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| Five Four Suited |
Wed 24 May 2006 10:19 |
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<Alois> (SPOILER) Added speedrun: 174 moves (old: 180).
It actually was... :)
<Tom 7> (SPOILER) Added speedrun: 180 moves (old: 202).
I'm sure further optimization is possible.
<Tom 7> (SPOILER) Cook: Don't need all the spheres. |
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| A Maze ing 6 |
Wed 24 May 2006 09:51 |
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<Tom 7> Nnghhh... |
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| unbeatable |
Tue 23 May 2006 23:26 |
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<Stephan> (SPOILER) Far from 'unbeatable', I've found a number of possible solutions, ranging from 23 moves to well over 50. |
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| casino (double or nothing) |
Tue 23 May 2006 22:25 |
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<Tom 7> I think it's pretty tight this way. |
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| Bridges of Konigsberg - possible version |
Mon 22 May 2006 23:37 |
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<Sheila> (SPOILER) Added speedrun: 154 moves (old: 158).
Not too bad if you look at it first! |
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| casino |
Mon 22 May 2006 15:32 |
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<Eric119> (SPOILER) Cook: Didn't use the teleporter. |
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| Confusion |
Sun 21 May 2006 22:23 |
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<Aprial> (SPOILER) Cook: go right, left, left, up, up, right, and the exit
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| blue cccccccccciiiiiiiiiiiiiiiikkkkkkkkkiiiiiiiiiins |
Sun 21 May 2006 22:20 |
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<Aprial> (SPOILER) Cook: you don't have to push all the blue spheres down |
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| A Maze ing 4 |
Sun 21 May 2006 20:22 |
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<mm> And again... Once more... These levels are just... ):
Hy Doom, Finland 12 points, congrats, the monsters won!
Katoland deserves no voting at all. |
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| Your First Move Could Be Your Last |
Sun 21 May 2006 20:00 |
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<wowei> (SPOILER) Added speedrun: 126 moves (old: 129).
didnt use all things |
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| A Maze ing 3 |
Sun 21 May 2006 14:44 |
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<Tom 7> Were these made with the random level generator? Because the ideas is that you should put stuff in the level after making the maze to start. ;) |
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| unbeatable |
Sun 21 May 2006 13:19 |
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<Doom> There will always be the original solution. Then, there will also be a speedrun if someone has completed the level faster than the author. (Which isn't the case here)
Other than that, it's possible to upload other solutions manually, but it's not usually done unless someone solves a level in an unusual way. There's not really point in having duplicates of close-to-same solutions.
As for 100% solved, that means that 100% of people who have rated the level have also solved it.
<Mike> If ANYONE other than me has beaten this, why is there only one solution? Plus if no one else has beaten this, why is it 100% solved? Please answer. |
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| A Maze ing 2 |
Sun 21 May 2006 11:26 |
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<Doom> Levels like this are pointless waste of space. There should be some kind of quality filter... :( |
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| botz |
Sat 20 May 2006 18:42 |
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<mm> (SPOILER) Added speedrun: 162 moves (old: 164).
No need for blue things |
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| One Smaller Problem v2 |
Sat 20 May 2006 16:31 |
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<Eric119> (SPOILER) It's still possible to win by having the Dalek repeatedly trigger the blue light. |
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| 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2... |
Sat 20 May 2006 14:24 |
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<Mike> (SPOILER) definately tricky, that is how i like it. you dont even need to get the electric buttons,lol:) |
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| One Smaller Problem |
Sat 20 May 2006 11:19 |
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<wowei> (SPOILER) nice anti-cook, mm. :-) by intoducing the plaid block-pattern it's indeed possible to awake the third bot. anyways i'm gonna annoy you all with a fix ;)
<mm> (SPOILER) Added speedrun: 946 moves (old: 996).
A combination of Erik's speedrun and mine. Now I think this mod is easier than the original.
<mm> (SPOILER) Added speedrun: 1166 moves (old: 1229).
Nice mod, but I'm not quite sure if it's that much tighter than the original?! I let the bot turn the blue electricity on and had to use the teleporters - so my solution again differs to wowei's intended one. But this time it's kind of the contrary of a cook (; |
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| One Big Problem |
Thu 18 May 2006 20:07 |
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<mm> (SPOILER) Added speedrun: 955 moves (old: 995).
This level is just wonderful the way it is, I totally agree :-)
<Eric119> (SPOILER) This is indeed a loose level, since my solution was different from both the original solution and the speedrun. (I brought the dalek over to the right and had it trigger the button when I was on the other side of the blue floor.)
I like the Color Changing Stations, though I did not use all of them. It's nice how the floors both carry semantic meaning (what color the steel changes into) and also factor into part of the puzzle, as toggling the lights can disable the stations.
<wowei> (SPOILER) i like it and it includes some really bad traps. for instance the electric seduces to destroy the freed bot at first. the zig-zag teleporters look like an arena for a race with the dalek getting the necessary distance to make the bot trigger the red light ... and some more.
i didnt use all coloured panels nor the teleporters. but even if the intended solution is broken, it's difficult and fun to play. |
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