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Bring Your Own Bomb Sat 04 Mar 2006 23:16
<daedelus> (SPOILER) Added speedrun: 187 moves (old: 194).
it could still be faster
 
OneLeft Sat 04 Mar 2006 20:19
<bpotetz> (SPOILER) Solved! By blatently disregarding the rules of One Left.

This level is not so rigid if you consider that any implemented move is valid so long as the destination is empty: you can jump a peg over a hole, or a hole over a peg.
 
A swift Kick(Final Fix) Sat 04 Mar 2006 18:53
<John Lewis> (SPOILER) Added speedrun: 23 moves (old: 35).
Still cookable...
 
A swift Kick In the ....Fixed Sat 04 Mar 2006 18:07
<OCTweak> (SPOILER) I agree with Doom. The old one was better, without metioning the amazing Adam's Optimal solution for it, wich use the exit in the upper right corner
 
say hi Sat 04 Mar 2006 15:02
<mjn> (SPOILER) Cook: didn't use 3 bombs. And who you callin' bitch? Daaaaaaamn...
 
Kick the Bots Sat 04 Mar 2006 12:01
<Adam> (SPOILER) Added speedrun: 31 moves (old: 34).
Optimal.
 
Critique of Anthropocentrism (mod) Sat 04 Mar 2006 11:57
<Adam> (SPOILER) Added speedrun: 39 moves (old: 147).
Optimal.
 
Peel and Stanels v4 (mod) Sat 04 Mar 2006 11:47
<Adam> (SPOILER) Added speedrun: 95 moves (old: 115).
Optimal.
 
A swift Kick In the ....Fixed Sat 04 Mar 2006 09:29
<mjn> (SPOILER) Cook: murdered the bots.
<Doom> (SPOILER) Maybe it's just me, but I thought the old one was better than this.

It was easy, but the fast solution wasn't.

This one is easy and trivial to optimise. Besides, I thought that the panel should do something.
 
Critique of Anthropocentrism Fri 03 Mar 2006 18:28
<mm> Yes, the coolest of those three "anthro-levels"!
 
KING'S KONG2 Fri 03 Mar 2006 17:06
<bpotetz> (SPOILER) Very cute - I could almost here the old atari theme song when I played this.

With careful timing & some tricks you can solve this without the hugbot.
 
Critique of Anthropocentrism Fri 03 Mar 2006 15:23
<OCTweak> Cool level!
 
KING'S KONG2 Thu 02 Mar 2006 00:18
<Doom> (SPOILER) Pretty weird level. The solution was quite interesting, but doesn't really have anything to do with the original as far as I remember.
 
KING'S KONG Wed 01 Mar 2006 18:49
<daedelus> It's also a cook - if you step on the first panel before hitting the on switch, you don't have to do any maneuvering. It would be quite cool uncooked.
 
Strip Mine Tue 28 Feb 2006 12:10
<Tom 7> Thanks--it is supposed to scroll to the controls that don't fit, but I guess I never tested long menus.
<mjn> Bug report: if you have more than three bookmarks, then the "bookmark name" text field and "save bookmark" button vanish. (They still work, though, they just don't get drawn.)
 
Three Bots and Three Buttons Tue 28 Feb 2006 00:34
<Doom> (SPOILER) Both of the bots can definitely reach the top right corner. I didn't find it that hard to do.
 
Block Maze Mon 27 Feb 2006 23:15
<mjn> Great level--very sneaky...
<John Lewis> (SPOILER) Added speedrun: 448 moves (old: 498).
Still can be improved on...
 
The Puzzle Sat 25 Feb 2006 19:17
<mjn> If you want to see the speedrun, you can hit Ctrl-M on the level select screen to get to the solution manager, and then Ctrl-D to download solutions from the server.
 
Three Bots and Three Buttons Sat 25 Feb 2006 19:16
<mjn> (SPOILER) Pretty cool level. I like how only one of the robots can reach the top right (unless I'm just an idiot).
 
The Puzzle Sat 25 Feb 2006 19:01
<Matthew> I got 93 moves how do i get 79?
<Matthew> I keep doing my level over and over and got move how on earth did 79 got achived? I starting to think that 79, 83, 84 and 88 is a lie!
 
Three Bots and Three Buttons Sat 25 Feb 2006 15:11
<Tom 7> This is a nice little level.
 
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