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revenge of the computers 3 Wed 28 Jan 2009 00:17
<radiant> ...maybe that's because you _do_ need the blue blocks?
<Sarah elizab> this level doesn't male any sence!!!! I got all of the gray blocks in place (you dont need the blue), but it DIDN'T WORK!!!! <:(
 
Suspense III Tue 20 Jan 2009 11:26
<Gil Anthony> cute
<gary> (SPOILER) Added speedrun: 123 moves (old: 135).
Thank you. The remotes are great too.
 
Halved Arena (v2) Sun 18 Jan 2009 07:36
<gary> (SPOILER) Added speedrun: 108 moves (old: 111).
Copied from my mod.
 
Three-Quartered Arena Sun 18 Jan 2009 06:28
<noname> (SPOILER) Added speedrun: 111 moves (old: 132).
Nice mod, Gary.
<gary> I have to say that this is a combination of mjn's mod and Henri's original level in the second version.
 
PUA Tactic: Ignore The Target Fri 16 Jan 2009 04:57
<gary> I think he may. But I don't even think that he should move this to the "Very funny." directory...
<Narwhal90> this should go in the "very funny" section of the triage collection of levels
 
Skydiving/Cloud Maze Fri 16 Jan 2009 01:26
<gary> (SPOILER) Narwhal90: It is really not a cook. This is the original solution that the author's solution intended.
<Narwhal90> (SPOILER) Cook: A gray block on the tip of the "wing" can be moved out to fit into the swithch. I don't know if the author intended the puzzle to be solved this way...
 
the mystery of the dissipearing spots! Wed 14 Jan 2009 12:56
<Nixco> (SPOILER) Cook: KL;
 
Bob 4 Sun 11 Jan 2009 02:37
<gary> (SPOILER) Added solution "Alternative":
I think this is cooked...
 
001 Thu 08 Jan 2009 08:58
<gary> Yes, it will be automatically moved to minor leagues after some days with a low style and difficulty rating.
<John Lewis> Tom never "removes" levels; they simply get moved to a section for easier levels.
<Gil Anthony> Tom 7 will remove your level if it's not hard enough.try harder.
Gil Anthony MMIX
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 12:38
<Tom 7> Ah yes. There was a bug with bomb explosions (case fall-through) that would cause a trap animation to also play if there just happened to be the right value in memory, which only had a reasonable chance of happening when a lot of trap falling animations had played in the past. I checked the rest of the file and this was the only bug of that sort, so it's remarkable that you spotted it! Thank you. Fixed for the next release. Similar bugs will display a visible error message, too, so that they don't go unnoticed for so long.
<Tom 7> Ah! Thanks noname. I was looking at the tile next to the bomb, not the bomb tile itself. I see it, for me on the third bomb. Since this is happening nondeterministically it could be a serious bug (uninitialized memory / stray reads&writes). I will look. Good find gary!
 
Da Hugie Puzzy Sun 04 Jan 2009 07:21
<Oscar> (SPOILER) Cook: Do not pick up the heart block.
 
Destroy the Robot Mothership Sun 04 Jan 2009 07:10
<Oscar> (SPOILER) Cook: I entered a zone without desactivating the red blocks.
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 04:23
<noname> I used bookmark menu to replay my solution of this level, and found that when each of the first four bombs exploded, one trap-falling animation appeared, but when the last bomb exploded, two trap-falling animation appeared, one being at the position of the bomb and the other being next to it. And after the animation, the trap underneath the bomb reappear (so the game logic is correct). But if I use the Ctrl-M thing to view my solutions, then it's the fourth bomb where two trap-falling animation appeared. Looked very weird to me.
<Tom 7> Hmm, I'm not sure what you're talking about. There is some minor junk when the bomb blows up adjacent to a trap that's falling into a hole or lesser trap. Agreed, but very minor. I think I know what's wrong and how to fix it. But the thing about restarting the level and seeing something different is disturbing... are you still seeing that? If so, I need to look into that one.
<gary> This animation bug is very wierd...
When the bomb in the last column is detonated, restart the level, then detonate the bomb on the last column. Two falling traps appear.
 
Sevens Fri 02 Jan 2009 05:39
<gary> radiant, I'd almost thought that it is a cook, but my solution has more moves than yours.
<radiant> Are you trying to say that 56 is a cook? Because I don't see anything cook-worthy about it.
 
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