« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Corrupted Memory Well (sorry!) Thu 05 Aug 2010 16:11
<N7DOT 2> (SPOILER) By the way I can see how this could fit into very funny in some cases but it is a bit too 'normal'.
<N7DOT 2> (SPOILER) Well, that bot #4 really is the most pesky thing there. It does what I put it there for and it works how it was meant to, but it also introduces an extra effect that resembles 'the wrong parity' which is most annoying when you have beat the memory hole puzzle and you have a speedrun and realize you failed.
<radiant> (SPOILER) I take it "Bot #4's Awesome Parity Challenge" wasn't a catchy enough name.
<N7DOT 2> (SPOILER) Note - this level has a way of not letting you pass even if you solved the original 'Memory Hole' puzzle section. Pesky little level.
<N7DOT 2> Well, Of course it wouldn't be 'Well'. It IS a 'Well', and you have to find a way to use it and make it work.
<radiant> (SPOILER) Cook: Corrupted Memoryless Well is beyond the scope of this folder. We leave it as an exercise to the interested editor.
<radiant> (SPOILER) Added speedrun: 245 moves (old: 277).
If something's "corrupted," it's probably not "well."
 
the mystery of the dissipearing spots! Mon 12 Jul 2010 21:27
<filip> (SPOILER) Cook: hi
 
Pushing Thirteen Thu 08 Jul 2010 17:28
<radiant> (SPOILER) Added speedrun: 99 moves (old: 109).
Apart from the prime number, was there any reason to remove bot 1's "cushion" (meaning that the limit is, in effect, 12)?
 
Pushing Fourteen Thu 08 Jul 2010 17:00
<wowei> (SPOILER) Cook: yup, it is elegant in design and solution. p18's solution was not imho. but its cooked i think ...
 
Maze Revelation Sat 03 Jul 2010 04:59
<wowei> i never would have thought, it could be fun and challenging to solve mazes. this definetely is! thanks, mrs a-maze-ing
<radiant> (SPOILER) Added speedrun: 281 moves (old: 293).
A fine example of how arrows could make D-maps so much easier to read than simple lines do.
 
Own Maze Sat 05 Jun 2010 21:09
<Richard> (SPOILER) Cook: exit immediately to the right was unguarded
 
Scanners Wed 02 Jun 2010 20:53
<radiant> (SPOILER) Added speedrun: 52 moves (old: 53).
I count 78 routes that could naively get a 51, but none of them complete with all the bots and spheres in the way.
 
Claustrophobia/Panel Abuse Wed 02 Jun 2010 10:30
<isaiah> (SPOILER) that was funny
 
Eletric PowerPlant Tue 01 Jun 2010 23:24
<LIL GANGSTA > (SPOILER) Added speedrun: 104 moves (old: 206).
ok
 
San Francisco Airport (SFO) v2 Tue 01 Jun 2010 21:55
<Dave> (SPOILER) Cook: Don't need yellow block
 
Puzzle Fortress Sun 30 May 2010 19:54
<thiago> (SPOILER) Cook: move the blocks. on the laser use the 2nd way (down way)!
 
HardY LVL? Fri 28 May 2010 18:23
<thiago> (SPOILER) what's it: it's a Hard-Y Level! Try to beat them!
 
how Fri 28 May 2010 17:53
<thiago> (SPOILER) Cook: use the lines position: count 3 and go down in this line
 
Less Knotty (Original by Gary) Mon 24 May 2010 19:24
<Jim> When I try that, it says I can only delete levels that I uploaded (marked by a key symbol). Even though I was the one that uploaded it, I dont have the key symbol next to it.
<radiant> The same way you leave a comment on a level, except instead of pressing Ctrl+C, just press Delete.
<Jim> I want to move this level to the graveyard, can someone tell me how to do that?
 
BOTZ 39 Sat 22 May 2010 23:11
<me> This level is a real treat to figure out.









 
464 Fri 14 May 2010 10:08
<22koGabriel> (SPOILER) Cook: Adorei !
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25