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Complex - 1 Tue 16 Mar 2010 11:30
<Carlin> Wolwei, at first me thought that you seemed to have the potential to be a wise person, but I felt in your comment a certain disrespect, intolerance, arrogance, precipitation and ingratitude. Characteristics of who decided to follow the way of fools.
I hope you begin behaving as wise person.

God blessing you, and that you are happy.
 
tower of hanoi V2 Thu 11 Mar 2010 15:58
<Sulnudu> (SPOILER) Cook: Still possible to move directly from the bottom row to the top row, although you now have to shuffle a few stones in the corridors. No Towers of Hanoi operations needed at all, though.
 
Bob 15 Wed 10 Mar 2010 23:23
<radiant> This is the first time I've found the "I" key to be useful in game.
<John Lewis> (SPOILER) Added speedrun: 2418 moves (old: 2880).
It's great to be back!
 
Intoleration-To Tue 02 Mar 2010 03:49
<radiant> (SPOILER) Added speedrun: 395 moves (old: 533).
probably improvable
 
Archipelago Sun 28 Feb 2010 05:38
<radiant> (SPOILER) Added speedrun: 569 moves (old: 777).
Wasn't expecting to cut so much off with a first solve, but fine.
 
happy new year! Sat 27 Feb 2010 17:04
<princesa> (SPOILER) Cook: very easy not please
 
Assembly Square Sat 27 Feb 2010 00:57
<noname> (SPOILER) Added speedrun: 203 moves (old: 222).
Found by computer. Took only a few seconds of runtime. Probably not optimal, as my program terminates once it finds a solution.
<radiant> (SPOILER) Added speedrun: 222 moves (old: 241).
A bit different placement this time. I haven't compiled an exhaustive list, but variations of the original placement account for at least 216 possible solutions, which brings the solution density up on the order of 2^-60. Still not attractive brute-force odds, but it's progress.
 
Towers of hanoi 8 blocks sideways Sat 20 Feb 2010 05:37
<Sulnudu> (SPOILER) Cook: Considering the name, I assume it's supposed to be solved as Towers of Hanoi. However, the blocks can simply be moved from bottom to top...
 
botz battles Wed 17 Feb 2010 23:58
<Gil Anthony> Ok, nice, it has three different solutions.
 
Display - Countdown (mod1) Sat 06 Feb 2010 07:11
<mm> (SPOILER) Cook: I used only two bombs.
 
Soko-Colour Fri 05 Feb 2010 10:58
<radiant> (SPOILER) Added speedrun: 173 moves (old: 455).
no need for green or black
 
Wire Yard Thu 04 Feb 2010 03:00
<radiant> (SPOILER) Added speedrun: 37 moves (old: 39).
Nope!
<LeafGuard> (SPOILER) Added solution "Best Time Possible?":
N7 And I Have Made The New record.
 
Assembly Square Mon 01 Feb 2010 22:42
<devin> (SPOILER) i suspect a rube goldberg animation im just to lazy to figure it out
 
Display - Countdown (mod1) Sat 30 Jan 2010 17:11
<radiant> (SPOILER) Added speedrun: 681 moves (old: 934).
why is this even a mod
 
Explosions Thu 28 Jan 2010 14:21
<radiant> (SPOILER) Added speedrun: 327 moves (old: 500).
and of course the cook version
 
Day of Cleaning - 2 Wed 27 Jan 2010 12:04
<radiant> (SPOILER) Added speedrun: 843 moves (old: 2445).
Far from being clean, the reprise of the second floor on this route is among the ugliest things I've seen in the game.
 
Revolver Tue 26 Jan 2010 11:08
<radiant> (SPOILER) Added speedrun: 488 moves (old: 494).
(of course it's a 5-bomb)
<radiant> (SPOILER) Added speedrun: 494 moves (old: 586).
Despite how close they were, 586 actually appears to be a cook (it hit the target with a steel block). Looks like guns really are more powerful after all.
 
Piano Staff Tue 26 Jan 2010 01:13
<Carlin> Really! Thanks for you to notify me. ;o)
<SPAM> Haven't really tried the level yet, but I think it's kind of strange that the bass clef is the wrong way round ;)
 
Rocket 123 Sat 23 Jan 2010 19:17
<wowei> here i really need a hotkey for switching animations.
 
bottrap mirror Fri 22 Jan 2010 08:04
<Sulnudu> (SPOILER) Cook: Seems to simple to be the expected solution...
 
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