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| 1-4 Oscillation? |
Sat 28 Nov 2009 15:46 |
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<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Let's get a speed record that doesn't solve the original, huh? |
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| Devin's Security Closet |
Sat 28 Nov 2009 12:53 |
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<LIL GANGSTA > (SPOILER) Added speedrun: 83 moves (old: 104).
LIL GANGSTA MAN of MMX |
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| NIM |
Wed 25 Nov 2009 21:37 |
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<wowei> a damned fine implementation of Nim. Whenever you leave the right path, the bot's winning strategy is perfect. |
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| Towers of Hanoi v2 |
Wed 25 Nov 2009 02:11 |
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<gary> (SPOILER) Added speedrun: 441 moves (old: 611).
sdfjklsdfjklsdfjklsdfjklsdfjklsdfjklsdfjkl |
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| Newark Liberty Airport (EWR) |
Tue 24 Nov 2009 19:51 |
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<Tom 7> Thanks. :) |
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| Hole of Memories |
Tue 24 Nov 2009 19:50 |
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<Tom 7> Whoa, worlds collide!
<radiant> (SPOILER) Added speedrun: 484 moves (old: 486).
Silly Vargomax! I was hoping to wait for a more opportune time!
Anyway, before you ask, no this isn't a malformed level, goofy introduction aside. It's exactly what it appears to be.
<John Lewis> Briliant, radiant - this just made my night. :) |
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| tapemaker |
Mon 23 Nov 2009 00:42 |
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<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
You actually mislabeled the red and black remotes, but it's a start. Personally I would have put arrow tiles in front of each of the strings of blocks to indicate which direction to press to move that string. |
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| tapemaker |
Sun 22 Nov 2009 21:18 |
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<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
Levels like this make more sense if there's a labeling mechanism of some sort. |
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| Newark Liberty Airport (EWR) |
Sun 22 Nov 2009 18:19 |
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<radiant> What a level to mark 1469 clear in triage.
Once you figure it out, it's nothing short of the game's quintessential storytelling level. |
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| Stay off the Radar |
Sun 22 Nov 2009 17:50 |
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<N7DOT> (SPOILER) Added speedrun: 67 moves (old: 70).
Yah, Your Radar has been cooked, hugbots. |
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| Stay on the Radar |
Sun 22 Nov 2009 17:18 |
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<N7DOT> (SPOILER) Added speedrun: 76 moves (old: 80).
Speed Record #2! I'm quite pleased with myself. |
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| Faper Fairplane |
Sun 22 Nov 2009 09:31 |
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<devin> John L. Is right.
<devin> its supposed to be by devin (half from daedelus)
<gary> I don't think that daedelus really made this?
<radiant> (SPOILER) My first solve came by without using the two panels on the left. For all I know, that may be a cook in his mind.
I'd make another version that changes those to floor but I've done enough modding of devin's hapless levels recently.
<John Lewis> It almost looks like this could have been built off of "Antontonebarr NE-0," which explains the designer miscredit here... |
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| Anthropocentrism |
Thu 19 Nov 2009 22:47 |
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<radiant> (SPOILER) Added speedrun: 60 moves (old: 61).
Or I can do it this way. |
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| Quintuple File (v3) |
Wed 11 Nov 2009 21:25 |
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<noname> (SPOILER) Added speedrun: 41 moves (old: 54).
Found by computer. Turns out my program had some bugs. After I removed the bugs and improved the strategy, the program found this solution in less than a minute. |
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| Raining Puzzles |
Wed 11 Nov 2009 13:34 |
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<radiant> (SPOILER) Added speedrun: 207 moves (old: 208).
hooray for teleports...again |
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| Heads Up 7 Up (fixed) |
Wed 11 Nov 2009 09:40 |
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<gary> (SPOILER) Added speedrun: 314 moves (old: 333).
lksdjfklsdjfklsdjfklsdjfklsdjfklsdjfklsd |
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| Cross Spiral |
Wed 11 Nov 2009 07:54 |
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<wowei> very nice puzzle, Gary. Good levels are rare these days.
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| Heads Up 7 Up |
Wed 11 Nov 2009 00:46 |
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<radiant> (SPOILER) Added speedrun: 84 moves (old: 149).
It's more than just ridiculous
It's SICK RIDICULOUS
<radiant> (SPOILER) Added speedrun: 149 moves (old: 333).
I accidentally a new record |
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