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Where's a Clone Machine When You Need One? Fri 09 Oct 2009 18:25
<LIL GANGSTA > (SPOILER) Gary it's not hard at all.Just try anything and you'll start to see the solution.

LGM 2010
 
Wire Sokoban Fri 09 Oct 2009 14:22
<radiant> (SPOILER) Added speedrun: 437 moves (old: 771).
Didn't use blue or green lights.
 
Where's a Clone Machine When You Need One? Wed 07 Oct 2009 22:28
<Tom 7> (SPOILER) Very nice, very illegal. :)
<John Lewis> I've been able to solve it - and I'm using the latest version of Escape on Mac OS X. (By the way, the player file recovery was successful - thanks, Tom!)
<gary> Tom, please move this level to quarrantine as this is impossible.
 
revenge of the malformed levels 3 Tue 06 Oct 2009 11:32
<mm> (SPOILER) Added speedrun: 29 moves (old: 41).
True, radiant, this is more fun! ;-)
 
revenge of the malformed levels 1 Mon 05 Oct 2009 20:11
<Tom 7> Oh, you scoundrel! :)

I did know this was possible but figured I was safe. You're right, the sanitizer should reject this level for violating the bots before bombs numbering rule. Thanks for pushing the envelope...
<radiant> (SPOILER) I can't guarantee that the level sanitizing function will keep this solvable in future versions of Escape, not least because I'm not Tom and thus don't control the source code.

In any case, this is just a proof of concept that'll end up deleted soon, and...do we really have to go all the way back to "Modern Art Gallery" to find a level that was uploaded in a form that couldn't be made from within the editor?
 
Rouge-Like-Like Fri 02 Oct 2009 13:57
<radiant> (SPOILER) Added speedrun: 445 moves (old: 453).
Anyone up for a game of Spy vs. Spy?
 
liberez le coeur Fri 02 Oct 2009 04:15
<gary> (SPOILER) Added speedrun: 802 moves (old: 812).
q
 
1852 Thu 01 Oct 2009 13:08
<radiant> (SPOILER) Added speedrun: 1711 moves (old: 1852).
I can't say this is the tightest level I've ever seen, but I do like how it seems that at first you can just skip all the puzzles...until you get to "that" room. Maybe it was just my expectations.
 
Quintuple File (v3) Wed 30 Sep 2009 07:28
<devin> i cant stay in quintiple file :(
<radiant> (SPOILER) Added speedrun: 54 moves (old: 56).
Always with the 2-move optimizations...
 
Box In Tue 29 Sep 2009 18:02
<devin> i mean mod Founded By A File
<devin> radiant can u mod it without the daleks? (Box In)
<radiant> (SPOILER) (note: speedrun of 358 moves completely sucked; not added)
 
Founded By A File Tue 29 Sep 2009 17:31
<radiant> (SPOILER) Added speedrun: 56 moves (old: 57).
dead dalek but obvious improvement
<radiant> (SPOILER) Added speedrun: 57 moves (old: 60).
With the dalek kept alive!
 
Dalek Bug / Anamation Bug Tue 29 Sep 2009 02:42
<gary> Hmmm... we have already have this type like Kacper. Don't you believe...
 
Sewering Slime Mon 28 Sep 2009 18:45
<radiant> (SPOILER) Added speedrun: 61 moves (old: 69).
There's an animation bug at move 33, which Tom might want to look into assuming he hasn't already found it for the next release.
 
Binkopel 2.6.5 Mon 28 Sep 2009 18:41
<radiant> I would hardly consider that an essential element of the level, let alone something that's worth remaking the level ten(!) times over to try and protect.

You can delete levels you made by pressing the Delete key on the level select menu.
<devin> there was something wrong u needed to take the dot finding to the stop sign last
<devin> this is the las update and how do you delete a level?
<radiant> (SPOILER) Added speedrun: 361 moves (old: 454).
So what's wrong with it this time, and how are you going to fix it in version 11?
 
Binkopel 2.6 Mon 28 Sep 2009 15:56
<devin> yes :)
 
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