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Electric Dungeon Sun 06 Aug 2006 18:21
<Eric119> (SPOILER) Added speedrun: 81 moves (old: 89).
Easy level.
 
Dalek Fortress Sun 06 Aug 2006 18:10
<Eric119> (SPOILER) Added speedrun: 333 moves (old: 337).
Missed an improvement at the beginning.
 
the mystery of the dissipearing spots! Sun 06 Aug 2006 13:41
<Phantasmagor> (SPOILER) Cook: not raw
 
Magic Dungeon Sun 06 Aug 2006 13:26
<Doom> (SPOILER) Added speedrun: 200 moves (old: 202).
Another small improvement
 
Ice Dungeon Sun 06 Aug 2006 11:53
<Tom 7> (SPOILER) Yeah, I ended up with an identical speedrun, but Doom is fast!
<GT Koopa> (SPOILER) Darnit and here I thought I got the new record with 114 moves. And I only updated my Escape only 15 minutes ago. Doom already beat me to it.
 
bounc remix Sat 05 Aug 2006 11:06
<Tom 7> (SPOILER) Nice. It's also possible to put the blue ball on its correct color, which makes it a little bit more subtle (but probably not worth a mod..)
 
bounc Sat 05 Aug 2006 00:35
<Eric119> (SPOILER) Added speedrun: 282 moves (old: 302).
This speedrun is based on the one for "bounc remix" and is a spoiler for that level.
 
zaperoo Sat 05 Aug 2006 00:10
<Eric119> (SPOILER) Added speedrun: 79 moves (old: 91).
Improving Doom's run.
 
Brogework Fri 04 Aug 2006 23:42
<Eric119> (SPOILER) Added speedrun: 242 moves (old: 292).
Cook: Use the Dalek for the last panel. (I'm not sure if this is optimal; I just modified the previous run, and the cook permits more variations by allowing you to lose a block in the alternate layer.)
 
bounc Fri 04 Aug 2006 12:32
<Doom> Done. Now, I'm resisting the temptation to upload an improved 283-move speedrun using the other solution. :)
<Tom 7> I have a feeling I was off on a similar red herring before discovering the "right" way.. please do mod!

By the way, it is neat to see your stylistic progression towards more tricky levels all at once, Koopa. Thanks for joining us!
<Doom> (SPOILER) Added speedrun: 302 moves (old: 303).
Solved the correct way. This overwrites my "cook", so I can make a mod without leaving the solution visible ;)
 
Botgarden Fri 04 Aug 2006 11:58
<Tom 7> (SPOILER) Added speedrun: 30 moves (old: 32).
A little faster...
 
hall Fri 04 Aug 2006 11:39
<Tom 7> (SPOILER) Cook: Two OFFs = ON. ;)
 
Linebully2 Fri 04 Aug 2006 11:32
<Tom 7> (SPOILER) Cook: Solved exactly the same way as the last one; each bot stepping onto a panel causes it to toggle.
 
bounc Fri 04 Aug 2006 07:24
<Doom> (SPOILER) Oh, I did it totally wrong... and in a much more difficult way. I thought it might've been osmething like that, but simply missed it.
<Doom> (SPOILER) Added speedrun: 303 moves (old: 304).
Very misleading and tricky level. Fun.
 
Botharvest Fri 04 Aug 2006 06:43
<Doom> (SPOILER) Added speedrun: 22 moves (old: 64).
Wrong door, apparently
 
Cops and Hugbots Fri 04 Aug 2006 06:22
<Doom> (SPOILER) Added speedrun: 120 moves (old: 206).
A bit trickier than it looks like, but still not very hard.
 
Laser Paranoia Fri 28 Jul 2006 18:29
<Eric119> (SPOILER) Added speedrun: 159 moves (old: 161).
Control-O.
 
Knight's Tour Thu 27 Jul 2006 19:09
<Eric119> I just solved this one. I printed off a sheet of paper with the numbers 1 through 64, cut it up into pieces with individual numbers and tried to arrange them into a tour on my chessboard. No need for erasers. :)
 
RGB-Challenge Mon 24 Jul 2006 17:59
<Eric119> (SPOILER) Added speedrun: 233 moves (old: 236).
Found a small improvement in the last part.
 
Secret Square Thu 20 Jul 2006 18:41
<Eric119> (SPOILER) Added speedrun: 760 moves (old: 800).
Improving Max's run.
 
Pretty Colours Sun 16 Jul 2006 16:09
<MazeMaster> It was... ok

Kind of just annoying, not any puzzle solving
 
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