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| Box In |
Tue 29 Sep 2009 18:01 |
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<devin> radiant can u mod it without the daleks? (Box In)
<radiant> (SPOILER) (note: speedrun of 358 moves completely sucked; not added) |
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| Founded By A File |
Tue 29 Sep 2009 17:31 |
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<radiant> (SPOILER) Added speedrun: 56 moves (old: 57).
dead dalek but obvious improvement
<radiant> (SPOILER) Added speedrun: 57 moves (old: 60).
With the dalek kept alive! |
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| Dalek Bug / Anamation Bug |
Tue 29 Sep 2009 02:42 |
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<gary> Hmmm... we have already have this type like Kacper. Don't you believe... |
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| Sewering Slime |
Mon 28 Sep 2009 18:45 |
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<radiant> (SPOILER) Added speedrun: 61 moves (old: 69).
There's an animation bug at move 33, which Tom might want to look into assuming he hasn't already found it for the next release. |
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| Binkopel 2.6.5 |
Mon 28 Sep 2009 18:41 |
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<radiant> I would hardly consider that an essential element of the level, let alone something that's worth remaking the level ten(!) times over to try and protect.
You can delete levels you made by pressing the Delete key on the level select menu.
<devin> there was something wrong u needed to take the dot finding to the stop sign last
<devin> this is the las update and how do you delete a level?
<radiant> (SPOILER) Added speedrun: 361 moves (old: 454).
So what's wrong with it this time, and how are you going to fix it in version 11? |
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| Binkopel 2.6 |
Mon 28 Sep 2009 15:56 |
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<devin> yes :)
<radiant> (SPOILER) Apparently devin thinks there's something wrong with the solutions we're taking, even though they don't skip any rooms, and his own solutions vary wildly from the 400s to the 600s.
Who knows.
<wowei> i'm too lazy to examine any further right now, why are there so many versions of this? fixing cooks? is here any improvement over the first version?
<radiant> (SPOILER) Added speedrun: 328 moves (old: 454).
Now this one feels rather substantially different. |
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| Binkopel 1.7 |
Mon 28 Sep 2009 04:38 |
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<gary> Hmm... I am still repeating the series? |
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| Single File (pre-Broken version) |
Mon 28 Sep 2009 00:54 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 48).
For some reason I never subscribed to quarantine until now. Obviously the solution is reused. |
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| Binkopel 2.3 |
Sun 27 Sep 2009 19:22 |
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<radiant> (SPOILER) Added speedrun: 355 moves (old: 612).
I don't know what it is you want to force the player to do in this level, but if it can't be enforced in this many attempts (and it certainly isn't destructive of large parts of the level, as with "Down the Line") then you might just consider accepting it as an alternate way of filling out the goal. |
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| Binkopel 2.0 |
Sun 27 Sep 2009 17:53 |
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<radiant> (SPOILER) Added speedrun: 381 moves (old: 650).
I need only refer you to 2x1 levels such as "Modern Art" to discredit that: such levels are perfectly rigid but not difficult at all.
Levels like Rouge-Like(-Like) have their own way of bringing up the difficulty, which you really have to experience to get a grasp on. |
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| Jambon Dili 2 |
Sun 27 Sep 2009 16:44 |
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<devin> (SPOILER) Cook: i didnt use the stuff at the bottom of the map |
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| Binkopel 1.8 |
Sun 27 Sep 2009 16:33 |
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<radiant> (SPOILER) Added speedrun: 362 moves (old: 487).
What, are you aiming for a rigidity 10 level where there's only one correct way to do it and anything else is cheating?
<devin> 1st room 3 updates 2nd room 1 update 3rd room 0 updates 4th room 0 updates 5th room 0 updates 6th room 2 updates |
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| Binkopel 1.7 |
Sun 27 Sep 2009 13:26 |
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<radiant> (SPOILER) Added speedrun: 390 moves (old: 411).
This one gives the impression that it's immensely cookable only to fall just a bit short. I'd say that's generally a good thing (as long as the cook is indeed impossible). |
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| Stay Out Of Single File |
Sun 27 Sep 2009 02:09 |
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<radiant> (SPOILER) Added speedrun: 116 moves (old: 216).
I like this solution. It's so different, yet so similar.
<devin> i just used Y and holy crap
<devin> the only thing different about this is the 3 and 7 bots are closer |
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