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| Complex |
Tue 24 Apr 2007 23:37 |
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<Stephan> (SPOILER) Clever. Pretty tricky for such a small level.
<mjn> Nice one. |
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| Tutorial 20: Transponders |
Thu 19 Apr 2007 11:09 |
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<Tom 7> (SPOILER) Andy: The only way to block the laser (that's pointing at the exit) is by flipping the blue floor to the 'up' position. But you'll have to do that remotely, which means using two transponders...
<Andy> Just discovered escape and love it but this level has me stumped. I can't find any way to block the laser. Am I just being dense? |
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| Zebra |
Wed 18 Apr 2007 22:53 |
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<taterhead> (SPOILER) Cook: im new i have know idea what to do |
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| Bigger Waste of Time |
Sat 14 Apr 2007 19:26 |
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<pieguy> top notch level. this is my absolute favourite style of level. |
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| Tutorial 14: Steel |
Sat 14 Apr 2007 16:18 |
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<Haley> (SPOILER) Cook: it is hard and takes skill! if you think really hard in a minute it will be solved! |
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| Science Museum |
Sat 14 Apr 2007 15:46 |
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<Tom 7> It does sorta feel like a science lab with all those arcs of electricity! |
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| Remote Maze |
Sat 14 Apr 2007 15:41 |
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<Tom 7> Neat! A crisp encoding, too. |
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| blockslide 2 |
Sat 14 Apr 2007 00:59 |
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<Adam> (SPOILER) Added speedrun: 182 moves (old: 216).
Optimal. |
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| Maximum security |
Sat 14 Apr 2007 00:57 |
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<Adam> (SPOILER) Added speedrun: 236 moves (old: 238).
Optimal. |
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| Tutorial 22: Remotes |
Fri 13 Apr 2007 18:34 |
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<Tom 7> (SPOILER) Hah, yeah, that second mistake was especially silly. But those heart framers are so delicious!
<SPAM> (SPOILER) Added speedrun: 52 moves (old: 56).
Two little improvements. Nice Tutorial! |
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| revenge of the computers 3 |
Fri 13 Apr 2007 17:08 |
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<JANE> I would really like to know how this is solved |
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| Tutorial 21: Remotes |
Fri 13 Apr 2007 17:08 |
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<Tom 7> Sorry, this one had the wrong tutorial number. |
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| Footballs |
Fri 13 Apr 2007 17:08 |
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<SPAM> Oh, I see, it's already fixed :)
<SPAM> Er... I can't play the tutorial; it's just not there! Maybe because there was already a Tutorial 21 for Bombs? However, nice level! |
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| Dimensional Rip-Off |
Fri 13 Apr 2007 01:19 |
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<pieguy> (SPOILER) this level reminds me of the towers of hanoi, but not as rigid |
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| Blockhead |
Thu 12 Apr 2007 12:47 |
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<Tom 7> (SPOILER) Dan: All newer levels have a downloadable "original" solution that you can check to see if you've cooked it. (This one is too old to have an original solution.) But for this level there are lots of comments indicating that this is the intended solution! I guess this level has that problem of "feeling" cooked even if you solve it right, oh well. =)
<Dan K> (SPOILER) Cook: Well, I didn't have to deal with the last two lasers or the last five blocks, because I was able to use every single block up to that point and approach the exit from below. It's not clear whether the author intended this (and the extra pieces were just distractors) or whether he thought one of the blocks had to be stuck in a corner and useless. |
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| Survival training |
Wed 11 Apr 2007 11:54 |
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<Tom 7> The bottom part does have a nice antfarm-like texture when zoomed out all the way. But there's not much left when you take out all the surprise deaths, which are easily defeated with 'undo'...
Also: nice find, mjn. |
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| Modern Art |
Mon 09 Apr 2007 18:16 |
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<Haley> yo!i like it |
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| Have we escaped yet?The Movie |
Thu 05 Apr 2007 09:16 |
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<joey> (SPOILER) Cook:hott |
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| spiral? |
Sat 31 Mar 2007 12:39 |
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<TheKurgan> (SPOILER) Cook: I used a green block, instead of dragging around the arrow block. |
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| D B-u-t S N D 'D'| |
Fri 30 Mar 2007 13:43 |
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<terpy> (SPOILER) Well, Tom7, that is the point! This isn't about speedruns. |
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