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001 Thu 08 Jan 2009 08:03
<John Lewis> Tom never "removes" levels; they simply get moved to a section for easier levels.
<Gil Anthony> Tom 7 will remove your level if it's not hard enough.try harder.
Gil Anthony MMIX
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 12:38
<Tom 7> Ah yes. There was a bug with bomb explosions (case fall-through) that would cause a trap animation to also play if there just happened to be the right value in memory, which only had a reasonable chance of happening when a lot of trap falling animations had played in the past. I checked the rest of the file and this was the only bug of that sort, so it's remarkable that you spotted it! Thank you. Fixed for the next release. Similar bugs will display a visible error message, too, so that they don't go unnoticed for so long.
<Tom 7> Ah! Thanks noname. I was looking at the tile next to the bomb, not the bomb tile itself. I see it, for me on the third bomb. Since this is happening nondeterministically it could be a serious bug (uninitialized memory / stray reads&writes). I will look. Good find gary!
 
Da Hugie Puzzy Sun 04 Jan 2009 07:21
<Oscar> (SPOILER) Cook: Do not pick up the heart block.
 
Destroy the Robot Mothership Sun 04 Jan 2009 07:10
<Oscar> (SPOILER) Cook: I entered a zone without desactivating the red blocks.
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 04:23
<noname> I used bookmark menu to replay my solution of this level, and found that when each of the first four bombs exploded, one trap-falling animation appeared, but when the last bomb exploded, two trap-falling animation appeared, one being at the position of the bomb and the other being next to it. And after the animation, the trap underneath the bomb reappear (so the game logic is correct). But if I use the Ctrl-M thing to view my solutions, then it's the fourth bomb where two trap-falling animation appeared. Looked very weird to me.
<Tom 7> Hmm, I'm not sure what you're talking about. There is some minor junk when the bomb blows up adjacent to a trap that's falling into a hole or lesser trap. Agreed, but very minor. I think I know what's wrong and how to fix it. But the thing about restarting the level and seeing something different is disturbing... are you still seeing that? If so, I need to look into that one.
<gary> This animation bug is very wierd...
When the bomb in the last column is detonated, restart the level, then detonate the bomb on the last column. Two falling traps appear.
 
Sevens Fri 02 Jan 2009 05:39
<gary> radiant, I'd almost thought that it is a cook, but my solution has more moves than yours.
<radiant> Are you trying to say that 56 is a cook? Because I don't see anything cook-worthy about it.
<gary> Oops, my level has been screwed up.
 
Untitled8 Tue 30 Dec 2008 17:35
<wowei> (SPOILER) Added speedrun: 211 moves (old: 215).
so deeply fallen in love, Gil? :D
<gary> (SPOILER) Added speedrun: 215 moves (old: 217).
Just optimizing John Lewis solution.
<radiant> (SPOILER) Added speedrun: 221 moves (old: 228).
When I play these levels I get the same kind of reaction as from hearing of egregious examples of government waste.
<gary> (SPOILER) Added speedrun: 228 moves (old: 264).
What is this? You want to upload your levels and rated to be bad? I think there is lots of hearts and bots here.
 
Starry Night Mon 29 Dec 2008 09:02
<gary> I finally got this!
(I am just playing low to high difficulty levels from November 27.)
 
say hi Sat 20 Dec 2008 10:26
<vikki> (SPOILER) Cook: it was a cool game and it was easy to do.
 
The Right Tool for the Job Fri 19 Dec 2008 09:20
<radiant> (SPOILER) Added speedrun: 997 moves (old: 1066).
A solution like that wasn't supposed to be possible, but there's really no preventing it, and it allows faster travel down the long corridor to boot.
 
Flying Sphere!?!? No wonder. Fri 19 Dec 2008 04:11
<gary> Tom, is this a bug? I uploaded this some weeks ago.
 
The Right Tool for the Job Fri 19 Dec 2008 03:38
<gary> (SPOILER) Added solution "Simplified":
It's very easy to solve a level with this solution.
 
fun Fri 19 Dec 2008 00:43
<gary> Sorry Gil Anthony. That wasn't a cook. The original solution shows that he did not use the bomb.
<Gil Anthony> you don't need the bomb.cook?

Gil Anthony
 
The Right Tool for the Job Fri 19 Dec 2008 00:20
<gary> An excellent level! The player would have learnt about timing bombs.
 
A Remote Level Tue 16 Dec 2008 22:06
<gary> (SPOILER) Collect the last heart when the sleeping door is not in the bizzaro world is the hint.
 
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