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1-4 Oscillation? Sat 28 Nov 2009 15:46
<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Let's get a speed record that doesn't solve the original, huh?
 
Devin's Security Closet Sat 28 Nov 2009 12:53
<LIL GANGSTA > (SPOILER) Added speedrun: 83 moves (old: 104).
LIL GANGSTA MAN of MMX
 
NIM Wed 25 Nov 2009 21:37
<wowei> a damned fine implementation of Nim. Whenever you leave the right path, the bot's winning strategy is perfect.
 
Towers of Hanoi v2 Wed 25 Nov 2009 02:11
<gary> (SPOILER) Added speedrun: 441 moves (old: 611).
sdfjklsdfjklsdfjklsdfjklsdfjklsdfjklsdfjkl
 
Newark Liberty Airport (EWR) Tue 24 Nov 2009 19:51
<Tom 7> Thanks. :)
 
Hole of Memories Tue 24 Nov 2009 19:50
<Tom 7> Whoa, worlds collide!
<radiant> (SPOILER) Added speedrun: 484 moves (old: 486).
Silly Vargomax! I was hoping to wait for a more opportune time!

Anyway, before you ask, no this isn't a malformed level, goofy introduction aside. It's exactly what it appears to be.
<John Lewis> Briliant, radiant - this just made my night. :)
 
tapemaker Mon 23 Nov 2009 00:42
<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
You actually mislabeled the red and black remotes, but it's a start. Personally I would have put arrow tiles in front of each of the strings of blocks to indicate which direction to press to move that string.
 
tapemaker Sun 22 Nov 2009 21:18
<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
Levels like this make more sense if there's a labeling mechanism of some sort.
 
Newark Liberty Airport (EWR) Sun 22 Nov 2009 18:19
<radiant> What a level to mark 1469 clear in triage.

Once you figure it out, it's nothing short of the game's quintessential storytelling level.
 
Stay off the Radar Sun 22 Nov 2009 17:50
<N7DOT> (SPOILER) Added speedrun: 67 moves (old: 70).
Yah, Your Radar has been cooked, hugbots.
 
Stay on the Radar Sun 22 Nov 2009 17:18
<N7DOT> (SPOILER) Added speedrun: 76 moves (old: 80).
Speed Record #2! I'm quite pleased with myself.
 
Faper Fairplane Sun 22 Nov 2009 09:31
<devin> John L. Is right.
<devin> its supposed to be by devin (half from daedelus)
<gary> I don't think that daedelus really made this?
<radiant> (SPOILER) My first solve came by without using the two panels on the left. For all I know, that may be a cook in his mind.

I'd make another version that changes those to floor but I've done enough modding of devin's hapless levels recently.
<John Lewis> It almost looks like this could have been built off of "Antontonebarr NE-0," which explains the designer miscredit here...
 
Anthropocentrism Thu 19 Nov 2009 22:47
<radiant> (SPOILER) Added speedrun: 60 moves (old: 61).
Or I can do it this way.
 
Quintuple File (v3) Wed 11 Nov 2009 21:25
<noname> (SPOILER) Added speedrun: 41 moves (old: 54).
Found by computer. Turns out my program had some bugs. After I removed the bugs and improved the strategy, the program found this solution in less than a minute.
 
Raining Puzzles Wed 11 Nov 2009 13:34
<radiant> (SPOILER) Added speedrun: 207 moves (old: 208).
hooray for teleports...again
 
Heads Up 7 Up (fixed) Wed 11 Nov 2009 09:40
<gary> (SPOILER) Added speedrun: 314 moves (old: 333).

lksdjfklsdjfklsdjfklsdjfklsdjfklsdjfklsd
 
Cross Spiral Wed 11 Nov 2009 07:54
<wowei> very nice puzzle, Gary. Good levels are rare these days.
 
Heads Up 7 Up Wed 11 Nov 2009 00:46
<radiant> (SPOILER) Added speedrun: 84 moves (old: 149).
It's more than just ridiculous
It's SICK RIDICULOUS
<radiant> (SPOILER) Added speedrun: 149 moves (old: 333).
I accidentally a new record
 
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