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| coloured balls |
Sun 23 Apr 2006 09:53 |
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<mm> (SPOILER) Cook: Neighter needed electricity nor three lower left panels
<bpotetz> (SPOILER) Added speedrun: 200 moves (old: 216).
Nice puzzle, wowei |
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| coloured balls v2 |
Sat 22 Apr 2006 16:32 |
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<Alois> (SPOILER) Added speedrun: 83 moves (old: 96).
Same solution as the other...
<J> (SPOILER) Added speedrun: 99 moves (old: 115).
Buttons and the green power don't seem necessary in either version 1 or 2 of this board.
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| coloured balls |
Fri 21 Apr 2006 12:32 |
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<wowei> (SPOILER) Added speedrun: 137 moves (old: 216).
it still has a flaw :( |
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| Land of 10000 bots |
Thu 20 Apr 2006 23:40 |
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<RC> (SPOILER) Added speedrun: 76 moves (old: 78).
Might be able to shave a couple more moves. |
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| say hi |
Wed 19 Apr 2006 19:26 |
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<Aprial> (SPOILER) Cook: some of the bombs are useless, just use at least two of the three bombs to blow up the blue blocks blocking the exit. |
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| Maze Runner |
Tue 18 Apr 2006 18:13 |
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<RC> (SPOILER) Added speedrun: 39 moves (old: 40).
I guess I should send my levels out for testing before I upload it. Thanks to mm and lewis for keeping me on my toes. Working on MazeRunner II. |
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| only 5 |
Mon 17 Apr 2006 18:52 |
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<Aprial> (SPOILER) Cook: Forget the right hand side of this level. Just ignore the first panel you touch and go straight to the exit. Done. |
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| Modern Art Gallery |
Sun 16 Apr 2006 07:05 |
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<jasper> (SPOILER) Cook: lame
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| Blue Cave |
Sat 15 Apr 2006 19:00 |
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<Doom> (SPOILER) I suppose you never tried to push the four blocks twice, Aprial ;)
<Aprial> (SPOILER) Cook: When you slide the four blue steel blocks at the bottom of the second half of the level, only slide them once. Then, take the teleporter at the top and go to exit.
-Aprial |
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| Teleporter Transportation |
Sat 15 Apr 2006 10:13 |
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<Doom> (SPOILER) Added speedrun: 140 moves (old: 144).
The hearts are very much useless. You can't even take all of them. |
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| Handmade 024 |
Sat 15 Apr 2006 00:01 |
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<Eric119> (SPOILER) Added speedrun: 123 moves (old: 139).
Computer optimized. |
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| Handmade 020 |
Fri 14 Apr 2006 22:51 |
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<Eric119> (SPOILER) Added speedrun: 189 moves (old: 199).
Computer optimized. |
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| Handmade 038 |
Fri 14 Apr 2006 02:24 |
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<Eric119> (SPOILER) Actually, for this level it's easy to see there is only one place you could be when you place the last block.
<Eric119> (SPOILER) Added speedrun: 127 moves (old: 143).
Optimized by a Sokoban computer program. (Of course, the program did not take into account how far you are from the exit when you solve the Sokoban puzzle.) |
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| dancing |
Thu 13 Apr 2006 21:45 |
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<wowei2> (SPOILER) Added solution "Ballett":
let's call the fast solution Techno-dance
<wowei> (SPOILER) ... solo at first until anotherone joins in:
DingDong
someone's knocking at the door
somebody's ringing the bell
open the door and let'im in
(Paul McCartney & the Wings) |
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| Knightmare |
Thu 13 Apr 2006 16:59 |
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<Tom 7> (SPOILER) Huh. It looks like there's something more complicated going on here than I needed to solve it, even without guessing. I was just pattern matching on three panels in a row with a heart framer next to them and then a red floor... and then taking the center one.
Oh, nevermind, I see what the rule is, and see what it has to do with the title now. ;)
By the way--we've seen before that it's possible to work around 'undo' by making the negative consequences by choosing the wrong action affect you much later on than instant death. I'd like to see some more clever ways of forcing the player to figure out the rule instead of guessing for levels like this. |
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| Beat The Clock |
Thu 13 Apr 2006 16:48 |
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<Tom 7> It is a nice clock, but I agree the level itself is too easy; I solved it my first time without even knowing what the panels did.
<Doom> The clock is cool, but the level itself is too simple. |
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| Knightmare |
Thu 13 Apr 2006 00:35 |
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<John Lewis> You're right...
I just wanted to upload it because I thought the concept was pretty cool :) (and it was a "guessing" level that actually had logic behind it...)
<Doom> I think that this worked better in CC. There's no unlimited undo, so you're forced to think how the level works (unless you use trial and error a lot). It's too easy to cheat in Escape. |
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| Unidentified Frying Object |
Wed 12 Apr 2006 17:39 |
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<wowei> i did it! :]
Especially the second part seemed impossible to solve at first.
one of the finest levels in my opinion
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