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Invisible Maze Tue 15 Dec 2009 21:05
<N7DOT> (SPOILER) Oops! I truncated my Message! Oh well. My first 6 difficulty level. I really think this is more of a 5.5 in difficulty, and this can be made quite a bit easier with D & Y. Still a Good level.
<N7DOT> (SPOILER) My First
 
Code On The Other Side Mon 14 Dec 2009 22:04
<gary> (SPOILER) Added speedrun: 148 moves (old: 150).

sjdlfjdsklfjlkdsjlfsdjlkfjsdklfjklsdf
 
Seven plus Eight plus Nine Mon 14 Dec 2009 20:17
<N7DOT> Oops. That should be 7+8+9=24.
<SPAM> 7+8+9=23???
 
Code On The Other Side Mon 07 Dec 2009 15:19
<radiant> (SPOILER) Added speedrun: 150 moves (old: 160).
silly me, I was playing this level as though you could only enter on the left side!
 
Memoryless Hole (final!) Sat 05 Dec 2009 12:16
<radiant> The best advice out there would be to try solving some, so you can get a feel for just how stylish the level really is.

This level in particular was extremely easy to come up with; the hard part was going through all the potential solutions until I found one that worked so that I could actually upload it.
<devin> Can somebodygiveme tips to make hard levels and stylish levels?
<noname> (SPOILER) Added solution "Another Way":
I got a bit tired of this series, so I decide to upload this instead of making another mod.
 
Memory Hole (final!) Mon 30 Nov 2009 21:29
<radiant> (SPOILER) Cook: Unlike Brian, I don't go down to defeat so easily.

It's been a long time coming, but it was worth it.
 
One Oscillation? Sat 28 Nov 2009 15:46
<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Same here.
 
1-4 Oscillation? Sat 28 Nov 2009 15:46
<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Let's get a speed record that doesn't solve the original, huh?
 
Devin's Security Closet Sat 28 Nov 2009 12:53
<LIL GANGSTA > (SPOILER) Added speedrun: 83 moves (old: 104).
LIL GANGSTA MAN of MMX
 
NIM Wed 25 Nov 2009 21:37
<wowei> a damned fine implementation of Nim. Whenever you leave the right path, the bot's winning strategy is perfect.
 
Towers of Hanoi v2 Wed 25 Nov 2009 02:11
<gary> (SPOILER) Added speedrun: 441 moves (old: 611).
sdfjklsdfjklsdfjklsdfjklsdfjklsdfjklsdfjkl
 
Newark Liberty Airport (EWR) Tue 24 Nov 2009 19:51
<Tom 7> Thanks. :)
 
Hole of Memories Tue 24 Nov 2009 19:50
<Tom 7> Whoa, worlds collide!
<radiant> (SPOILER) Added speedrun: 484 moves (old: 486).
Silly Vargomax! I was hoping to wait for a more opportune time!

Anyway, before you ask, no this isn't a malformed level, goofy introduction aside. It's exactly what it appears to be.
<John Lewis> Briliant, radiant - this just made my night. :)
 
tapemaker Mon 23 Nov 2009 00:42
<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
You actually mislabeled the red and black remotes, but it's a start. Personally I would have put arrow tiles in front of each of the strings of blocks to indicate which direction to press to move that string.
 
tapemaker Sun 22 Nov 2009 21:18
<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
Levels like this make more sense if there's a labeling mechanism of some sort.
 
Newark Liberty Airport (EWR) Sun 22 Nov 2009 18:19
<radiant> What a level to mark 1469 clear in triage.

Once you figure it out, it's nothing short of the game's quintessential storytelling level.
 
Stay off the Radar Sun 22 Nov 2009 17:50
<N7DOT> (SPOILER) Added speedrun: 67 moves (old: 70).
Yah, Your Radar has been cooked, hugbots.
 
Stay on the Radar Sun 22 Nov 2009 17:18
<N7DOT> (SPOILER) Added speedrun: 76 moves (old: 80).
Speed Record #2! I'm quite pleased with myself.
 
Faper Fairplane Sun 22 Nov 2009 09:31
<devin> John L. Is right.
 
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