|
|
 |
 |
| Hearts & Dots |
Wed 04 Oct 2006 14:20 |
 |
<wowei> a really nice baby, mom
<Tom 7> I liked it! |
|
| |
| Second Contact |
Tue 03 Oct 2006 23:35 |
 |
<Eric119> (SPOILER) Added speedrun: 158 moves (old: 160).
Copying wowei's new run for Third Contact. |
|
| |
| woof2 |
Mon 02 Oct 2006 18:10 |
 |
<Eric119> Also, please don't give your own levels style ratings of 10.
<Tom 7> Hey, David, we don't mind you uploaind your creations, but we would all appreciate it if you took a bit more care in designing your levels. |
|
| |
| Escape from Tetris |
Fri 29 Sep 2006 16:37 |
 |
<ethan> good stuff
|
|
| |
| Toughie |
Wed 27 Sep 2006 23:59 |
 |
<Eric119> (SPOILER) Added speedrun: 111 moves (old: 113).
An alternative solution that's slightly faster. |
|
| |
| Two Parts |
Wed 27 Sep 2006 17:52 |
 |
<wowei> (SPOILER) Cook: no need to move the sphere |
|
| |
| TUG BOT JAEL |
Tue 26 Sep 2006 17:26 |
 |
<SPAM> (SPOILER) Added speedrun: 32 moves (old: 35).
Optimal(?) |
|
| |
| 24 Karat |
Tue 26 Sep 2006 14:43 |
 |
<Tom 7> (SPOILER) Added solution "Test(sorry)":
You should ignore this solution. Maybe I'll delete it because I'm just testing. |
|
| |
| The Great Escape 2 |
Sat 23 Sep 2006 15:44 |
 |
<Eric119> (SPOILER) Added solution "Like the First":
More than one way to skin the cat. |
|
| |
| Sequencial |
Thu 21 Sep 2006 03:11 |
 |
<Josh> (SPOILER) Cook: Not sure if I cooked it, but used yellow and grey ball to block the bottom two lasers |
|
| |
| Tutorial 17: Daleks |
Tue 19 Sep 2006 18:20 |
 |
<mom> (SPOILER) JG check out the escape.txt file or Documentation on the home page for the behavior of "Daleks" among other great info
Good luck. |
|
| |
| False Hopes |
Tue 19 Sep 2006 13:31 |
 |
<Doom> (SPOILER) Nice one, indeed.
I think it would've taken me longer if that bomb hadn't caught my attention after a while.
<mjn> Very nice... |
|
| |
| Strip Mine |
Thu 14 Sep 2006 20:26 |
 |
<mm> (SPOILER) This is one more example of Max' wonderful "maxy" levels, Max, I adore your ability to lead us on a holy devil path. Chapeau! It's a really "escapish" level, brilliant work.
<mm> Got it (: |
|
| |
| Single File |
Tue 12 Sep 2006 19:16 |
 |
<Max> Thanks, mm, I try. ;) |
|
| |
| I'm too ADD for this |
Sat 09 Sep 2006 19:59 |
 |
<mason> (SPOILER) Cook: vbgggggghh |
|
| |
| Traffic Jam |
Sat 09 Sep 2006 19:57 |
 |
<KWM> (SPOILER) wikipedia has an article on sliding block puzzles. I have the Rush Hour game and I used it to help me test designs when I originally designed the layout of this puzzle.
<Tom 7> mm: there's a board game puzzle called "Rush Hour" that this is an embedding of. The level makes a lot more sense if you've seen it. ;)
<mm> (SPOILER) (PS: I'm mm, so almost one of the "MoMs", I could be a Grandma already, I just did not grow up with computers and all those games are kind of new to me, that's why I often just don't understand what "you guys" are talking about!)
<mm> (SPOILER) Sliding block puzzles in general? You seem to have created something like "Traffic Jam" a long time ago, maybe even before knowing about the escape game. So there must exist some classic sliding block thing - what and where could I learn more about classic sliding block puzzles?
<KWM> (SPOILER) Sorry for the confusion. I meant that the puzzle is based on sliding block puzzles in general. The exact layout is my own design.
<mm> (SPOILER) KWM, what is that "classic sliding block puzzle"? (BTW: Speedrun 520? It took me like a million of steps to finally get to the exit...) |
|
| |
|
|
 |
 |