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| Invisible Maze |
Tue 15 Dec 2009 21:05 |
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<N7DOT> (SPOILER) Oops! I truncated my Message! Oh well. My first 6 difficulty level. I really think this is more of a 5.5 in difficulty, and this can be made quite a bit easier with D & Y. Still a Good level.
<N7DOT> (SPOILER) My First |
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| Code On The Other Side |
Mon 14 Dec 2009 22:04 |
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<gary> (SPOILER) Added speedrun: 148 moves (old: 150).
sjdlfjdsklfjlkdsjlfsdjlkfjsdklfjklsdf |
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| Seven plus Eight plus Nine |
Mon 14 Dec 2009 20:17 |
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<N7DOT> Oops. That should be 7+8+9=24.
<SPAM> 7+8+9=23??? |
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| Code On The Other Side |
Mon 07 Dec 2009 15:19 |
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<radiant> (SPOILER) Added speedrun: 150 moves (old: 160).
silly me, I was playing this level as though you could only enter on the left side! |
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| Memoryless Hole (final!) |
Sat 05 Dec 2009 12:16 |
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<radiant> The best advice out there would be to try solving some, so you can get a feel for just how stylish the level really is.
This level in particular was extremely easy to come up with; the hard part was going through all the potential solutions until I found one that worked so that I could actually upload it.
<devin> Can somebodygiveme tips to make hard levels and stylish levels?
<noname> (SPOILER) Added solution "Another Way":
I got a bit tired of this series, so I decide to upload this instead of making another mod. |
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| Memory Hole (final!) |
Mon 30 Nov 2009 21:29 |
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<radiant> (SPOILER) Cook: Unlike Brian, I don't go down to defeat so easily.
It's been a long time coming, but it was worth it. |
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| One Oscillation? |
Sat 28 Nov 2009 15:46 |
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<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Same here. |
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| 1-4 Oscillation? |
Sat 28 Nov 2009 15:46 |
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<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Let's get a speed record that doesn't solve the original, huh? |
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| Devin's Security Closet |
Sat 28 Nov 2009 12:53 |
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<LIL GANGSTA > (SPOILER) Added speedrun: 83 moves (old: 104).
LIL GANGSTA MAN of MMX |
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| NIM |
Wed 25 Nov 2009 21:37 |
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<wowei> a damned fine implementation of Nim. Whenever you leave the right path, the bot's winning strategy is perfect. |
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| Towers of Hanoi v2 |
Wed 25 Nov 2009 02:11 |
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<gary> (SPOILER) Added speedrun: 441 moves (old: 611).
sdfjklsdfjklsdfjklsdfjklsdfjklsdfjklsdfjkl |
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| Newark Liberty Airport (EWR) |
Tue 24 Nov 2009 19:51 |
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<Tom 7> Thanks. :) |
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| Hole of Memories |
Tue 24 Nov 2009 19:50 |
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<Tom 7> Whoa, worlds collide!
<radiant> (SPOILER) Added speedrun: 484 moves (old: 486).
Silly Vargomax! I was hoping to wait for a more opportune time!
Anyway, before you ask, no this isn't a malformed level, goofy introduction aside. It's exactly what it appears to be.
<John Lewis> Briliant, radiant - this just made my night. :) |
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| tapemaker |
Mon 23 Nov 2009 00:42 |
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<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
You actually mislabeled the red and black remotes, but it's a start. Personally I would have put arrow tiles in front of each of the strings of blocks to indicate which direction to press to move that string. |
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| tapemaker |
Sun 22 Nov 2009 21:18 |
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<radiant> (SPOILER) Added speedrun: 13 moves (old: 14).
Levels like this make more sense if there's a labeling mechanism of some sort. |
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| Newark Liberty Airport (EWR) |
Sun 22 Nov 2009 18:19 |
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<radiant> What a level to mark 1469 clear in triage.
Once you figure it out, it's nothing short of the game's quintessential storytelling level. |
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| Stay off the Radar |
Sun 22 Nov 2009 17:50 |
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<N7DOT> (SPOILER) Added speedrun: 67 moves (old: 70).
Yah, Your Radar has been cooked, hugbots. |
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| Stay on the Radar |
Sun 22 Nov 2009 17:18 |
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<N7DOT> (SPOILER) Added speedrun: 76 moves (old: 80).
Speed Record #2! I'm quite pleased with myself. |
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| Faper Fairplane |
Sun 22 Nov 2009 09:31 |
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<devin> John L. Is right. |
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