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The Babylon Thu 20 Mar 2008 13:05
<wowei> (SPOILER) Added speedrun: 284 moves (old: 376).
Cook: you CAN get rid of the hugbot, perhaps it better should be a dalek.
<gary> If you want to make a mod, comment me.
 
Five blue balls and one exit. Thu 20 Mar 2008 07:42
<gary> Wow... how do you make colored text?
 
ihateyellowblocks Thu 20 Mar 2008 07:15
<mom> (SPOILER) (note: speedrun of 362 moves didn't break record; not added)
I like yellow blocks cause I got it the first time
<Gil Anthony> (SPOILER) Added speedrun: 497 moves (old: 500).
three less moves
 
Spring Flowers Wed 19 Mar 2008 17:09
<Mom1> (SPOILER) Added speedrun: 341 moves (old: 365).
very good mom
 
yellow room v2 Wed 19 Mar 2008 08:51
<mm> Salu sgl - tu devrais envoyer la premiere version au cimetiere (graveyard)! C'est ce quel'on fait normalement apres avoir propose une deuxieme version.
 
HAPPY EASTER Wed 19 Mar 2008 08:07
<mom> (SPOILER) Added speedrun: 299 moves (old: 392).
Happy Easter to All
 
bgbggbgbgbgbbgbgbgbgvggbgbgbbgb Mon 17 Mar 2008 19:23
<Gil Anthony> (SPOILER) Added speedrun: 190 moves (old: 216).
me again?
 
mississippi river Mon 17 Mar 2008 18:28
<J> (SPOILER) Added speedrun: 105 moves (old: 418).
Cooked?
 
Which teleporter is it? Mon 17 Mar 2008 06:25
<jeg> (SPOILER) Cook: SUX
 
Do you play BZFlag Kacper? Mon 17 Mar 2008 06:16
<jeg> (SPOILER) Cook:SUX

 
hugbot 1 Sun 16 Mar 2008 23:08
<Gil Anthony> (SPOILER) Added speedrun: 65 moves (old: 66).
one mo!
 
DOOD! Sun 16 Mar 2008 12:27
<jeg> (SPOILER) Cook: sux
 
yellow room Sun 16 Mar 2008 11:22
<mm> (SPOILER) Added speedrun: 157 moves (old: 167).
Didn't need the upper part.
 
flash player Sun 16 Mar 2008 09:06
<wowei> Who wants to know, Tom?
 
1 block two blocks green block blue block Sat 15 Mar 2008 01:16
<Gil Anthony> (SPOILER) Added speedrun: 705 moves (old: 777).
GIL ANTHONY
 
old catwalks Fri 14 Mar 2008 22:14
<Eric119> The idea of a slowrun is to use as many moves as possible without repeating the situation. (If optimization is turned on the game automatically eliminates such redundancy from the solution.)
<mm> Tom, I guess we'd better run for speedruns!
<mm> Hi Tom, "slow down" could be an option, but not the way you did it!

Slowing down seems to be a very interesting option!

But you just walked around like nothing - without an aim - walking around like a +no-aim+ can't contribute to any more interesting things, right?

But the slow-down-stuff seems to be a very interesting contibution to the game!

Love
MM
 
yyyy Fri 14 Mar 2008 19:22
<Tom 7> (SPOILER) Added solution "Slowrun":
I stupidly forgot to make the tiny final diversion.
<Tom 7> (SPOILER) Added solution "Slowrun":
Also good for slowrunning, but hard for me to keep track of some of the states. Improvements?
 
old catwalks Fri 14 Mar 2008 18:59
<Tom 7> (SPOILER) Added solution "Slowrun":
An interesting one to slowrun. A different strategy in the bottom right might prove fruitful, but I find it hard to reason about such stuff.. at least without help from the computer.
 
flash player Fri 14 Mar 2008 18:45
<Tom 7> Heh, I did the same thing!
 
blue maze Fri 14 Mar 2008 18:29
<Tom 7> I like the setup in this level, but I wish it turned into a puzzle!
 
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