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| Stepping Floor v5.0 |
Tue 20 Oct 2009 17:52 |
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<devin> well can somebody give me a pre-level so i can edit it into something?
<John Lewis> Devin, I used to think the same thing as well, until I discovered that style is also about originality, fun, and cleverness as well.
Take pieguy's "revenge" levels, for instance - upon first glance, they don't look all that exciting, right? Yet they are some of the most cleverly constructed levels in this game. :)
<devin> im afraid that people get style messed up with how it looks
<devin> mhmm
<mm> Dear Devin
I really do like the way you're inquisitively working on new levels! But I need to let you know: normally, after uploading a new level, we'd wait for some FEEDBACK! Before uploading a new version of the level.
Hm. I don't know how to explain this to you... But my impression is: you're uploading NEW VERSIONS of your levels BEFORE getting any feedback.
I like your new levels! But I'd love you to let us give you some feedback before uploading new versions of your levels.
Got it?
I can't explain it any better, I'm sorry!
MM |
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| Stepping Floor v4.0 |
Sat 17 Oct 2009 10:00 |
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<gary> (SPOILER) Added speedrun: 38 moves (old: 44).
abcdefghijklmnopqrstuvwxyz |
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| Stepping Floor v3.5 |
Fri 16 Oct 2009 04:00 |
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<gary> (SPOILER) Added speedrun: 25 moves (old: 32).
qqq |
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| Stepping Floor v3 |
Fri 16 Oct 2009 03:59 |
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<gary> (SPOILER) Added speedrun: 29 moves (old: 34).
q |
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| In The Frack? |
Thu 15 Oct 2009 18:57 |
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<John Lewis> I don't know what a frack is, but I solved it. ;) |
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| Pushing Eighteen |
Wed 14 Oct 2009 22:15 |
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<devin> can somebody make me a starter level for me to edit and finish because im stumped out of ideas if you read this please give me a starter level.
<gary> This is solved with the input function. |
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| Burning Tree |
Tue 13 Oct 2009 13:23 |
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<SPAM> (SPOILER) Added speedrun: 33 moves (old: 43).
Probably cooked (and probably not optimized) |
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| Wire Sokoban |
Sun 11 Oct 2009 15:52 |
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<mm> Superbe speedrun, radiant! :-) |
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| Where's a Clone Machine When You Need One? |
Sat 10 Oct 2009 19:23 |
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<mm> (SPOILER) It's pretty confusing to discover these strange behaviors that in fact don't fallow the logic of the game itself... Did I get this right: it's impossible to create such levels by using our normal editor?
<devin> how do you make all of those malformings including this one?
<radiant> (SPOILER) The joke is pretty well lost if you're not familiar with Chip's Challenge, but the arrangement around the visible panel is meant to create the (untrue) impression that the panel actually controls a clone machine which would clone the top block into the second hole, only to ruin the illusion when the player actually goes to try it.
It's also a reference to a buffer overflow exploit in that game where you can trigger effects outside the grid, and in doing so write to their memory locations which actually control game state information, and even read the memory locations into the grid as tiles. That can lead to levels far, far more nefarious than this or anything in the Malformed Levels series.
<devin> (SPOILER) found em' but whyd u call it a clone machine its not clonin anything and is the dot thats boxede in a confusion to the player?
<radiant> (SPOILER) The jig's been up on this one long enough, and I can't see it staying in the main collection much longer, so I might as well put it out there.
This level contains invisible panels. Furthermore, the nature of invisible panels is such that you can't uncover them with your feet alone.
<devin> help S.O.S
<devin> this is surely impossible for me unless there is a malforming other than that im always stuck |
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| revenge of the malformed levels 5 |
Sat 10 Oct 2009 11:55 |
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<devin> how do u spawn boxes on dots? |
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| revenge of the malformed levels 4 |
Sat 10 Oct 2009 11:52 |
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<devin> how do u make the blue balls go on the dots and the dots change the path to the exit while changing the dots to green without flipping the ball....(so thats two changes) |
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| revenge of the malformed levels 3 |
Fri 09 Oct 2009 23:55 |
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<John Lewis> radiant is a wizard. :)
<devin> howd u spawn bots onto bots? |
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| Where's a Clone Machine When You Need One? |
Fri 09 Oct 2009 19:02 |
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<radiant> I wouldn't so much call this "easy" or "hard" as say that it defies all sense of a difficulty rating. The first four ratings are 10, 4, 1, and 7, and I can see the merit in every one of them. |
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