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Naughty Exits!! Fri 20 Mar 2009 19:51
<wowei> this is a nice one. although the idea of disappearing exits isn't new it's still funny
 
Sequential Labyrinth Fri 20 Mar 2009 19:06
<radiant> (SPOILER) A shame that this essentially has to hard-code a solution. There are two valid choices to play at move 30, but the hard-coded solution rejects one of them.
 
Remote Panic Fri 20 Mar 2009 12:25
<mm> (SPOILER) Added speedrun: 762 moves (old: 774).
Great Level, Gary!
 
Sokabon With Robots Fri 20 Mar 2009 02:01
<gary> (SPOILER) Cook: Used the Hugbot on the panel.
 
Naughty Exits!! Thu 19 Mar 2009 14:13
<radiant> (SPOILER) Added speedrun: 191 moves (old: 193).
Anyone care to go for 189?
 
Memory Hole Thu 19 Mar 2009 04:08
<radiant> (SPOILER) Added speedrun: 199 moves (old: 218).
I already have the speed records for all variants in triage, so why not start cleaning up the grave too?
 
My very hardest Thu 19 Mar 2009 03:06
<gary> Probably it is.
<radiant> Shades of HARDEST IQ CARRIER (EXPERTS ONLY)?
 
unusual Wed 18 Mar 2009 15:52
<radiant> (SPOILER) Added speedrun: 120 moves (old: 178).
Let me guess...we were supposed to use the bot.
 
super hugo 4 invalid Wed 18 Mar 2009 12:42
<FrodoGreat> (SPOILER) Added speedrun: 130 moves (old: 132).
Squeezed another two steps.
<FrodoGreat> (SPOILER) Added speedrun: 132 moves (old: 133).
Very interesting level to play!
 
Linebully Tue 17 Mar 2009 12:10
<FrodoGreat> This is an interesting level. The sleeping door puzzled me for a long time.
 
D B-u-t S N D 'D'| Mon 16 Mar 2009 19:04
<Edward> This level was pretty fun. I enjoyed it.
 
Mediu-Hardish Sun 15 Mar 2009 22:13
<gary> (SPOILER) Added speedrun: 107 moves (old: 109).
...
 
Nice Cote d'Azur International Airport (NCE) Sun 15 Mar 2009 13:21
<gary> With my thinking I have managed to solve this one!
 
Out Through the In Door (mod) Sun 15 Mar 2009 00:54
<gary> Phew... finally got this one.
 
optimization (9999) Fri 13 Mar 2009 23:40
<Eric119> (SPOILER) Added speedrun: 458 moves (old: 462).
Just copied my speedrun from the original level.
 
Those Pesky Robots! Fri 13 Mar 2009 02:52
<Gil Anthony> your levels are like mine...easy but,thanks for the levels.Got any more?








Gil Anthomy 20zero9














 
my hardest Fri 13 Mar 2009 02:11
<radiant> (SPOILER) Added speedrun: 941 moves (old: 954).
I guess this cooks the final puzzle
<radiant> Sure it's a hard level, but it has no sense of flow whatsoever. It just seems like a bunch of random puzzles strewn about, using the level's huge size to obfuscate anything about the order they have to be done in.
 
Those Pesky Robots! Thu 12 Mar 2009 20:43
<radiant> There are only so many touches you can put on a level like this, and that one just doesn't seem to stick.
 
Follow the yellow brick road (and teleporter) follow the yell... Thu 12 Mar 2009 14:55
<Spector> (SPOILER) Cook: Just Keep Using The Teleproter Above And One To The Left Of You Till The Top The Use The Teleporter To The Right!
 
my hardest Thu 12 Mar 2009 09:17
<gary> (SPOILER) Added speedrun: 1006 moves (old: 1029).
What a cruel level! I can believe that I was able to solve this level in about 2 hours.
 
bottrap mirror Wed 11 Mar 2009 16:25
<A-Rod Fan> (SPOILER) Cook: You Can Just Push One Of The Grey Blocks On To The Panel Closest To The Wall Block.
 
say hi Wed 11 Mar 2009 16:23
<A-Rod Fan> (SPOILER) Cook: After Blowing Up The First Two Bombs, You Can Just Put The Bomb On The Panel By The Exit And Blow Your Way To A Quicker Victory!
 
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