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| Naughty Exits!! |
Fri 20 Mar 2009 19:51 |
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<wowei> this is a nice one. although the idea of disappearing exits isn't new it's still funny |
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| Sequential Labyrinth |
Fri 20 Mar 2009 19:06 |
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<radiant> (SPOILER) A shame that this essentially has to hard-code a solution. There are two valid choices to play at move 30, but the hard-coded solution rejects one of them. |
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| Remote Panic |
Fri 20 Mar 2009 12:25 |
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<mm> (SPOILER) Added speedrun: 762 moves (old: 774).
Great Level, Gary! |
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| Sokabon With Robots |
Fri 20 Mar 2009 02:01 |
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<gary> (SPOILER) Cook: Used the Hugbot on the panel. |
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| Naughty Exits!! |
Thu 19 Mar 2009 14:13 |
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<radiant> (SPOILER) Added speedrun: 191 moves (old: 193).
Anyone care to go for 189? |
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| Memory Hole |
Thu 19 Mar 2009 04:08 |
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<radiant> (SPOILER) Added speedrun: 199 moves (old: 218).
I already have the speed records for all variants in triage, so why not start cleaning up the grave too? |
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| My very hardest |
Thu 19 Mar 2009 03:06 |
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<gary> Probably it is.
<radiant> Shades of HARDEST IQ CARRIER (EXPERTS ONLY)? |
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| unusual |
Wed 18 Mar 2009 15:52 |
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<radiant> (SPOILER) Added speedrun: 120 moves (old: 178).
Let me guess...we were supposed to use the bot. |
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| super hugo 4 invalid |
Wed 18 Mar 2009 12:42 |
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<FrodoGreat> (SPOILER) Added speedrun: 130 moves (old: 132).
Squeezed another two steps.
<FrodoGreat> (SPOILER) Added speedrun: 132 moves (old: 133).
Very interesting level to play! |
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| Linebully |
Tue 17 Mar 2009 12:10 |
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<FrodoGreat> This is an interesting level. The sleeping door puzzled me for a long time. |
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| D B-u-t S N D 'D'| |
Mon 16 Mar 2009 19:04 |
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<Edward> This level was pretty fun. I enjoyed it. |
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| Mediu-Hardish |
Sun 15 Mar 2009 22:13 |
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<gary> (SPOILER) Added speedrun: 107 moves (old: 109).
...
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| Nice Cote d'Azur International Airport (NCE) |
Sun 15 Mar 2009 13:21 |
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<gary> With my thinking I have managed to solve this one! |
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| Out Through the In Door (mod) |
Sun 15 Mar 2009 00:54 |
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<gary> Phew... finally got this one. |
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| optimization (9999) |
Fri 13 Mar 2009 23:40 |
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<Eric119> (SPOILER) Added speedrun: 458 moves (old: 462).
Just copied my speedrun from the original level. |
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| Those Pesky Robots! |
Fri 13 Mar 2009 02:52 |
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<Gil Anthony> your levels are like mine...easy but,thanks for the levels.Got any more?
Gil Anthomy 20zero9
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| my hardest |
Fri 13 Mar 2009 02:11 |
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<radiant> (SPOILER) Added speedrun: 941 moves (old: 954).
I guess this cooks the final puzzle
<radiant> Sure it's a hard level, but it has no sense of flow whatsoever. It just seems like a bunch of random puzzles strewn about, using the level's huge size to obfuscate anything about the order they have to be done in. |
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| Those Pesky Robots! |
Thu 12 Mar 2009 20:43 |
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<radiant> There are only so many touches you can put on a level like this, and that one just doesn't seem to stick. |
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| Follow the yellow brick road (and teleporter) follow the yell... |
Thu 12 Mar 2009 14:55 |
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<Spector> (SPOILER) Cook: Just Keep Using The Teleproter Above And One To The Left Of You Till The Top The Use The Teleporter To The Right! |
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| my hardest |
Thu 12 Mar 2009 09:17 |
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<gary> (SPOILER) Added speedrun: 1006 moves (old: 1029).
What a cruel level! I can believe that I was able to solve this level in about 2 hours. |
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| bottrap mirror |
Wed 11 Mar 2009 16:25 |
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<A-Rod Fan> (SPOILER) Cook: You Can Just Push One Of The Grey Blocks On To The Panel Closest To The Wall Block. |
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| say hi |
Wed 11 Mar 2009 16:23 |
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<A-Rod Fan> (SPOILER) Cook: After Blowing Up The First Two Bombs, You Can Just Put The Bomb On The Panel By The Exit And Blow Your Way To A Quicker Victory! |
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