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simplesolution Fri 04 May 2007 06:51
<mjn> P.S. Henri: I had the same problem, but leaving the Triage directory and coming back in fixed it.
<mjn> (SPOILER) Oh, man, beaten by seconds! (I had 79...(
<Henri> I improved this to 81 moves, but can't upload because of the message "can't upload bookmarks or non-validating demos"

The demo should be perfectly legit. No bookmarks used either.
 
One Smaller Problem v2 (mod) Wed 02 May 2007 21:01
<Eric119> (SPOILER) (note: speedrun of 1303 moves didn't break record; not added)
Blah.
 
Cytobar Tue 01 May 2007 20:14
<Swivel Maste> (SPOILER) Cook: blocked lasers with blocks instead of pushing the buttons to disable them
 
Something interesting Fri 27 Apr 2007 21:14
<Jay> (SPOILER) Cook: In the final room, I was able to get all the hearts without waking up the robots and having them kill each other to get another dead bot to hold down the switch.
 
Complex Tue 24 Apr 2007 23:37
<Stephan> (SPOILER) Clever. Pretty tricky for such a small level.
<mjn> Nice one.
 
Tutorial 20: Transponders Thu 19 Apr 2007 11:09
<Tom 7> (SPOILER) Andy: The only way to block the laser (that's pointing at the exit) is by flipping the blue floor to the 'up' position. But you'll have to do that remotely, which means using two transponders...
<Andy> Just discovered escape and love it but this level has me stumped. I can't find any way to block the laser. Am I just being dense?
 
Zebra Wed 18 Apr 2007 22:53
<taterhead> (SPOILER) Cook: im new i have know idea what to do
 
Bigger Waste of Time Sat 14 Apr 2007 19:26
<pieguy> top notch level. this is my absolute favourite style of level.
 
Tutorial 14: Steel Sat 14 Apr 2007 16:18
<Haley> (SPOILER) Cook: it is hard and takes skill! if you think really hard in a minute it will be solved!
 
Science Museum Sat 14 Apr 2007 15:46
<Tom 7> It does sorta feel like a science lab with all those arcs of electricity!
 
Remote Maze Sat 14 Apr 2007 15:41
<Tom 7> Neat! A crisp encoding, too.
 
blockslide 2 Sat 14 Apr 2007 00:59
<Adam> (SPOILER) Added speedrun: 182 moves (old: 216).
Optimal.
 
Maximum security Sat 14 Apr 2007 00:57
<Adam> (SPOILER) Added speedrun: 236 moves (old: 238).
Optimal.
 
Tutorial 22: Remotes Fri 13 Apr 2007 18:34
<Tom 7> (SPOILER) Hah, yeah, that second mistake was especially silly. But those heart framers are so delicious!
<SPAM> (SPOILER) Added speedrun: 52 moves (old: 56).
Two little improvements. Nice Tutorial!
 
revenge of the computers 3 Fri 13 Apr 2007 17:08
<JANE> I would really like to know how this is solved
 
Tutorial 21: Remotes Fri 13 Apr 2007 17:08
<Tom 7> Sorry, this one had the wrong tutorial number.
 
Footballs Fri 13 Apr 2007 17:08
<SPAM> Oh, I see, it's already fixed :)
<SPAM> Er... I can't play the tutorial; it's just not there! Maybe because there was already a Tutorial 21 for Bombs? However, nice level!
 
Dimensional Rip-Off Fri 13 Apr 2007 01:19
<pieguy> (SPOILER) this level reminds me of the towers of hanoi, but not as rigid
 
Blockhead Thu 12 Apr 2007 12:47
<Tom 7> (SPOILER) Dan: All newer levels have a downloadable "original" solution that you can check to see if you've cooked it. (This one is too old to have an original solution.) But for this level there are lots of comments indicating that this is the intended solution! I guess this level has that problem of "feeling" cooked even if you solve it right, oh well. =)
 
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