|
|
 |
 |
| Number Series: 2 |
Thu 08 Mar 2007 00:23 |
 |
<mjn> (SPOILER) Ah, that's much harder--nice.
(Man, that trap behavior with the bot-pushing is really weird.) |
|
| |
| Shark Tank 02 |
Wed 07 Mar 2007 23:25 |
 |
<John Lewis> (SPOILER) Added speedrun: 215 moves (old: 219).
I've got a feeling that this record won't last for long. [grin] I like these levels! |
|
| |
| Number Series: 2 |
Wed 07 Mar 2007 21:21 |
 |
<mjn> Gotcha again, I think! |
|
| |
| Number Series: 2 |
Wed 07 Mar 2007 20:44 |
 |
<mjn> (SPOILER) Huh, I'm not sure if that qualifies as a cook; it's a little different, but doesn't really "skip" anything...
Pretty cool level! Any more of these coming up?
<John Lewis> Coincidentally, this level comes exactly 400 levels after "Number Series: 1." Enjoy and have fun! |
|
| |
| revenge of the computers 3 |
Wed 07 Mar 2007 18:38 |
 |
<wowei> ummm, kirima, sorry, i meant navigate the last bomb to the LEFT
sorry pieguy i forgot to mention, THIS IS a great level!
<wowei> (SPOILER) hey mm, tell me another story about easy to solve :-/
ok, i still havent tried this level very hard yet, but until now i also havent got a clue. ... talking 'bout clues,
YOUR HIGHNESS, ;)
didnt you want to give me any in the case of rouge-like-like ?
please, please, please - big grin - is it an easy to overlook one? i still need one more bomb, i became rid of the 2 most annoying panels near the exit (with help of bots of course), but the last bomb isnt to navigate through the path to the right then, (there's still one red block in the way) :(
know what i mean?
<mm> (SPOILER) Awesome - but not as difficult as expected :-) It's not worth such a title, that one is not appropriate - this definately is NOT a computer revenge at all. It's a great level for sure - but quite easy to solve. |
|
| |
| Security Distraction (v2) |
Mon 05 Mar 2007 00:09 |
 |
<John Lewis> (SPOILER) Added speedrun: 380 moves (old: 390).
...and some not-so-pointless speedrunning. :) |
|
| |
| Blocks and Bombs ... and Holes and Walls |
Sun 04 Mar 2007 23:44 |
 |
<John Lewis> (SPOILER) Added speedrun: 96 moves (old: 98).
Pointless speedrunning... |
|
| |
| Japanese Escape! |
Sat 03 Mar 2007 20:49 |
 |
<John Lewis> (SPOILER) Added speedrun: 717 moves (old: 733).
The whole fun of this level was solving the Sudoku puzzle on paper. :) |
|
| |
| Red Rover |
Sat 03 Mar 2007 08:52 |
 |
<John Lewis> Hooray for solving levels with Cntrl-0! (and for getting my old player file back :)) |
|
| |
| revenge of the computers 3 |
Fri 02 Mar 2007 18:46 |
 |
<mjn> Awesome level.
<noname> pieguy: Yeah, I know about this.
Anyway, just solved the second room. |
|
| |
| BombTechII |
Thu 01 Mar 2007 21:27 |
 |
<Eric119> (SPOILER) Added solution "Variant":
I finally solved this one...
Here's a solution that could be vonsidered a variant of mm's solution. |
|
| |
| revenge of the computers 3 |
Thu 01 Mar 2007 17:32 |
 |
<pieguy> noname: if it helps, you can step both on and off the force floor in any direction |
|
| |
| Not too bad |
Thu 01 Mar 2007 11:01 |
 |
<John Lewis> (SPOILER) I'm trying to upload a new record for this level, but it's giving me the "Upload Failed: fail (bug) bad solution" message. :( |
|
| |
| revenge of the computers 3 |
Thu 01 Mar 2007 09:05 |
 |
<noname> pieguy: I tried, but got stuck at the second room.
<bpotetz> Another very fun & interesting level, pieguy. Nice work. We're all pretty happy to see you are not gone. |
|
| |
| Andromeda |
Wed 28 Feb 2007 21:03 |
 |
<John Lewis> (SPOILER) Added speedrun: 107 moves (old: 109).
What a shame that the very first Escape level hasn't been revisited for this long... |
|
| |
| revenge of the computers 3 |
Wed 28 Feb 2007 18:57 |
 |
<pieguy> i'm impressed, noname. have you taken a look at level 10? it's one of the few levels i solved by hand myself. |
|
| |
| l\e |
Wed 28 Feb 2007 18:22 |
 |
<Tom 7> Uh... |
|
| |
| revenge of the computers 3 |
Wed 28 Feb 2007 11:55 |
 |
<Henri> So simple-looking, yet surprisingly tricky. Wonderful level.
<noname> I have to say that I solved the pgchip version of this level, as well as levels 7 and 8 of computer.dat, shortly after the levels came out, but never bothered to report the scores until a moment ago.
<John Lewis> I was wondering when this would come. {evil laugh} Thanks for uploading this one, David...it's definitely one of your more devious computer-generated puzzles. :) |
|
| |
|
|
 |
 |