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| Bob 7 |
Sat 08 Nov 2008 18:26 |
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<mm> (SPOILER) So much walking... |
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| Specific Gravity |
Sat 08 Nov 2008 05:29 |
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<gary> Tom 7, I finally solved this one! |
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| Si Ti Drah ? |
Fri 07 Nov 2008 23:40 |
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<Gil Anthony> Si Ti Darah ?...harD iT iS ? not really. |
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| Bob 4 II |
Fri 07 Nov 2008 08:14 |
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<Delvin> Well, there's one small change. Previously you could activate a few buttons permanently without blocks when the buttons appeared with good timing, but that's pretty minor in the long run.
<mm> Hm, I can't see any plausible reason for uploading this second version, I know there is a new heart showing up, but this does not change the level at all...?
<Gil Anthony> (SPOILER) Added speedrun: 551 moves (old: 1377).
You've got to want to solve it...there's no real hint to give..just get the lead out and maybe you can get the speed record! |
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| Bob 5 II |
Thu 06 Nov 2008 22:46 |
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<Gil Anthony> alright I didn't solved the last one but,this one too about 10 min...good for me :-) |
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| Epsilon One |
Thu 06 Nov 2008 21:28 |
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<Adam> (SPOILER) Added speedrun: 56 moves (old: 91).
Optimal. |
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| catch me if you can, dalek |
Thu 06 Nov 2008 21:18 |
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<Adam> (SPOILER) Added speedrun: 187 moves (old: 218).
Optimal. |
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| Workplace:can you get through the day? |
Thu 06 Nov 2008 12:32 |
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<Selene_Helio> If you are wondering what that thing near the transporter room is it is a coffe machine |
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| catch me if you can, dalek |
Thu 06 Nov 2008 11:06 |
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<gary> Nice level, wowei! |
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| Bob 3 II |
Thu 06 Nov 2008 11:01 |
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<wowei> (SPOILER) Added speedrun: 1016 moves (old: 1276).
what is this, bob? a lesson on how to ruin a fine level? |
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| Bob 5 II |
Thu 06 Nov 2008 06:46 |
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<wowei> (SPOILER) Added speedrun: 158 moves (old: 174).
Naa, not a good level. No logic and only Randomness.
<gary> Another excellent level for Bob! |
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| Bob 10 |
Wed 05 Nov 2008 20:51 |
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<gary> They should master other remote-combinations levels to solve this. Is it true?
<Delvin> (SPOILER) I'm not quite sure why you added all those pieces that don't have anything to do with the puzzle that is simply finding the correct combination of switches. Twelve stop signs would've been enough.
<wowei> wonderful setup, Bob. Interesting, that the inverse solution doesnt lead to success. Is it a bug? ;)
<gary> Anyway, This is a nice pentomino puzzle, but why is it hard to put all pieces to form a rectangle by hitting the remotes? |
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| Maze |
Tue 04 Nov 2008 23:14 |
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<Gil Anthony> 1701st level solved |
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| Too Many Lasers again (2 bots) |
Tue 04 Nov 2008 17:48 |
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<mm> (SPOILER) What a speedrun, wowei! Great job! :-)
(Noname's level...? - I have no clue at all!?) |
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| Maze |
Tue 04 Nov 2008 16:54 |
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<Delvin> (SPOILER) Added speedrun: 262 moves (old: 298).
Good levels are going to require more planning, though. This one is rather trivial, without any real choices or things to figure out. |
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| Art Gallery |
Mon 03 Nov 2008 23:36 |
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<Gil Anthony> MY 1700th level solved! |
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| Bob 9 |
Mon 03 Nov 2008 14:53 |
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<Delvin> (SPOILER) Added speedrun: 637 moves (old: 814).
More focused playthrough |
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| Bob 7 |
Sun 02 Nov 2008 01:55 |
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<Gil Anthony> (SPOILER) Cook: Gary it only takes about 15min. |
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| Assembly Line (v4) |
Sun 02 Nov 2008 01:26 |
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<radiant> (SPOILER) If anyone else besides the lone rater has solved this, can you doublecheck the figure of 2990 I've arrived at for the number of distinct bot placements that succeed in the assembly? |
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