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Pushing Eighteen Mon 31 Aug 2009 10:57
<gary> The timer ticks when a block is pushed. Nice.
 
Test Level... Fri 28 Aug 2009 20:14
<Kyran> (SPOILER) Cook: Easy...
 
block cipher Tue 25 Aug 2009 05:47
<radiant> Well, that takes care of that.
 
Single File (mod2) Mon 24 Aug 2009 18:26
<mm> True. I think great levels should not be ruined. But radiant might not have been aware of this! So I'd forgive him anyway!

(Sei nicht so frech, WW!)
<wowei> (SPOILER) cool run - not very cool to post it somewhere else.

I knmow a queen who probably will be not amused, but uchh - noblesse isnt something that can be learnt ;)
 
Hug-corners Thu 20 Aug 2009 21:22
<Narwhal90> (SPOILER) Cook: favfvfwsv

fsvfsvgfrwb
 
Knight's Tour Thu 20 Aug 2009 20:53
<Bekah> This was fun. Once I realized what the problem was (how to take a knight through every square of a chessboard, only visiting each square once, and ending where you started), I just pulled out my graph paper and pencil. When I had my solution, putting it into the game was easy. Thanks for the challenge.
 
Single File (mod2) Mon 17 Aug 2009 04:54
<gary> I got it, but radiant uploaded a solution from the first modification...
 
Single File (mod) Mon 17 Aug 2009 04:27
<radiant> (SPOILER) Added speedrun: 37 moves (old: 48).
mize well!
 
Single File (mod2) Mon 17 Aug 2009 04:24
<radiant> (SPOILER) Added speedrun: 37 moves (old: 38).
oh, right
 
Assembly Line (v4) Mon 10 Aug 2009 08:50
<radiant> (SPOILER) Added speedrun: 605 moves (old: 619).
Even if there won't be alphabetic tiles, just adding numeric tiles would allow me to be rid of the eyesore that is the start of this level.
 
Spaced Invaders Mon 10 Aug 2009 01:36
<gary> (SPOILER) Added solution "Second Solution":
It may be possible by doing this.
 
X Core Sun 09 Aug 2009 12:25
<mm> (SPOILER) Added speedrun: 441 moves (old: 578).
;-)
 
ASC 39pcs. Sat 01 Aug 2009 16:34
<N7DOT> Good job radiant.
 
Assorted candy sorting 18pcs. Wed 29 Jul 2009 17:50
<radiant> (SPOILER) Added speedrun: 218 moves (old: 457).
You mean I can't just leave licorice gumdrops scattered all over the floor?
 
Dispatches Sat 25 Jul 2009 09:50
<gary> Nice cook, mm.
<mm> (SPOILER) Cook: Didn't need all bombs!
 
z. Deimos Anomaly Sat 25 Jul 2009 05:37
<gary> Woah, I can't believe that noname really cooked this!!!
<noname> (SPOILER) Added speedrun: 157 moves (old: 369).
Cooked.
 
Bob 10 Wed 22 Jul 2009 22:09
<Eric119> (SPOILER) I have a way to get all the pieces to the right, but nothing happens?? What's missing?
 
Fireworks Sun 19 Jul 2009 16:16
<wowei> yup was hard work, no fun almost ;)
 
boonS ver1.1.e Sat 18 Jul 2009 23:20
<thiago> various chances to win
 
the mystery of the dissipearing spots! Sat 18 Jul 2009 12:24
<CHAZ> (SPOILER) Cook: -_- NO!
 
boonS ver1.1.e Fri 17 Jul 2009 11:52
<landon> (SPOILER) Cook: I only used half of the level to solve it.
 
Hugbot Elevators & Stairs Thu 16 Jul 2009 21:05
<Bekah> Very nicely done. This has lots of neat tricks in it, but everything's pretty obvious. There's only one way to go, so there's not really any difficulty.
 
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