|
|
 |
 |
| Going Back Home |
Sat 19 Dec 2009 08:34 |
 |
<gary> (SPOILER) Added speedrun: 228 moves (old: 843).
fjsdklfjlkdsj ewjfernfiehfnhcwhnfdemjfsdxemfnhisuiwmhidgxbewhsr |
|
| |
| Spiral of Blocks |
Sat 19 Dec 2009 08:22 |
 |
<gary> (SPOILER) Added speedrun: 180 moves (old: 182).
sdjkfjskdfjdskljsdklfjklsdjfklsdjklfjsdkljdskljklsdfjklsdjfklsdjfklsdjfklsdjfkljsd |
|
| |
| Lasers Blockades |
Sat 19 Dec 2009 08:18 |
 |
<gary> (SPOILER) Added speedrun: 348 moves (old: 378).
fsjdklfjsdklflsdjflsdjfljdslfjsdklfjdskljflsdjfklsdjklfjsdklf |
|
| |
| Go to the Door (Mod 1) |
Sat 19 Dec 2009 07:12 |
 |
<radiant> (SPOILER) Added speedrun: 383 moves (old: 461).
...and this level combined
(By the way, these recent fixes bring your level count on the day to 34, which ties nushae and his Sokoban spree) |
|
| |
| Go to the Door 2 (Mod 1) |
Sat 19 Dec 2009 07:11 |
 |
<radiant> (SPOILER) Added speedrun: 222 moves (old: 261).
wow, that Ctrl+0 took longer to process than it would have taken to just input the solution again for this level... |
|
| |
| IQ Test 2 |
Sat 19 Dec 2009 06:09 |
 |
<radiant> (SPOILER) Added speedrun: 237 moves (old: 249).
Is someone trying to overtake nushae (or maybe devin has it now) for the largest expansion of the levelset in a single day? |
|
| |
| IQ Test 1 |
Sat 19 Dec 2009 06:07 |
 |
<radiant> (SPOILER) Added speedrun: 370 moves (old: 685).
that's not how hearts work |
|
| |
| Go to the Door |
Sat 19 Dec 2009 04:47 |
 |
<radiant> (SPOILER) Added speedrun: 314 moves (old: 461).
This reminds me of a certain pieguy level, but not in a good way. Again, why is there that heart? |
|
| |
| Blocks Confusing the Way |
Sat 19 Dec 2009 04:09 |
 |
<radiant> (SPOILER) Added speedrun: 65 moves (old: 91).
why is there a heart |
|
| |
| Holiday E-Decoration |
Fri 18 Dec 2009 22:37 |
 |
<N7DOT> Oh, and please don't leave insulting comments. It's The holidays! And if you do leave insulting comments, You are destroying your well-being! |
|
| |
| Lost In Transport |
Fri 18 Dec 2009 22:17 |
 |
<N7DOT> The contest will end on January 15th!
<N7DOT> it's fine now.
<N7DOT> Why is the picture not loading on the site? i refreshed it, but it won't show up! |
|
| |
| Memory Hole |
Wed 16 Dec 2009 23:14 |
 |
<N7DOT> Yes! First 7 difficulty that I have Beat! |
|
| |
| Invisible Maze |
Tue 15 Dec 2009 21:05 |
 |
<N7DOT> (SPOILER) Oops! I truncated my Message! Oh well. My first 6 difficulty level. I really think this is more of a 5.5 in difficulty, and this can be made quite a bit easier with D & Y. Still a Good level.
<N7DOT> (SPOILER) My First |
|
| |
| Code On The Other Side |
Mon 14 Dec 2009 22:04 |
 |
<gary> (SPOILER) Added speedrun: 148 moves (old: 150).
sjdlfjdsklfjlkdsjlfsdjlkfjsdklfjklsdf |
|
| |
| Seven plus Eight plus Nine |
Mon 14 Dec 2009 20:17 |
 |
<N7DOT> Oops. That should be 7+8+9=24.
<SPAM> 7+8+9=23??? |
|
| |
| Code On The Other Side |
Mon 07 Dec 2009 15:19 |
 |
<radiant> (SPOILER) Added speedrun: 150 moves (old: 160).
silly me, I was playing this level as though you could only enter on the left side! |
|
| |
| Memoryless Hole (final!) |
Sat 05 Dec 2009 12:16 |
 |
<radiant> The best advice out there would be to try solving some, so you can get a feel for just how stylish the level really is.
This level in particular was extremely easy to come up with; the hard part was going through all the potential solutions until I found one that worked so that I could actually upload it.
<devin> Can somebodygiveme tips to make hard levels and stylish levels?
<noname> (SPOILER) Added solution "Another Way":
I got a bit tired of this series, so I decide to upload this instead of making another mod. |
|
| |
| Memory Hole (final!) |
Mon 30 Nov 2009 21:29 |
 |
<radiant> (SPOILER) Cook: Unlike Brian, I don't go down to defeat so easily.
It's been a long time coming, but it was worth it. |
|
| |
| One Oscillation? |
Sat 28 Nov 2009 15:46 |
 |
<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Same here. |
|
| |
|
|
 |
 |