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| Nice Cote d'Azur International Airport (NCE) |
Sun 15 Mar 2009 13:21 |
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<gary> With my thinking I have managed to solve this one! |
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| Out Through the In Door (mod) |
Sun 15 Mar 2009 00:54 |
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<gary> Phew... finally got this one. |
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| optimization (9999) |
Fri 13 Mar 2009 23:40 |
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<Eric119> (SPOILER) Added speedrun: 458 moves (old: 462).
Just copied my speedrun from the original level. |
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| Those Pesky Robots! |
Fri 13 Mar 2009 02:52 |
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<Gil Anthony> your levels are like mine...easy but,thanks for the levels.Got any more?
Gil Anthomy 20zero9
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| my hardest |
Fri 13 Mar 2009 02:11 |
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<radiant> (SPOILER) Added speedrun: 941 moves (old: 954).
I guess this cooks the final puzzle
<radiant> Sure it's a hard level, but it has no sense of flow whatsoever. It just seems like a bunch of random puzzles strewn about, using the level's huge size to obfuscate anything about the order they have to be done in. |
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| Those Pesky Robots! |
Thu 12 Mar 2009 20:43 |
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<radiant> There are only so many touches you can put on a level like this, and that one just doesn't seem to stick. |
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| Follow the yellow brick road (and teleporter) follow the yell... |
Thu 12 Mar 2009 14:55 |
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<Spector> (SPOILER) Cook: Just Keep Using The Teleproter Above And One To The Left Of You Till The Top The Use The Teleporter To The Right! |
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| my hardest |
Thu 12 Mar 2009 09:17 |
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<gary> (SPOILER) Added speedrun: 1006 moves (old: 1029).
What a cruel level! I can believe that I was able to solve this level in about 2 hours. |
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| bottrap mirror |
Wed 11 Mar 2009 16:25 |
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<A-Rod Fan> (SPOILER) Cook: You Can Just Push One Of The Grey Blocks On To The Panel Closest To The Wall Block. |
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| say hi |
Wed 11 Mar 2009 16:23 |
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<A-Rod Fan> (SPOILER) Cook: After Blowing Up The First Two Bombs, You Can Just Put The Bomb On The Panel By The Exit And Blow Your Way To A Quicker Victory! |
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| Follow the yellow brick road (and teleporter) follow the yell... |
Wed 11 Mar 2009 16:20 |
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<A-Rod Fan> (SPOILER) Cook: You Do Not Have To Follow The Road. You Can Jump From Top Teleporter To Top Teleporter. |
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| take me out to the ballgame |
Wed 11 Mar 2009 16:12 |
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<radiant> (SPOILER) Added speedrun: 34 moves (old: 37).
Are you going to tell us we can steal first base now?
(Also it'd be a nice touch if the bots were numbered in order. Catcher isn't position 8, for example.) |
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| Crazzy 6 |
Wed 11 Mar 2009 16:05 |
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<radiant> (SPOILER) Added speedrun: 44 moves (old: 85).
Entered the exit from the top |
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| Bob 5 |
Wed 11 Mar 2009 01:56 |
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<Frodo> (SPOILER) Added speedrun: 170 moves (old: 174).
This is an insteresting level to play. |
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| Si Ti Drah ? |
Wed 11 Mar 2009 01:55 |
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<Frodo> (SPOILER) Added speedrun: 149 moves (old: 151).
Well... it's hard to sqeeze these 2 steps. |
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| Random |
Tue 10 Mar 2009 05:34 |
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<FrodoGreat> (SPOILER) Added speedrun: 160 moves (old: 161).
1 less step then the original speed run
<FrodoGreat> (SPOILER) The level size is a little too big... |
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| Sokobot |
Mon 09 Mar 2009 08:11 |
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<mm> Cool! (-: |
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| Tutorial 17: Daleks |
Sat 07 Mar 2009 09:27 |
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<Tom 7> Also, btw, nice run! |
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| optimization (9999) |
Sat 07 Mar 2009 09:24 |
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<Tom 7> (SPOILER) I have not yet regretted the maximum solution size limit... ;) |
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| block cipher |
Sat 07 Mar 2009 09:23 |
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<Tom 7> Very nice. Now I can take DES off my level to-do list. :) |
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| Tutorial 17: Daleks |
Sat 07 Mar 2009 09:11 |
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<Tom 7> I actually don't mind at all if people spoil or provide hints for the tutorial levels, because those are about teaching you how to play, not about puzzling. (Well maybe a little about puzzling.) But I deleted the solution in the comment because FrodoGreat requested.
The dialog is asking for you to describe how you subverted the level designer's intent if you think that you "cooked" the level. |
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| optimization (9999) |
Sat 07 Mar 2009 08:41 |
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<gary> (SPOILER) John Lewis has uploaded a solution related to the original which is easily solved.
<wowei> (SPOILER) someone went fishing for solution, it seems, and someone else swallowed the bait. |
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