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| Rouge-Like-Like |
Wed 08 Oct 2008 15:45 |
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<mm> (SPOILER) Added speedrun: 453 moves (old: 455).
I would have never ever found these last 2 steps all by myself! Thanks for teaching me new things, wowei, that's just cute! :-))) I owe you this speedrun and do of course dedicate it to you!
<wowei> (SPOILER) Your Highness,
maybe the time for revolution will come soon but never comes the time for uninstalling the one and only Rouge-like-Queen. Out of pure loyalty I won't upload anything what might bring down true royalty. ;)
Our spies found out, that it is quicker to blow the shorter fused bomb as very last. |
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| Tutorial 4 puzzles level 5 biohazard |
Wed 08 Oct 2008 00:26 |
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<gary> Thanks, John Lewis! |
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| Rouge-Like-Like |
Tue 07 Oct 2008 19:13 |
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<mm> (SPOILER) Added speedrun: 455 moves (old: 458).
Hi Wowei, great that you've got it! & thanks for uploading your secrets, what a kind offer! I managed to save another 3 steps - only! Can't see the last 2. So now I'm very curious and hope you'll upload it! Would you? Please! ;-)
<wowei> (SPOILER) Added solution "TOP SECRET":
Your Majesty, there's rumours your tremendous speedrun could be in danger. Our spies report the magic number 453 - hushhhhhh
btw. _FINALLY_I_DID_IT_ =) :D %] |
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| Tutorial 4 puzzles level 5 biohazard |
Tue 07 Oct 2008 09:23 |
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<John Lewis> I still think the only level that succeeded at using a lot of heart framers in one place was "Jumps." |
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| Nineteen |
Tue 07 Oct 2008 09:21 |
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<John Lewis> (SPOILER) Added speedrun: 305 moves (old: 315).
Nice little challenge! |
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| Tutorial 4 puzzles level 5 biohazard |
Tue 07 Oct 2008 07:33 |
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<Delvin> (SPOILER) Added speedrun: 627 moves (old: 746).
I'll have to agree. This automated trash level folder definitely was a great idea. |
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| gray prison with 15 police bots |
Tue 07 Oct 2008 04:27 |
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<gary> (SPOILER) Hmm... I think that I've solved this level, and I suddenly used a dalek to step on the panel that flips the exit on the top-right and I am on the exit. This means it is a cook. |
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| Tutorial 4 puzzles level 5 biohazard |
Tue 07 Oct 2008 03:59 |
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<gary> Gil Anthony, you have set up too many heart framers for this level, and I have to rate a 0 for style. |
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| Block,lazer,obstacle,maze |
Wed 01 Oct 2008 13:15 |
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<terpy> (SPOILER) Added speedrun: 46 moves (old: 48).
Not much here |
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| Play Escape |
Wed 01 Oct 2008 11:15 |
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<Delvin> (SPOILER) Added speedrun: 1937 moves (old: 3727).
Happy optimizing.....
<noname> This *sucks* |
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| Gridluck |
Sat 27 Sep 2008 05:28 |
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<Delvin> Like the inspiration, rather heavy on trial and error... Didn't solve this yet, although the goal is obvious.
<Gil Anthony> Yea 41 moves.Nice puzzle.first new one for some time,Hurricane Ike had me busy the last few days.
<Tom 7> Nice. |
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| Bot Exploding and Block Dissapearing Bug (1024x768 resolution... |
Sun 21 Sep 2008 04:53 |
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<gary> Tom 7, I think the number of tiles in a 1024x768 resolution, in maximized window is 31x20.
<Tom 7> What's the lowest visible tile when at at that resolution? (I can't change my monitor resolution easily.) The block and bot are destroyed by the bomb, if I understand correctly, which is the intended behavior.
You're right to notice weird animation at the edges of the screen, though. I didn't do a careful job of showing partially off-screen animations. It's on the list but a very low priority.
<gary> This bug will occur when you use a 1024x768 resolution in the maximized window. Does anyone seen this bug before? |
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| Tutorial 18: Heart Framers |
Sun 14 Sep 2008 21:28 |
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<Graue> (SPOILER) I found this non-intuitive. It looked like stepping on hearts was destroying, not collecting them, and I didn't realize what I thought were the "frames" (that I had to somehow give the hearts to) were sleeping exits. It took googling "heart framers" to figure it out, whereupon I found something about Lolo giving a powerup for collecting hearts. And this level's comment page referring to sleeping exits. (Who knew exits could sleep?)
Escape is probably intended for people with higher IQs than mine, but still, very confusillating. |
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| Rouge-Like-Like-Me-Too |
Sat 13 Sep 2008 00:06 |
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<John Lewis> (SPOILER) I actually solved this and Rouge-Like-Like-Me the same way... |
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| Memoryless Hole (v3) |
Fri 12 Sep 2008 20:51 |
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<John Lewis> One of the best mods of any level, ever. Awesome job, Brian!
80 levels left to go... |
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| Not Quite NQDNF |
Wed 10 Sep 2008 08:29 |
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<mm> (SPOILER) Cruel and tricky, cool! |
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| Avalanche 2 |
Tue 09 Sep 2008 08:41 |
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<mm> (SPOILER) I guess it'd be really painfull to solve with (11!) additional rooms. Wowei, great speedrun! |
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| Drawing the Line |
Sat 06 Sep 2008 05:30 |
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<Alois> (SPOILER) Added speedrun: 42 moves (old: 44).
Apparently not :) |
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