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Revolver Tue 26 Jan 2010 11:04
<radiant> (SPOILER) Added speedrun: 494 moves (old: 586).
Despite how close they were, 586 actually appears to be a cook (it hit the target with a steel block). Looks like guns really are more powerful after all.
 
Piano Staff Tue 26 Jan 2010 01:13
<Carlin> Really! Thanks for you to notify me. ;o)
<SPAM> Haven't really tried the level yet, but I think it's kind of strange that the bass clef is the wrong way round ;)
 
Rocket 123 Sat 23 Jan 2010 19:17
<wowei> here i really need a hotkey for switching animations.
 
bottrap mirror Fri 22 Jan 2010 08:04
<Sulnudu> (SPOILER) Cook: Seems to simple to be the expected solution...
 
Dangerous Spiral Fri 22 Jan 2010 07:37
<Carlin> Welcome. I am happy for you to have liked.
<Gil Anthony> Thats a nice one...lots of mini puzzles thx for the lil brain workout.

Gil ANTHONY 2000ten
 
my first. Thu 21 Jan 2010 21:37
<Gil Anthony> (SPOILER) Cook: only one legal move
 
Naval Battle (mod1) Wed 20 Jan 2010 15:21
<Sulnudu> (SPOILER) Cook: Still no use of the sub, just picked up a bomb from the far side after cleaning up a little
 
Naval Battle Wed 20 Jan 2010 15:13
<Sulnudu> (SPOILER) Cook: I suppose there a reason for the sub and all that extra stuff, but I simply blew my way to victory

<devin> (SPOILER) Cook: I blew upthe Doorson the left andmade a path for a bomb
 
Still Crossing (mod) (fixed) Sun 17 Jan 2010 17:55
<radiant> (SPOILER) Added speedrun: 13 moves (old: 32).
Better yet...
 
Still Crossing (mod) Sun 17 Jan 2010 17:38
<radiant> (SPOILER) Added speedrun: 14 moves (old: 32).
lulz
 
Security Vs. Theif Sun 17 Jan 2010 15:09
<LeafGuard> (SPOILER) Nice Super Run. Not a cook.
 
Still Crossing Sun 17 Jan 2010 14:50
<radiant> (SPOILER) Added speedrun: 14 moves (old: 28).
I don't think this is much of a puzzle...
 
Rubish Tin Sun 17 Jan 2010 12:27
<radiant> (SPOILER) Added speedrun: 437 moves (old: 490).
Why do I keep solving levels in 437 moves?
 
Bots Shoting Sun 17 Jan 2010 06:41
<Sulnudu> (SPOILER) Added speedrun: 104 moves (old: 111).
Certainly not the optimal solution...
 
Security Troop Tue 12 Jan 2010 23:56
<wowei> (SPOILER) the rotating assembly-lines look lovely. imho the intended solution is 2 style points worse than the cook. pushing things around endlessly neither improves difficulty nor does it make things more interesting, the opposite is true.
 
Electrons Tue 12 Jan 2010 21:45
<radiant> (SPOILER) Added speedrun: 2028 moves (old: 2192).
Yet another level on which to reconsider the statement "If it's so annoying that it breaks difficulty 3 on that reason alone, it won't get sent to the minors."
 
Security Troop Tue 12 Jan 2010 21:08
<radiant> (SPOILER) Added speedrun: 327 moves (old: 1131).
2 bots
 
Fry in the Pan Mon 11 Jan 2010 09:36
<wowei> 
a fine candidate for worst level ever. maybe this one is the most ridiculous so far. randomness and tries of hiding information dont substitute a clear and nice concept. I solved this in 2970 moves, and I definately dont want to play it again.
 
Complex - 1 Mon 11 Jan 2010 09:33
<wowei> glad, that i'm not the only one who is missing the fun in such levels. Not a single riddle to solve here and definately not amusing. Carlin JS, some of your first levels looked very promising but then you decided to produce rubbish only.
 
electric lessons/hazards #1 Mon 11 Jan 2010 03:53
<mewada> (SPOILER) Cook: mewada
 
Complex - 1 Sun 10 Jan 2010 20:10
<mm> Argh... :-( And again: thousends of moves... What for? => For no reason at all! Wow!

 
save the bunker!!! Sun 10 Jan 2010 19:03
<LIL GANGSTA > (SPOILER) Added speedrun: 33 moves (old: 36).
oh my...i got a speed record! LOL
 
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