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mega level 2 BY MEGA'S Sun 06 Sep 2009 21:41
<devin> how do i change dots into something like a block?
 
Pushing Eighteen Sun 06 Sep 2009 17:31
<mm> An incredibly ingenious invention of a "count-down mechanism"! Great job, radiant! :-)
 
Bridge Out! (a tiy bit harder) Sun 06 Sep 2009 16:42
<radiant> Believe it or not, it's not the norm to expect 10 new levels every day around here.

You can try the levels I put up last week if you want something to do.
 
Puzzle for 3+ (Fixed) Sun 06 Sep 2009 14:36
<devin> (SPOILER) Cook: The Bots Didnt Need to do anything...
 
Connect 3 Sun 06 Sep 2009 14:08
<devin> These Are My Current Puzzle Project
 
Bridge Out! (a tiy bit harder) Sun 06 Sep 2009 14:04
<devin> (SPOILER) Spoiler: Middle Right Left
<devin> Y dosent any1 post levels?
 
Sphere Square? Sun 06 Sep 2009 10:07
<gary> (SPOILER) Added speedrun: 81 moves (old: 193).
1234
 
Clostrafobicy Sun 06 Sep 2009 01:30
<radiant> Oh, nice catch on that one!
<gary> Tom, please delete this level as this is a duplicate of "Destination Death".
<radiant> (SPOILER) Added speedrun: 15 moves (old: 19).
Why is it even possible to break a record on a teleport maze?
 
Secret Box Sat 05 Sep 2009 23:49
<radiant> At least the minors will feel somewhat less neglected now.
 
Connect 3 Sat 05 Sep 2009 21:41
<radiant> (SPOILER) Added speedrun: 191 moves (old: 233).
I _could_ build a Connect 2,044 just to make a point...if you really want it.

Other than that, don't count on it.
 
Connect 2 Sat 05 Sep 2009 21:04
<gary> (SPOILER) Added speedrun: 115 moves (old: 141).
q
 
Connect 1 Sat 05 Sep 2009 21:02
<gary> (SPOILER) Added speedrun: 74 moves (old: 76).
q
 
Wonder Wheel Sat 05 Sep 2009 21:02
<gary> (SPOILER) Added speedrun: 81 moves (old: 82).

q
 
Bridge Out! Sat 05 Sep 2009 21:01
<gary> (SPOILER) Added speedrun: 105 moves (old: 110).
q
 
Wonder Wheel Sat 05 Sep 2009 20:23
<radiant> (SPOILER) Added speedrun: 94 moves (old: 129).
Haven't I already done this before? ("Colorful Hearts", level 1980)
 
Tutorial 13: Traps Sat 05 Sep 2009 10:07
<isaiah> like this level.
 
Undoing The Doable Sat 05 Sep 2009 01:41
<John Lewis> Ack - you beat me to it!!
 
Rouge-Like-Like Thu 03 Sep 2009 01:14
<radiant> Might as well keep up the tradition of everyone who's figured this out leaving a comment of some sort.
 
block cipher Tue 01 Sep 2009 00:03
<radiant> Maybe if it were actually spoiling anything, instead of vaguely discussing the construction of the level.

If one of us were just going to state the key sequence, clearly that gets a spoiler. But other than that, is anyone really going to take these bits and pieces and get the second solve time down from 6 months? (If you are, good for you.)

Besides, even if the outcome of my non-poll is to reveal the sequence, it won't be by way of comment.
<John Lewis> Um, excuse me, gentlemen...but shouldn't these comments be marked as spoilers? :)
<pieguy> i believe solutions are automatically optimized before upload, so any back-and-forth running would have been taken out. plus, that still would have revealed the parity of the bits in the key. it's not much, but when you want a cryptosystem to be secure, any leak of information is bad.

your extra row idea would be great if you wanted to do a hash instead of a cipher. as far as i know decrypitng 0 isn't any easier than decrypting a random plaintext (but then again, i thought it would take a million years to solve this, so what do i know?)
<radiant> I checked the original solution and it was the same as what I found. Whether there are any other solutions or not, I stand by a 10-6-9 rating because to me "rigidity 10" means only one successful possibility at every move, and at the least it's possible to run backwards here before processing the cipher. Even if you didn't use the neat broken block mechanism, you could have run back and forth in place to delay the solution to 1142, and been nearly as effective at disguising the bit count. Probably even more effective at getting people to try a bunch of guesses before they gave up.
 
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