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Tutorial 13: Traps Sat 23 Aug 2008 20:53
<paola> (SPOILER) Cook: paola

 
Endless circut? Fri 22 Aug 2008 17:21
<Jevon> (SPOILER) Cook: i thik i beat it the rong way lol
 
buttons are here Fri 22 Aug 2008 02:18
<gary> Only 2 two moves? How could it be that you place a player on the exit without deaths? It should be minor leagues?
<Gil Anthony> (SPOILER) two move only
 
Obstacle Course Thu 21 Aug 2008 19:15
<wowei> Great cook kriebie
 
Obstacle Course (mod) Thu 21 Aug 2008 19:09
<wowei> (SPOILER) Added speedrun: 182 moves (old: 186).
wow, it's really amazing that max's old level could be cooked
 
Botkoban 4 Thu 21 Aug 2008 03:27
<Gil Anthony> once you get the right formation it's easy but,make sure you mind every move.
Gil Anthony
 
Dance, Monkeyboy! Tue 19 Aug 2008 12:22
<Ratfink> This level is not very entertaining (at least not for me). 13306 moves and several minutes of holding the down arrow key.
 
Obstacle Course (mod) Tue 19 Aug 2008 05:03
<gary> That's a very fine level, but it is complex without a red block for the last part.
<Gil Anthony> The green balls area is the best part because,it's simple yet tricky and no not yet.
 
Pusher Thu 14 Aug 2008 00:12
<Tom 7> (SPOILER) Added speedrun: 49 moves (old: 69).
Optimized my original solution.
 
Avalanche (mod) Mon 11 Aug 2008 09:59
<John Lewis> Solved (with the power of Cntrl-0)!
 
4 Simple Puzzles Mon 11 Aug 2008 01:16
<Eric119> (SPOILER) Eh, I didn't use marbles at all for the last room. Just stuff from the third room.
 
Avalanche (mod) Mon 11 Aug 2008 00:50
<Gil Anthony> (SPOILER) yea that's some Level John and noname.all of 2119 moves and about two hours of a learning curve.Great level!
Gil Anthony
 
Nice Cote d'Azur International Airport (NCE) Sun 10 Aug 2008 21:35
<Mom1> Congrats Wowie!!! When you get them you go all the way huh? I'm still struggling but I know I'll get ther eventually :>
<wowei> Tom, I really dont wish it for you, but I hope for us, that you will miss a flight again soon. ;)
<Tom 7> (SPOILER) Thanks! I like the improvements too. The composition of this level is all about obscuring the one central trick. I think the central trick is great (although slightly cruel since I think this is the only level out there that exercise this particular corner of the code?) as far as tricks go, but honestly the rest of the level is a little bit sloppy. Eric and noname's mods improve on its directedness.
<wowei> Nevertheless this is an absolutely great idea by Tom.
 
Nice Cote d'Azur International Airport (NCE) (noname's mod) Sun 10 Aug 2008 17:45
<wowei> (SPOILER) this one is hardest. But once you know how to make the bots dance, you can make them dance around the whole grid.
 
Nice Cote d'Azur International Airport (NCE) Sun 10 Aug 2008 17:42
<wowei> (SPOILER) Added speedrun: 413 moves (old: 428).
Thanks again, JL. got it. all 3 of them
<wowei> (SPOILER) Thanks for the hint, JL. I'd like to call it the final waltz, but so far my bots aren't willing to dance, they get stuck on the fourth beat.
 
Avalanche (mod) Sun 10 Aug 2008 15:10
<wowei> wow, what a speedrun
 
Red Locker Room Thu 07 Aug 2008 17:36
<mm> Finally got this one, well done, Gary!
 
Nice Cote d'Azur International Airport (NCE) Thu 07 Aug 2008 12:51
<John Lewis> (SPOILER) Wowei, here's a hint that I hope will help you (and anyone else who's stuck on these levels): I'm sure you already know that in order to constantly trigger the blue walls, you need a bot to permanently stay behind the button. Of course, you also need to stop the triggering for one step so you can make it through the middle section of the blue walls. Think on this: what can you set up to stop the button-pressing for ONLY one step while you're in the blue wall line? Think about where the teleports lead and what other resources you have around you...and remember, bots are our friends. :)
 
Rube Goldberg's Automaton Thu 07 Aug 2008 10:19
<Selene_Helio> (SPOILER) Cook: I dinn't control it iLOVED IT
 
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