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Blocks and Bombs more Bombing |
Thu 05 Jul 2018 14:35 |
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<illo> Is there anyone that has finished this level? |
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Modern Art |
Fri 22 Jun 2018 08:37 |
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<illo> Although this level is plain stupid, it's a pretty accurate definition of what modern art is. |
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Modern Art Gallery |
Fri 22 Jun 2018 08:36 |
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<illo> Uhm... How can I say what I'm thinking... This level is ****. |
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u. challenge room 3# |
Sun 17 Jun 2018 03:38 |
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<illo> Pretty interesting level! |
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Dance Dance Revolution |
Mon 11 Jun 2018 14:30 |
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<tyler> I really loved this level |
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PUA Tactic: Ignore The Target |
Mon 11 Jun 2018 14:21 |
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<tyler> (SPOILER) I speed runned in 2 move |
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OneLeft |
Tue 18 Jul 2017 07:16 |
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<noname> (SPOILER) For those who want to solve this by hand, and need some help: It is probably best to first work out what the valid moves are. Indeed, the valid moves seemed to be chosen in a way to make solving difficult. For example, there is no jump out of the third row! So the last peg of the third row must be removed by a vertical jump. But each of the available vertical jump has its problems... And there are many pegs which can never leave its place without being jumped over. Also, there is not much choice for the outer corners... So these are quite severe constraints for a solution, and one probably needs to be aware of them when working out a solution. |
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OneLeft (Full Implementation) |
Tue 18 Jul 2017 06:56 |
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<noname> (SPOILER) Added speedrun: 710 moves (old: 754).
Optimal solution found by computer, with code specifically written for this level. Took much longer to run than the code for OCTweak's original Oneleft. |
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OneLeft |
Tue 18 Jul 2017 06:54 |
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<noname> (SPOILER) Added speedrun: 929 moves (old: 960).
This speedrun is optimal over all valid solutions with 31 jumps. Found by computer, with codes specifically written for this level. I don't think there is any shorter solution with more jumps, but this situation is not covered by my code. |
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That Space |
Tue 18 Jul 2017 06:30 |
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<noname> (SPOILER) Added speedrun: 100 moves (old: 106).
Optimal solution found by computer. |
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Confused |
Tue 18 Jul 2017 06:22 |
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<noname> (SPOILER) Added speedrun: 83 moves (old: 85).
Optimal solution found by computer. |
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Sewering Slime |
Tue 18 Jul 2017 06:15 |
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<noname> (SPOILER) Added speedrun: 55 moves (old: 59).
Optimal solution found by computer. |
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House Keys I |
Tue 18 Jul 2017 06:13 |
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<noname> (SPOILER) Added speedrun: 37 moves (old: 46).
Optimal solution found by computer. |
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Easy but Hard???? |
Tue 18 Jul 2017 06:12 |
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<noname> (SPOILER) Added speedrun: 30 moves (old: 32).
Optimal solution found by computer. |
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Learn a trick 10.1 |
Tue 18 Jul 2017 06:08 |
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<noname> (SPOILER) Added speedrun: 40 moves (old: 41).
Optimal solution found by computer. |
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Learn a trick 10 |
Tue 18 Jul 2017 06:07 |
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<noname> (SPOILER) Added speedrun: 35 moves (old: 40).
Optimal solution found by computer. |
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Learn a trick 7 |
Tue 18 Jul 2017 06:06 |
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<noname> (SPOILER) Added speedrun: 26 moves (old: 27).
Optimal solution found by computer. |
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Learn A Trick 5 |
Tue 18 Jul 2017 06:06 |
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<noname> (SPOILER) Added speedrun: 38 moves (old: 40).
Optimal solution found by computer. |
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Silver Links |
Tue 18 Jul 2017 06:04 |
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<noname> (SPOILER) Added speedrun: 25 moves (old: 29).
Optimal solution found by computer. |
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LOOK GHOST HUGBOTS AND DALEKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!... |
Tue 18 Jul 2017 06:04 |
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<noname> (SPOILER) Added speedrun: 25 moves (old: 27).
Optimal solution found by computer. |
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tesseract |
Tue 18 Jul 2017 06:02 |
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<noname> (SPOILER) Added speedrun: 24 moves (old: 36).
Optimal solution first found by analysis, then verified by computer. |
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Electric Field (Br) |
Tue 18 Jul 2017 06:01 |
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<noname> (SPOILER) Added speedrun: 24 moves (old: 37).
Optimal solution found by computer. |
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Botbambooshrine |
Tue 18 Jul 2017 06:00 |
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<noname> (SPOILER) Added speedrun: 24 moves (old: 26).
Optimal solution found by computer. |
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Letter Series 2 : A |
Tue 18 Jul 2017 06:00 |
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<noname> (SPOILER) Added speedrun: 23 moves (old: 27).
Optimal solution found by computer. |
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1byX? |
Tue 18 Jul 2017 05:59 |
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<noname> (SPOILER) Added speedrun: 21 moves (old: 31).
Optimal solution found by computer. |
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