« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Bridges of Konigsberg - possible version Mon 22 May 2006 23:37
<Sheila> (SPOILER) Added speedrun: 154 moves (old: 158).
Not too bad if you look at it first!
 
casino Mon 22 May 2006 15:32
<Eric119> (SPOILER) Cook: Didn't use the teleporter.
 
Confusion Sun 21 May 2006 22:23
<Aprial> (SPOILER) Cook: go right, left, left, up, up, right, and the exit
 
blue cccccccccciiiiiiiiiiiiiiiikkkkkkkkkiiiiiiiiiins Sun 21 May 2006 22:20
<Aprial> (SPOILER) Cook: you don't have to push all the blue spheres down
 
A Maze ing 4 Sun 21 May 2006 20:22
<mm> And again... Once more... These levels are just... ):

Hy Doom, Finland 12 points, congrats, the monsters won!

Katoland deserves no voting at all.
 
Your First Move Could Be Your Last Sun 21 May 2006 20:00
<wowei> (SPOILER) Added speedrun: 126 moves (old: 129).
didnt use all things
 
A Maze ing 3 Sun 21 May 2006 14:44
<Tom 7> Were these made with the random level generator? Because the ideas is that you should put stuff in the level after making the maze to start. ;)
 
unbeatable Sun 21 May 2006 13:19
<Doom> There will always be the original solution. Then, there will also be a speedrun if someone has completed the level faster than the author. (Which isn't the case here)

Other than that, it's possible to upload other solutions manually, but it's not usually done unless someone solves a level in an unusual way. There's not really point in having duplicates of close-to-same solutions.

As for 100% solved, that means that 100% of people who have rated the level have also solved it.
<Mike> If ANYONE other than me has beaten this, why is there only one solution? Plus if no one else has beaten this, why is it 100% solved? Please answer.
 
A Maze ing 2 Sun 21 May 2006 11:26
<Doom> Levels like this are pointless waste of space. There should be some kind of quality filter... :(
 
botz Sat 20 May 2006 18:42
<mm> (SPOILER) Added speedrun: 162 moves (old: 164).
No need for blue things
 
One Smaller Problem v2 Sat 20 May 2006 16:31
<Eric119> (SPOILER) It's still possible to win by having the Dalek repeatedly trigger the blue light.
 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2... Sat 20 May 2006 14:24
<Mike> (SPOILER) definately tricky, that is how i like it. you dont even need to get the electric buttons,lol:)
 
One Smaller Problem Sat 20 May 2006 11:19
<wowei> (SPOILER) nice anti-cook, mm. :-) by intoducing the plaid block-pattern it's indeed possible to awake the third bot. anyways i'm gonna annoy you all with a fix ;)
<mm> (SPOILER) Added speedrun: 946 moves (old: 996).
A combination of Erik's speedrun and mine. Now I think this mod is easier than the original.
<mm> (SPOILER) Added speedrun: 1166 moves (old: 1229).
Nice mod, but I'm not quite sure if it's that much tighter than the original?! I let the bot turn the blue electricity on and had to use the teleporters - so my solution again differs to wowei's intended one. But this time it's kind of the contrary of a cook (;
 
One Big Problem Thu 18 May 2006 20:07
<mm> (SPOILER) Added speedrun: 955 moves (old: 995).
This level is just wonderful the way it is, I totally agree :-)
<Eric119> (SPOILER) This is indeed a loose level, since my solution was different from both the original solution and the speedrun. (I brought the dalek over to the right and had it trigger the button when I was on the other side of the blue floor.)

I like the Color Changing Stations, though I did not use all of them. It's nice how the floors both carry semantic meaning (what color the steel changes into) and also factor into part of the puzzle, as toggling the lights can disable the stations.
<wowei> (SPOILER) i like it and it includes some really bad traps. for instance the electric seduces to destroy the freed bot at first. the zig-zag teleporters look like an arena for a race with the dalek getting the necessary distance to make the bot trigger the red light ... and some more.

i didnt use all coloured panels nor the teleporters. but even if the intended solution is broken, it's difficult and fun to play.
<Joshua Bone> Haha, you all are a bunch of master chefs, I tell you. Cooked, definitely. Maybe fatally so, at least as far as the intended solution goes. I may try to make a fix, if I have time. At any rate, it's a decent, loose level with multiple solutions as it is.
<mm> (SPOILER) Added speedrun: 995 moves (old: 1039).
The original solution is absolutely awesome ;)
<bpotetz> (SPOILER) Added speedrun: 1673 moves (old: 3449).
Cool - there are definitely several neat ideas in there, Joshua. Welcome back!
 
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2... Tue 16 May 2006 16:37
<mm> (SPOILER) Added speedrun: 41 moves (old: 62).
Walked straight to the exit!? Didn't need to use anything else than some panels.
 
Street Sweeping Tue 16 May 2006 05:53
<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, Application 6.2.2, page 213

Hopefully I've got the embedding right this time.
 
Street Sweeping Tue 16 May 2006 05:02
<mlc> (SPOILER) from Gross & Yellen, _Graph Theory and Its Applications_, page 213
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25