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| The Babylon |
Thu 20 Mar 2008 13:05 |
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<wowei> (SPOILER) Added speedrun: 284 moves (old: 376).
Cook: you CAN get rid of the hugbot, perhaps it better should be a dalek.
<gary> If you want to make a mod, comment me. |
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| Five blue balls and one exit. |
Thu 20 Mar 2008 07:42 |
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<gary> Wow... how do you make colored text? |
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| ihateyellowblocks |
Thu 20 Mar 2008 07:15 |
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<mom> (SPOILER) (note: speedrun of 362 moves didn't break record; not added)
I like yellow blocks cause I got it the first time
<Gil Anthony> (SPOILER) Added speedrun: 497 moves (old: 500).
three less moves |
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| Spring Flowers |
Wed 19 Mar 2008 17:09 |
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<Mom1> (SPOILER) Added speedrun: 341 moves (old: 365).
very good mom |
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| yellow room v2 |
Wed 19 Mar 2008 08:51 |
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<mm> Salu sgl - tu devrais envoyer la premiere version au cimetiere (graveyard)! C'est ce quel'on fait normalement apres avoir propose une deuxieme version. |
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| HAPPY EASTER |
Wed 19 Mar 2008 08:07 |
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<mom> (SPOILER) Added speedrun: 299 moves (old: 392).
Happy Easter to All |
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| bgbggbgbgbgbbgbgbgbgvggbgbgbbgb |
Mon 17 Mar 2008 19:23 |
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<Gil Anthony> (SPOILER) Added speedrun: 190 moves (old: 216).
me again? |
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| mississippi river |
Mon 17 Mar 2008 18:28 |
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<J> (SPOILER) Added speedrun: 105 moves (old: 418).
Cooked?
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| Which teleporter is it? |
Mon 17 Mar 2008 06:25 |
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<jeg> (SPOILER) Cook: SUX
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| Do you play BZFlag Kacper? |
Mon 17 Mar 2008 06:16 |
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<jeg> (SPOILER) Cook:SUX
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| hugbot 1 |
Sun 16 Mar 2008 23:08 |
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<Gil Anthony> (SPOILER) Added speedrun: 65 moves (old: 66).
one mo! |
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| DOOD! |
Sun 16 Mar 2008 12:27 |
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<jeg> (SPOILER) Cook: sux |
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| yellow room |
Sun 16 Mar 2008 11:22 |
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<mm> (SPOILER) Added speedrun: 157 moves (old: 167).
Didn't need the upper part. |
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| flash player |
Sun 16 Mar 2008 09:06 |
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<wowei> Who wants to know, Tom? |
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| 1 block two blocks green block blue block |
Sat 15 Mar 2008 01:16 |
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<Gil Anthony> (SPOILER) Added speedrun: 705 moves (old: 777).
GIL ANTHONY |
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| old catwalks |
Fri 14 Mar 2008 22:14 |
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<Eric119> The idea of a slowrun is to use as many moves as possible without repeating the situation. (If optimization is turned on the game automatically eliminates such redundancy from the solution.)
<mm> Tom, I guess we'd better run for speedruns!
<mm> Hi Tom, "slow down" could be an option, but not the way you did it!
Slowing down seems to be a very interesting option!
But you just walked around like nothing - without an aim - walking around like a +no-aim+ can't contribute to any more interesting things, right?
But the slow-down-stuff seems to be a very interesting contibution to the game!
Love
MM |
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| yyyy |
Fri 14 Mar 2008 19:22 |
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<Tom 7> (SPOILER) Added solution "Slowrun":
I stupidly forgot to make the tiny final diversion.
<Tom 7> (SPOILER) Added solution "Slowrun":
Also good for slowrunning, but hard for me to keep track of some of the states. Improvements? |
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| old catwalks |
Fri 14 Mar 2008 18:59 |
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<Tom 7> (SPOILER) Added solution "Slowrun":
An interesting one to slowrun. A different strategy in the bottom right might prove fruitful, but I find it hard to reason about such stuff.. at least without help from the computer. |
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| flash player |
Fri 14 Mar 2008 18:45 |
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<Tom 7> Heh, I did the same thing! |
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| blue maze |
Fri 14 Mar 2008 18:29 |
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<Tom 7> I like the setup in this level, but I wish it turned into a puzzle! |
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