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| Pseudoku |
Fri 23 Jun 2006 18:24 |
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<Doom> (SPOILER) Added speedrun: 513 moves (old: 537).
Nice version. Definitely some creative thinking in the creation. |
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| unbeatable |
Fri 23 Jun 2006 18:23 |
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<Max> That's strange, looks like I beat it. |
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| Two Sides |
Fri 23 Jun 2006 18:19 |
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<Max> (SPOILER) Cook: Nice level--a bit reminiscent of the "Blocks and Bombs" series--but I cooked it by blowing up two bombs next to each other on panels instead of using them to get the last two gold blocks. Still was tricky, though.
<mm> (SPOILER) Added speedrun: 531 moves (old: 675).
Nice mod of "blocks and bombs" et al. Didn't need 4 bombs to solve it.
<Tom 7> Harder than it looks, but suspiciously familiar... |
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| 4-Digit Sudoku (build your own) |
Fri 23 Jun 2006 15:26 |
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<Tom 7> (SPOILER) Well, that's one way to "check" the 3rd condition! =) |
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| Secret Square |
Fri 23 Jun 2006 08:14 |
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<Tom 7> (SPOILER) Oops, right, 2 digits doesn't make sense. I don't know what I was thinking. I guess 4 digits is the smallest su doku that'll work that isn't completely trivial (though 4-digit puzzles are quite easy). I'd like to see an embedding... |
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| Symmetry2 |
Thu 22 Jun 2006 22:40 |
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<Eric119> (SPOILER) Added speedrun: 277 moves (old: 355).
Cook: Only need to reveal one electric button. |
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| Secret Square |
Thu 22 Jun 2006 21:55 |
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<Eric119> (SPOILER) What is 2-digit sudoku, as 2 is not a perfect square?
4-digit sudoku is certainly a challenge. There's no simple way to test whether steel is grey or not. Nevertheless I'm sure it's possible to do sudoku, but the solution likely wouldn't fit within Escape level size constraints. |
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| Remote Control |
Thu 22 Jun 2006 20:01 |
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<Max> Not bad for a first level. Keep making them! |
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| Letter series: e |
Thu 22 Jun 2006 19:25 |
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<Doom> Pretty tough level for it's size, but maybe a bit too much trial and error for my tastes. All those panels just aren't very clear.
<Kato> Wow!! That took a while to figure out! Nice Level. |
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| Secret Square |
Wed 21 Jun 2006 10:06 |
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<SPAM> Cool!
When I played Escape the first time, I thought it wouldn't be too hard to create Sudoku puzzles. I also had an simple strategy (though it also used a huge board), but then I recognized there was a number of maximum bots, so I can't check if the solution is right...
<Tom 7> (SPOILER) Wow, 'd' key is so useless for this. ;) I did figure it out, and it wasn't really that hard.
The puzzle itself is pretty loose, though. I have tried to do a su doku embedding before (my best strategy required a HUGE board). I like this technique better, though I think there aren't enough colors to represent anything more than 2-digit su doku. And it's not clear how to check the final su doku condition, being that every sub-square has exactly one of each digit.
So, who can do a faithful su doku with 2 or 4 digits?
<Max> (SPOILER) WARNING: SPOILER HINT!!!
The puzzle was inspired by Sudoku... |
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| Kato's new groove |
Tue 20 Jun 2006 20:07 |
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<Max> A good level for novices... |
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| Make your own Puzzle! |
Tue 20 Jun 2006 19:57 |
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<Max> Nice! |
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| Letter series: e |
Tue 20 Jun 2006 19:30 |
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<Max> Tricky! This is definitely a quality Letter Series level. |
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| The long road home |
Tue 20 Jun 2006 00:27 |
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<Tom 7> Heh, you actually got me pretty good with this one. |
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| I'm glad I can swim |
Mon 19 Jun 2006 07:23 |
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<mm> (SPOILER) Clever speedrun - not cooked in my opinion. |
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| Remote Control |
Sun 18 Jun 2006 12:55 |
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<wowei> hey that definetely is no spam, SPAM ;-D
<Tom 7> (SPOILER) I think this was a nice first level. I had trouble with the parity problem when heading towards the top left, so I started by setting up the blue link once, then pressing the button, then carrying through with the solution more-or-less the way you did it. (But the walk back-and-forth above the bot is much slicker.) |
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| I'm glad I can swim |
Sat 17 Jun 2006 20:30 |
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<RC> (SPOILER) Added speedrun: 116 moves (old: 159).
Solved completely different. Cooked? |
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| As We Begin, So Shall We Go v2 |
Thu 15 Jun 2006 04:15 |
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<bpotetz> (SPOILER) When I played this, I did not need most of the blocks. In fact, they were mostly a nuisance. I did not regard this as a cook, though. It's just not a rigid level (like many multi-bot levels). That doesn't mean you shouldn't upload a mod, though. If you think the mod would be sufficiently new & interesting, then you definitely should.
<mm> (SPOILER) My speedrun "might" be a cook - 'cause I did solve the level in a totally different way. But I would not consider it to be a cook. Even if I did not "use" all the blocks the way I should have used them, they were still necessary - but in a totally different way. So what? Is this a cook? It obviously is, because I did not solve the level in the intended way - and still it isn't, because I did use the blocks. So what?
I've been thinking about making a mod before uploading my speedrun - but I just couldn't figure out what exactly my cook could be or would indicate?
Got it? (; |
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