|
|
 |
 |
| Escape Basics |
Thu 11 May 2006 11:45 |
 |
<Doom> (SPOILER) Added speedrun: 256 moves (old: 277).
Okay for speedrunning, I guess... (Not particularly optimised solution)
<mjn> (SPOILER) Huh, never mind. (why are they there?)
<mjn> (SPOILER) Cook: didn't use spheres |
|
| |
| Autogenerated 051 |
Thu 11 May 2006 01:28 |
 |
<Eric119> (SPOILER) Added speedrun: 78 moves (old: 84).
Computer-optimized. |
|
| |
| Autogenerated 050 |
Thu 11 May 2006 01:23 |
 |
<Eric119> (SPOILER) Added speedrun: 60 moves (old: 62).
Computer-optimized. |
|
| |
| Autogenerated 047 |
Thu 11 May 2006 01:15 |
 |
<Eric119> (SPOILER) Added speedrun: 58 moves (old: 60).
Computer-optimized. |
|
| |
| Autogenerated 033 |
Thu 11 May 2006 00:38 |
 |
<Eric119> (SPOILER) Added speedrun: 66 moves (old: 68).
Computer-optimized. |
|
| |
| escape made easy |
Wed 10 May 2006 21:38 |
 |
<Aprial> (SPOILER) Cook: just move the bottom right gray block up to the top right panel and go to the exit. |
|
| |
| Too Many Lasers (2 bots) |
Wed 10 May 2006 18:23 |
 |
<wowei> oops, henri do you mean same thing with only one bot?
well, maybe my mod was cooked already a yera ago. :-/ i didnt solve "the only bot" yet, i'll give it a try. |
|
| |
| Hugbot Prison |
Wed 10 May 2006 17:51 |
 |
<wowei> i still dont get this one.
Tom, is it solvable at all with beta 3 version? I mean, do you check all the levels after an update? was it possible to push a bot through a teleporter in former versions? |
|
| |
| choices choices!!!!!! |
Wed 10 May 2006 17:28 |
 |
<ethan> this 1 hard! |
|
| |
| Too Many Lasers (2 bots) |
Wed 10 May 2006 16:47 |
 |
<Doom> You may be interested in knowing that noname has also made a mod of this level.
It's called "The Only Dalek" and doesn't contain any of those panels, or the bot behind the red door.
That's not to say it's any easier than the original, though... |
|
| |
| Too Many Lasers |
Wed 10 May 2006 16:27 |
 |
<wowei> great puzzle! silly me didn't see the return of the top right dalek. So i had a harder time solving. ... but then: those three daleks arent necessary.
my solution isnt a cook, i think. it's so much longer than the original and i gave the puzzle a perfect 10 for difficulty and for style too.
|
|
| |
| Error? |
Wed 10 May 2006 13:41 |
 |
<kyle> cant you make this level a bit easier mate , its hard
|
|
| |
| Ehhh, Say what |
Wed 10 May 2006 10:27 |
 |
<Tom 7> The follow-the-dots part was amusing, but this isn't really a puzzle. |
|
| |
| sometimes the bull gets you |
Wed 10 May 2006 10:05 |
 |
<Tom 7> At least you don't die when you guess wrong. ;)
The 'D' key does already work for the alternate layer in the newest revisions, but I haven't released that one yet. Soon! |
|
| |
| escape made easy |
Wed 10 May 2006 00:28 |
 |
<Doom> (SPOILER) Added speedrun: 52 moves (old: 70).
If a level has 10 blocks, 8 panels and you only need to use one of each, there's something wrong. |
|
| |
| sometimes the bull gets you |
Tue 09 May 2006 22:41 |
 |
<mjn> (SPOILER) Oh, man--the guessing levels have adapted to the D button! (any chance of having it work on the alternate layer, too?) |
|
| |
| escape made easy |
Tue 09 May 2006 22:31 |
 |
<mjn> (SPOILER) Whoops, not a cook, apparently...
<mjn> (SPOILER) Cook: didn't use almost everything |
|
| |
| Small is Beautiful (Hard) |
Mon 08 May 2006 17:16 |
 |
<Tom 7> This was pretty fun, but I think it'd be more fun without some of the useless distractions. It's awfully hard to keep track of all of the panels. |
|
| |
| 2bcontinued |
Mon 08 May 2006 14:53 |
 |
<Tom 7> Not really a puzzle. |
|
| |
| e is for easy |
Fri 05 May 2006 17:19 |
 |
<Doom> (SPOILER) Added speedrun: 68 moves (old: 115).
Supposedly a cook - Didn't use most things in the level. |
|
| |
| Autogenerated 032 |
Thu 04 May 2006 22:05 |
 |
<Eric119> (SPOILER) Added speedrun: 84 moves (old: 88).
Computer-optimized. |
|
| |
| No diving |
Wed 03 May 2006 16:18 |
 |
<Tom 7> (SPOILER) Added speedrun: 86 moves (old: 87).
Just a slight optimization on mm's original (my first solution was much longer...) |
|
| |
|
|
 |
 |