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Electric Project Sat 02 Jan 2010 11:46
<Carlin> It does be. When I created this level, I forgot about this detail.
<radiant> Cook: Looking at the original solution, I can see it doesn't take into account the fact that transponders can see over black squares.
 
Hearts in the Blocks Wed 30 Dec 2009 12:33
<radiant> (SPOILER) Added speedrun: 189 moves (old: 239).
okay, so now that I'm not clearing all lanes
<radiant> (SPOILER) (note: speedrun of 347 moves didn't break record; not added)
Why does that remote at the top hit a floor space instead of the laser two tiles above it?

For that matter, why are there even remotes that reveal lasers? It's not good design in this type of level, especially when the lasers can be ignored even when they are revealed.
 
Defense Circles Tue 29 Dec 2009 18:18
<Carlin> Ok, Radiant. Thank you. Your opinion is useful and welcome.
<radiant> This type of design has potential if there are some minor tweaks between rooms (see "Figure 3.1" or "Again and again" for levels that manage to pull this off), but if it's just the same puzzle repeated then there's no point. And no, rotation doesn't change the level at all unless there are hugbots or daleks involved.
 
Big Bang Mon 28 Dec 2009 07:35
<radiant> (SPOILER) Added speedrun: 453 moves (old: 652).
probably bad
 
Squeezed Sokobon 2 Sun 27 Dec 2009 10:51
<sylvano> (SPOILER) Cook: did not need to fill all dots to get to the last one
 
my 4 wolds Sat 26 Dec 2009 20:06
<radiant> I'm not sure you know what you're getting into, but Escape falls under a concept of difficulty called "NP-hard," and it basically means that an automatic level solver isn't going to be feasible.

Besides, being unable to save other people's levels defeats the whle point.
<devin> Ctrl+M but without solving the level andas i said

----------

But that will include making levels by people not saveable


Also it will find solutions Computer-Activated
<Delvin> You mean something like Ctrl+M which displays the list of solutions for the selected level? All levels have a solution (with a few exceptions in the quarantine), since solving a level is a requirement for uploading it.
<devin> For Tom 8 - This is just a suggestion : i think there should be a Solution Find icon for levels that are made by yourself so i can find if there really is asolution. But that will have to include making levels by other people not saveable.
 
Claustrophobia/Panel Abuse Sat 26 Dec 2009 13:59
<isaiah> (SPOILER) HA!!!!I BEAT IT HA HA HA HA HA!!!!!!!!
 
Pretty Woman Sat 26 Dec 2009 11:00
<radiant> (SPOILER) Added speedrun: 224 moves (old: 236).
(Or not, if everyone else thinks enough style points of it.)
<radiant> (SPOILER) Added speedrun: 236 moves (old: 819).
It'll probably end up in the minors anyway.
 
Red's in the Lead Fri 25 Dec 2009 22:50
<radiant> (SPOILER) Added speedrun: 221 moves (old: 271).
This is one of those levels that would have been so much easier to implement if not for that recent decree on what counts as "sane" panel behavior.
 
Pretty Woman Fri 25 Dec 2009 22:48
<Carlin> When I created this level, I was just imagining something funny. In any way, I apologize to you, Gary.
<gary> Tom, do you really find it obscene? Well, I don't like this picture. Please delete it.
 
Black Hole Fri 25 Dec 2009 17:10
<radiant> (SPOILER) Added speedrun: 245 moves (old: 303).
dumb level is duuuuumb
 
Game-winning Goal Fri 25 Dec 2009 10:41
<Tom 7> I wish it were easy to do, but the rating system is built around uniquely identifying a level by its MD5, which changes even if it's just fixing invisible flag bugs. I kind of regret that design (notice Black & White is rated higher than Black & White v2!), but I think it can be corrected by making a system where different versions of the "same level" can be linked, which I've been thinking of doing for a while.
 
What the?? Thu 24 Dec 2009 23:37
<Tom 7> I was surprised that the new checks for radiant's malformed levels also flagged some other old levels. The errors in these levels are basically harmless (you could possibly trigger some odd behavior, though) but they won't load in the new release so they gotta go to quarantine. I uploaded functionally-similar replacements. I expect by 2009 standards that 2/3 will end up in minor leagues, anyway...
 
Game-winning Goal Thu 24 Dec 2009 23:34
<radiant> (SPOILER) Added speedrun: 85 moves (old: 178).
Any chance that in cases like this we could have the old ratings for the level copied over?
 
revenge of the malformed levels 3 Thu 24 Dec 2009 23:34
<Tom 7> As much as I enjoy these levels, they won't load in the new release, and so they're headed to quarantine (and the regression suite).
 
POOL Wed 23 Dec 2009 12:05
<wowei> (SPOILER) Added speedrun: 432 moves (old: 506).
JS, you did some really nice levels lately but this one as much as "abc" isn't a puzzle at all. having to guess what comes next is not solving a puzzle.

i hope you don't wanna start a ruuner-up for worst riddle now.
<radiant> (SPOILER) Added speedrun: 506 moves (old: 638).
I don't know what this is, but it certainly isn't pool.
 
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