not so rigid if you consider that any implemented move is valid so long as the destination is empty: you can jump a peg over a hole, or a hole over a peg. |
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| A swift Kick(Final Fix) |
Sat 04 Mar 2006 18:53 |
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<John Lewis> (SPOILER) Added speedrun: 23 moves (old: 35).
Still cookable... |
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| A swift Kick In the ....Fixed |
Sat 04 Mar 2006 18:07 |
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<OCTweak> (SPOILER) I agree with Doom. The old one was better, without metioning the amazing Adam's Optimal solution for it, wich use the exit in the upper right corner |
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| say hi |
Sat 04 Mar 2006 15:02 |
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<mjn> (SPOILER) Cook: didn't use 3 bombs. And who you callin' bitch? Daaaaaaamn... |
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| Kick the Bots |
Sat 04 Mar 2006 12:01 |
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<Adam> (SPOILER) Added speedrun: 31 moves (old: 34).
Optimal. |
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| Critique of Anthropocentrism (mod) |
Sat 04 Mar 2006 11:57 |
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<Adam> (SPOILER) Added speedrun: 39 moves (old: 147).
Optimal. |
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| Peel and Stanels v4 (mod) |
Sat 04 Mar 2006 11:47 |
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<Adam> (SPOILER) Added speedrun: 95 moves (old: 115).
Optimal. |
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| A swift Kick In the ....Fixed |
Sat 04 Mar 2006 09:29 |
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<mjn> (SPOILER) Cook: murdered the bots.
<Doom> (SPOILER) Maybe it's just me, but I thought the old one was better than this.
It was easy, but the fast solution wasn't.
This one is easy and trivial to optimise. Besides, I thought that the panel should do something. |
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| Critique of Anthropocentrism |
Fri 03 Mar 2006 18:28 |
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<mm> Yes, the coolest of those three "anthro-levels"! |
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| KING'S KONG2 |
Fri 03 Mar 2006 17:06 |
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<bpotetz> (SPOILER) Very cute - I could almost here the old atari theme song when I played this.
With careful timing & some tricks you can solve this without the hugbot. |
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| Critique of Anthropocentrism |
Fri 03 Mar 2006 15:23 |
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<OCTweak> Cool level! |
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| KING'S KONG2 |
Thu 02 Mar 2006 00:18 |
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<Doom> (SPOILER) Pretty weird level. The solution was quite interesting, but doesn't really have anything to do with the original as far as I remember. |
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| KING'S KONG |
Wed 01 Mar 2006 18:49 |
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<daedelus> It's also a cook - if you step on the first panel before hitting the on switch, you don't have to do any maneuvering. It would be quite cool uncooked. |
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| Strip Mine |
Tue 28 Feb 2006 12:10 |
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<Tom 7> Thanks--it is supposed to scroll to the controls that don't fit, but I guess I never tested long menus.
<mjn> Bug report: if you have more than three bookmarks, then the "bookmark name" text field and "save bookmark" button vanish. (They still work, though, they just don't get drawn.) |
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| Three Bots and Three Buttons |
Tue 28 Feb 2006 00:34 |
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<Doom> (SPOILER) Both of the bots can definitely reach the top right corner. I didn't find it that hard to do. |
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| Block Maze |
Mon 27 Feb 2006 23:15 |
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<mjn> Great level--very sneaky...
<John Lewis> (SPOILER) Added speedrun: 448 moves (old: 498).
Still can be improved on... |
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| The Puzzle |
Sat 25 Feb 2006 19:17 |
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<mjn> If you want to see the speedrun, you can hit Ctrl-M on the level select screen to get to the solution manager, and then Ctrl-D to download solutions from the server. |
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| Three Bots and Three Buttons |
Sat 25 Feb 2006 19:16 |
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<mjn> (SPOILER) Pretty cool level. I like how only one of the robots can reach the top right (unless I'm just an idiot). |
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| The Puzzle |
Sat 25 Feb 2006 19:01 |
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<Matthew> I got 93 moves how do i get 79?
<Matthew> I keep doing my level over and over and got move how on earth did 79 got achived? I starting to think that 79, 83, 84 and 88 is a lie! |
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| Three Bots and Three Buttons |
Sat 25 Feb 2006 15:11 |
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<Tom 7> This is a nice little level. |
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