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| Jedi Master |
Thu 19 Aug 2010 00:24 |
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<Grant> I give this version of the level style points for having a light saber! |
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| Towers of Hanoi |
Wed 18 Aug 2010 20:30 |
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<N7DOT 2> (SPOILER) Added solution "Waaaayyyyy Tooooo Loooonnnggggg... Solve":
Ughh.. that took longer than it should've.
It's ridiculous and kinda pointless. |
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| The long road home |
Wed 18 Aug 2010 16:32 |
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<Grant> I swore that this one was impossible, but it turned out not to be. Nice work! |
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| Dangerous Spiral |
Sun 15 Aug 2010 05:48 |
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<wowei> (SPOILER) No room to move with all those balls, better get rid of some of them. Electric-ity can enlighten things sometimes. ;) |
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| Bots Machine |
Fri 13 Aug 2010 15:19 |
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<N7DOT 2> (SPOILER) Used D and Y. |
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| Dangerous Spiral |
Fri 13 Aug 2010 14:59 |
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<N7DOT 2> Ok I have no idea how you pass the lower left corner.(puzzle w/ 8 spheres)
<N7DOT 2> The pic looks intimidating... |
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| 1924 sokoban cheat again |
Fri 13 Aug 2010 14:26 |
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<N7DOT 2> I beat it. |
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| Corrupted Memory Well (sorry!) |
Thu 12 Aug 2010 16:00 |
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<radiant> I already have a solution that would complete a mod of this without the panel, but it's quite different from what I used for level 2718. I'm not going to make or upload such a level because it would be downright stupid.
<N7DOT 2> (SPOILER) Radiant, didn't you make a no-panel solution to Memory Hole (final!) By mjn, because if you did, someone should be able to with this level. |
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| Have we escaped yet?The Movie |
Thu 12 Aug 2010 12:13 |
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<N7DOT 2> (SPOILER) Added solution "To The other side of the world and back":
lol. Just for fun I went aallllllllllll the way to the end. no door! then alllllllllll the way back. even though the fast way is soooo easy. |
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| block cipher |
Wed 11 Aug 2010 20:08 |
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<Eric119> Hahahaha, I have the solution to this level. |
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| Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... |
Wed 11 Aug 2010 01:05 |
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<radiant> It makes perfect sense, as long as nothing's actually stepping *off* the panel that turn. Dalek collisions can be tricky like that. |
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| Corrupted Memory Well (sorry!) |
Fri 06 Aug 2010 15:10 |
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<N7DOT 2> (SPOILER) Naming this "Bot #4's Awesome Parity Challenge" could also give away bot #4's secret.
<N7DOT 2> (SPOILER) By the way I can see how this could fit into very funny in some cases but it is a bit too 'normal'.
<N7DOT 2> (SPOILER) Well, that bot #4 really is the most pesky thing there. It does what I put it there for and it works how it was meant to, but it also introduces an extra effect that resembles 'the wrong parity' which is most annoying when you have beat the memory hole puzzle and you have a speedrun and realize you failed.
<radiant> (SPOILER) I take it "Bot #4's Awesome Parity Challenge" wasn't a catchy enough name.
<N7DOT 2> (SPOILER) Note - this level has a way of not letting you pass even if you solved the original 'Memory Hole' puzzle section. Pesky little level.
<N7DOT 2> Well, Of course it wouldn't be 'Well'. It IS a 'Well', and you have to find a way to use it and make it work.
<radiant> (SPOILER) Cook: Corrupted Memoryless Well is beyond the scope of this folder. We leave it as an exercise to the interested editor.
<radiant> (SPOILER) Added speedrun: 245 moves (old: 277).
If something's "corrupted," it's probably not "well." |
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| the mystery of the dissipearing spots! |
Mon 12 Jul 2010 21:27 |
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<filip> (SPOILER) Cook: hi
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| Pushing Thirteen |
Thu 08 Jul 2010 17:28 |
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<radiant> (SPOILER) Added speedrun: 99 moves (old: 109).
Apart from the prime number, was there any reason to remove bot 1's "cushion" (meaning that the limit is, in effect, 12)? |
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| Pushing Fourteen |
Thu 08 Jul 2010 17:00 |
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<wowei> (SPOILER) Cook: yup, it is elegant in design and solution. p18's solution was not imho. but its cooked i think ... |
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| Maze Revelation |
Sat 03 Jul 2010 04:59 |
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<wowei> i never would have thought, it could be fun and challenging to solve mazes. this definetely is! thanks, mrs a-maze-ing |
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