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my hardest Thu 12 Mar 2009 23:16
<radiant> Sure it's a hard level, but it has no sense of flow whatsoever. It just seems like a bunch of random puzzles strewn about, using the level's huge size to obfuscate anything about the order they have to be done in.
 
Those Pesky Robots! Thu 12 Mar 2009 20:43
<radiant> There are only so many touches you can put on a level like this, and that one just doesn't seem to stick.
 
Follow the yellow brick road (and teleporter) follow the yell... Thu 12 Mar 2009 14:55
<Spector> (SPOILER) Cook: Just Keep Using The Teleproter Above And One To The Left Of You Till The Top The Use The Teleporter To The Right!
 
my hardest Thu 12 Mar 2009 09:17
<gary> (SPOILER) Added speedrun: 1006 moves (old: 1029).
What a cruel level! I can believe that I was able to solve this level in about 2 hours.
 
bottrap mirror Wed 11 Mar 2009 16:25
<A-Rod Fan> (SPOILER) Cook: You Can Just Push One Of The Grey Blocks On To The Panel Closest To The Wall Block.
 
say hi Wed 11 Mar 2009 16:23
<A-Rod Fan> (SPOILER) Cook: After Blowing Up The First Two Bombs, You Can Just Put The Bomb On The Panel By The Exit And Blow Your Way To A Quicker Victory!
 
Follow the yellow brick road (and teleporter) follow the yell... Wed 11 Mar 2009 16:20
<A-Rod Fan> (SPOILER) Cook: You Do Not Have To Follow The Road. You Can Jump From Top Teleporter To Top Teleporter.
 
take me out to the ballgame Wed 11 Mar 2009 16:12
<radiant> (SPOILER) Added speedrun: 34 moves (old: 37).
Are you going to tell us we can steal first base now?

(Also it'd be a nice touch if the bots were numbered in order. Catcher isn't position 8, for example.)
 
Crazzy 6 Wed 11 Mar 2009 16:05
<radiant> (SPOILER) Added speedrun: 44 moves (old: 85).
Entered the exit from the top
 
Bob 5 Wed 11 Mar 2009 01:56
<Frodo> (SPOILER) Added speedrun: 170 moves (old: 174).
This is an insteresting level to play.
 
Si Ti Drah ? Wed 11 Mar 2009 01:55
<Frodo> (SPOILER) Added speedrun: 149 moves (old: 151).
Well... it's hard to sqeeze these 2 steps.
 
Random Tue 10 Mar 2009 05:34
<FrodoGreat> (SPOILER) Added speedrun: 160 moves (old: 161).
1 less step then the original speed run
<FrodoGreat> (SPOILER) The level size is a little too big...
 
Sokobot Mon 09 Mar 2009 08:11
<mm> Cool! (-:
 
Tutorial 17: Daleks Sat 07 Mar 2009 09:27
<Tom 7> Also, btw, nice run!
 
optimization (9999) Sat 07 Mar 2009 09:24
<Tom 7> (SPOILER) I have not yet regretted the maximum solution size limit... ;)
 
block cipher Sat 07 Mar 2009 09:23
<Tom 7> Very nice. Now I can take DES off my level to-do list. :)
 
Tutorial 17: Daleks Sat 07 Mar 2009 09:11
<Tom 7> I actually don't mind at all if people spoil or provide hints for the tutorial levels, because those are about teaching you how to play, not about puzzling. (Well maybe a little about puzzling.) But I deleted the solution in the comment because FrodoGreat requested.

The dialog is asking for you to describe how you subverted the level designer's intent if you think that you "cooked" the level.
 
optimization (9999) Sat 07 Mar 2009 08:41
<gary> (SPOILER) John Lewis has uploaded a solution related to the original which is easily solved.
<wowei> (SPOILER) someone went fishing for solution, it seems, and someone else swallowed the bait.
 
Julie Sat 07 Mar 2009 08:19
<wowei> nice puzzle, Julie. keep on keeping on with those!
 
block cipher Sat 07 Mar 2009 08:17
<wowei> hey this looks like a well designed crypt-machine. i especially like the way the number of bits is disguised when entering the key; perhaps a bit paranoid but nice and funny too.

but i dont think, it gives very strong encryption.

it reminds of DES with a 63 bit key and 24 bit salt or 7 s-boxes and going for 16 rounds. but the resamblence ends herewith, i think.

DES uses the same function for cryption and decryption only with its subkeys in opposite order from round to roind. and there doesnt exist an inverted function. means:

(i=input or cleartext, k=key, o=output or cipher)

fik(i, k) -> o doesnt have an inversion
fok(o, k) -> i

it seems very likely that an inverted function (fok) exists in your machine. and that weakens the strength of cryption and gives a point for attacking it. it even increases the probability of the existence of

fio(i, o) -> k

which would ruin the crytion. Nevertheless i dont believe, i will be able to solve this puzzle, and thatswhy i hate your machine! ;)

brute force, hahaha. dont you people think before writing?

does your key contain any message at least, pieguy?
 
optimization (9999) Sat 07 Mar 2009 04:01
<radiant> (SPOILER) I would have uploaded a solution that finishes in 42,776 moves (this level falls victim to the same trap I succumbed to in Assembly Line v1), but of course the server doesn't let you do that. Why must an hour of pushing buttons back and forth, while looking for other ways to kill time, be for naught?
<John Lewis> (SPOILER) Added speedrun: 462 moves (old: 484).
I'm sorry, but this is just hilarious...
 
Assembly Line Fri 06 Mar 2009 21:12
<radiant> (SPOILER) Added speedrun: 72 moves (old: 74).
Correction...this is definitely optimal, and has a neat stalling position
 
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