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| block cipher |
Mon 31 Aug 2009 19:41 |
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<pieguy> i'm mostly curious if the key you found was the same as the one in the original solution (someone gave it a rigidity of 9). was it your ideas from your april comment that ultimately led to the solution?
<radiant> If you really wanted to be funny, you could have added another row or two of remotes along the top and had a bot there to flip some bits of the text after step 1008, so as not to be constrained by designing to a single predetermined plaintext. Just enter in your key of choice, run the cipher to see how it turns out, then put in the requisite bit flips after the fact.
How about I take a poll on whether I disclose the key to finally put this level to rest, or keep it as a challenge for anyone who dares to follow...then just ignore the results and replace it with a roll of a 30-sided die. Sure I could just use a coin, but bigger numbers and more complexity are good, right?
<pieguy> holy cow! you actually solved it?!?! i'm impressed. how about a breakdown of cpu time/memory usage?
tom, would it be appropriate to move this level into "very funny" or something similar? i should have asked for this sooner. |
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| Pushing Eighteen |
Mon 31 Aug 2009 15:57 |
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<Tom 7> Wow, very nice technology!
<John Lewis> This is simply brilliant.
<gary> The timer ticks when a block is pushed. Nice. |
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| Test Level... |
Fri 28 Aug 2009 20:14 |
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<Kyran> (SPOILER) Cook: Easy... |
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| block cipher |
Tue 25 Aug 2009 05:47 |
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<radiant> Well, that takes care of that. |
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| Single File (mod2) |
Mon 24 Aug 2009 18:26 |
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<mm> True. I think great levels should not be ruined. But radiant might not have been aware of this! So I'd forgive him anyway!
(Sei nicht so frech, WW!)
<wowei> (SPOILER) cool run - not very cool to post it somewhere else.
I knmow a queen who probably will be not amused, but uchh - noblesse isnt something that can be learnt ;) |
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| Hug-corners |
Thu 20 Aug 2009 21:22 |
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<Narwhal90> (SPOILER) Cook: favfvfwsv
fsvfsvgfrwb |
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| Knight's Tour |
Thu 20 Aug 2009 20:53 |
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<Bekah> This was fun. Once I realized what the problem was (how to take a knight through every square of a chessboard, only visiting each square once, and ending where you started), I just pulled out my graph paper and pencil. When I had my solution, putting it into the game was easy. Thanks for the challenge. |
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| Single File (mod2) |
Mon 17 Aug 2009 04:54 |
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<gary> I got it, but radiant uploaded a solution from the first modification... |
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| Single File (mod) |
Mon 17 Aug 2009 04:27 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 48).
mize well! |
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| Single File (mod2) |
Mon 17 Aug 2009 04:24 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 38).
oh, right |
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| Assembly Line (v4) |
Mon 10 Aug 2009 08:50 |
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<radiant> (SPOILER) Added speedrun: 605 moves (old: 619).
Even if there won't be alphabetic tiles, just adding numeric tiles would allow me to be rid of the eyesore that is the start of this level. |
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| Spaced Invaders |
Mon 10 Aug 2009 01:36 |
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<gary> (SPOILER) Added solution "Second Solution":
It may be possible by doing this. |
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| X Core |
Sun 09 Aug 2009 12:25 |
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<mm> (SPOILER) Added speedrun: 441 moves (old: 578).
;-) |
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| ASC 39pcs. |
Sat 01 Aug 2009 16:34 |
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<N7DOT> Good job radiant. |
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| Assorted candy sorting 18pcs. |
Wed 29 Jul 2009 17:50 |
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<radiant> (SPOILER) Added speedrun: 218 moves (old: 457).
You mean I can't just leave licorice gumdrops scattered all over the floor? |
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| Dispatches |
Sat 25 Jul 2009 09:50 |
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<gary> Nice cook, mm.
<mm> (SPOILER) Cook: Didn't need all bombs! |
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| z. Deimos Anomaly |
Sat 25 Jul 2009 05:37 |
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<gary> Woah, I can't believe that noname really cooked this!!!
<noname> (SPOILER) Added speedrun: 157 moves (old: 369).
Cooked. |
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| Bob 10 |
Wed 22 Jul 2009 22:09 |
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<Eric119> (SPOILER) I have a way to get all the pieces to the right, but nothing happens?? What's missing? |
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