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| Bridges of Konigsberg - possible version (fixed) |
Sun 02 Jul 2006 05:03 |
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<Doom> Wait, was there something wrong with "Bridges of Konigsberg - possible version"?
Isn't this just a broken copy of it...? (Referring to the right side) |
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| unbeatable |
Sun 02 Jul 2006 03:43 |
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<Adam> (SPOILER) Added speedrun: 20 moves (old: 23).
Optimal. |
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| Infernal Plumbing |
Sun 02 Jul 2006 03:02 |
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<mjn> (SPOILER) Nice! |
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| Bridges of Konigsberg - possible version (fixed) |
Sun 02 Jul 2006 02:11 |
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<mjn> (SPOILER) Nope, going up doesn't work. The teleporter puts you into empty space. (That's why I asked!) |
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| Perfect Crime |
Sun 02 Jul 2006 00:59 |
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<Stephan> Wonderful! |
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| Bridges of Konigsberg - possible version (fixed) |
Sun 02 Jul 2006 00:33 |
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<Aprial> (SPOILER) You can go through both directions through the red area on the right. |
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| Perfect Crime |
Sat 01 Jul 2006 19:35 |
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<Eric119> (SPOILER) Added speedrun: 202 moves (old: 204).
My solution was similar in spirit to mjn's.
<Eric119> What a great level!
<mjn> (SPOILER) Added solution "alternate":
whoops, forgot to uncheck box
<mjn> (SPOILER) (note: speedrun of 266 moves didn't break record; not added)
Whoa, turns out I had a somewhat different solution. (You can use a hugbot for an accomplice.)
<mjn> Awesome. |
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| Hard IQ Carrier |
Sat 01 Jul 2006 13:48 |
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<Eric119> (SPOILER) Added speedrun: 4897 moves (old: 4929).
Copied John Lewis's run from Harder IQ Carrier. |
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| Second Contact |
Sat 01 Jul 2006 12:32 |
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<Doom> (SPOILER) This is exactly how I solved the original as well. After many, many nearly-there attempts.
That speedrun _can_ be used to cheat the solution for the third version of the level. I've not looked at that mod, or this speedrun yet, but would rather not have a possibility to spoil it at all. (Especially if the third one is supposed to be very hard - Don't know yet. I'll be tempted to check it anyway if it doesn't seem to start working after a while...) |
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| Third Contact |
Sat 01 Jul 2006 09:31 |
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<Tom 7> Thanks! =) |
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| Esprit 16 - Escape Style |
Sat 01 Jul 2006 09:22 |
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<Tom 7> Good... we don't like impossible levels. ;) |
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| Third Contact |
Sat 01 Jul 2006 03:59 |
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<SPAM> (SPOILER) Absolutely cool! Very tricky! I just knew it wold be something like this... |
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| Second Contact |
Fri 30 Jun 2006 22:11 |
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<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Copied solution from Third Contact. |
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| Bridges of Konigsberg - possible version (fixed) |
Fri 30 Jun 2006 21:08 |
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<mjn> (SPOILER) Are you supposed to only be able to go one direction through the red complex on the right? |
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| magic pool 3 |
Fri 30 Jun 2006 17:51 |
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<Max> These were very enjoyable, nice work! Each offered a distinct challenge and after investing all the time to get familiar with the panels, it felt natural to get immersed in a brief series that dealt with the same setup. I feel compelled to choose a favorite, and I think it's the first one because the broken blocks just provide good shortcuts that don't really make it significantly easier. On the second two it started to get a little tedious to have to keep shooting the balls in circles until they lined up where I wanted them to. |
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| magic pool 2 |
Fri 30 Jun 2006 17:12 |
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<Max> This one totally stumped me my first try, but then I got it in about ten minutes the second time... |
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| Cornered |
Fri 30 Jun 2006 10:17 |
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<SPAM> (SPOILER) Added speedrun: 91 moves (old: 100).
Sorry, I know this level is veeery old, but here's a new speedrun |
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| Third Contact |
Fri 30 Jun 2006 01:05 |
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<Eric119> (SPOILER) Added speedrun: 160 moves (old: 166).
Whew! Tricky one. |
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| magic pool 3 |
Thu 29 Jun 2006 18:10 |
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<mm> These 3 magic pools are just lovely and very smart - it took me a while to figure out how this third one works, nicely done, wowei (: |
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| Third Contact |
Thu 29 Jun 2006 06:43 |
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<SPAM> This is definitely the most difficult level since I joined Escape! Haven't solved it yet, but I keep on trying... |
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| Japanese Escape! |
Tue 27 Jun 2006 18:09 |
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<mm> SPAM: Chapeau for this work, I guess it was such a lot of work to create this level!
Max: I agree, of course it's reasonable to try to embed the principles of other games, and sometimes it works perfectly. I also understand that searching for new possibilities by doing such embeddings is a good way to advance in the game's progress. I guess as I don't know most of those other games because I didn't grow up with them, some of those trials just look pretty weird to me (;
BTW: I like the limit of colours and size, too. I would not want more colours, I probably did not express myself very well. |
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