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Toughie Wed 27 Sep 2006 23:59
<Eric119> (SPOILER) Added speedrun: 111 moves (old: 113).
An alternative solution that's slightly faster.
 
Two Parts Wed 27 Sep 2006 17:52
<wowei> (SPOILER) Cook: no need to move the sphere
 
TUG BOT JAEL Tue 26 Sep 2006 17:26
<SPAM> (SPOILER) Added speedrun: 32 moves (old: 35).
Optimal(?)
 
24 Karat Tue 26 Sep 2006 14:43
<Tom 7> (SPOILER) Added solution "Test(sorry)":
You should ignore this solution. Maybe I'll delete it because I'm just testing.
 
The Great Escape 2 Sat 23 Sep 2006 15:44
<Eric119> (SPOILER) Added solution "Like the First":
More than one way to skin the cat.
 
Sequencial Thu 21 Sep 2006 03:11
<Josh> (SPOILER) Cook: Not sure if I cooked it, but used yellow and grey ball to block the bottom two lasers
 
Tutorial 17: Daleks Tue 19 Sep 2006 18:20
<mom> (SPOILER) JG check out the escape.txt file or Documentation on the home page for the behavior of "Daleks" among other great info
Good luck.
 
False Hopes Tue 19 Sep 2006 13:31
<Doom> (SPOILER) Nice one, indeed.

I think it would've taken me longer if that bomb hadn't caught my attention after a while.
<mjn> Very nice...
 
Strip Mine Thu 14 Sep 2006 20:26
<mm> (SPOILER) This is one more example of Max' wonderful "maxy" levels, Max, I adore your ability to lead us on a holy devil path. Chapeau! It's a really "escapish" level, brilliant work.
<mm> Got it (:
 
Single File Tue 12 Sep 2006 19:16
<Max> Thanks, mm, I try. ;)
 
I'm too ADD for this Sat 09 Sep 2006 19:59
<mason> (SPOILER) Cook: vbgggggghh
 
Traffic Jam Sat 09 Sep 2006 19:57
<KWM> (SPOILER) wikipedia has an article on sliding block puzzles. I have the Rush Hour game and I used it to help me test designs when I originally designed the layout of this puzzle.
<Tom 7> mm: there's a board game puzzle called "Rush Hour" that this is an embedding of. The level makes a lot more sense if you've seen it. ;)
<mm> (SPOILER) (PS: I'm mm, so almost one of the "MoMs", I could be a Grandma already, I just did not grow up with computers and all those games are kind of new to me, that's why I often just don't understand what "you guys" are talking about!)
<mm> (SPOILER) Sliding block puzzles in general? You seem to have created something like "Traffic Jam" a long time ago, maybe even before knowing about the escape game. So there must exist some classic sliding block thing - what and where could I learn more about classic sliding block puzzles?
<KWM> (SPOILER) Sorry for the confusion. I meant that the puzzle is based on sliding block puzzles in general. The exact layout is my own design.
<mm> (SPOILER) KWM, what is that "classic sliding block puzzle"? (BTW: Speedrun 520? It took me like a million of steps to finally get to the exit...)
 
Block Shortage Sat 09 Sep 2006 12:12
<Mom1> I FINALLY got it. Thanks for the hints.
<Doom> No problem, go ahead. I actually have an improved v2 in my level directory that varies the beginning a bit and tries to fix the biggest cooks of this version.

However, there are still some ways to solve it trivially that I didn't manage to fix, so I've not uploaded it.
<mm> Doom, do you mind if I'd make a mod of this level?
 
Strip Mine Fri 08 Sep 2006 19:39
<mm> (SPOILER) Hi KWM, thanx for answering, I've already been trying to solve it with less than 10 freed red blocks today, so I guess I'm on the right path?!
<KWM> (SPOILER) It's possible to free 9 blocks, but you're right that's not enough, you need ten objects. Read that again.
<mm> (SPOILER) Could someone please help me, too, I do have a huge " M(o)M"-problem with this level! (; 10 red blocks are not enough, how comes that the solution uses less??? I guess I'm missing something, but what???
 
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