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| Mix |
Sat 25 Dec 2010 08:21 |
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<Zog> (SPOILER) Cook: Didn't use anything. |
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| Founded By A File |
Sun 19 Dec 2010 12:26 |
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<Dave> (SPOILER) Added speedrun: 53 moves (old: 56).
" |
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| No File |
Sun 19 Dec 2010 00:18 |
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<Dave> (SPOILER) Added speedrun: 57 moves (old: 58).
You can't delete this one. How many of these levels are there? |
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| File Not Found |
Sat 18 Dec 2010 22:22 |
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<radiant> (SPOILER) I'm beginning to wonder why I haven't deleted this level yet.
<Dave> (SPOILER) Added speedrun: 57 moves (old: 58).
I'm beginning to like ctrl-0 |
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| rrr |
Fri 17 Dec 2010 04:29 |
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<Gary> (SPOILER) Added speedrun: 283 moves (old: 287).
blah |
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| Reassembly Square |
Wed 15 Dec 2010 03:32 |
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<Dave> (SPOILER) Unless I'm much mistaken, somebody just has given this a difficulty rating of 6. Now, obviously it is unfair to adjust the rating of a level if you have had to solve it by computer (at least that's my personal take on it), so since the only two people I'm aware of who have actually solved both these levels without computer assistance are radiant and myself I would love to know who solved this that easily and why haven't they solved the original?
<Dave> (SPOILER) Now done by hand using the same method as before. In the meantime, radiant, your juggling in the editor idea cracked the Assembly Line levels in no time. |
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| Figu tebe, Mummy |
Mon 13 Dec 2010 05:47 |
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<biloute> (SPOILER) Cook: simple |
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| Maze #1 |
Mon 13 Dec 2010 05:41 |
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<biloute> (SPOILER) Cook: simple |
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| Shuffle Me |
Tue 07 Dec 2010 20:04 |
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<Dave> (SPOILER) Added speedrun: 69 moves (old: 74).
Bit better |
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| Binary Ruiner (<26) |
Tue 07 Dec 2010 18:48 |
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<N7DOT 2> (SPOILER) I also placed the laser the way I did to allow some practice. |
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| Reassembly Square |
Tue 07 Dec 2010 04:42 |
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<radiant> (SPOILER) I just move the bots around in the editor when I'm looking for a solution to levels like these.
<Dave> (SPOILER) I found the bot manoeuvring frustrating on the original level so built a 'less restrictive' test level to figure it out. The speed-run on '14' and the original solution here (both probably far from optimal) are computer generated and based on noname's solution, I haven't done this one by hand yet.
<radiant> Having that 15 start where it is really makes moving them around awkward (but then again, so does the original 7-wide layout over a 6x6 box).
The layout from my fastest solution has a spot where 15 can go without a hitch, so there's that. |
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| Simple Calculator: Multiplication (1x1 to 9x9) |
Fri 03 Dec 2010 21:47 |
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<N7DOT 3> Oops. I'll have to delete this when I can, but that isn't now. I'm gonna upload a new version though.
<Dave> (SPOILER) 3x2=Stuck, 2x3=Solved. Think we may have a new field of mathematics here.
<N7DOT 2> by 'result many hearts', I mean that the result is equal to the number of hearts produced. |
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| dddddddduuuuuddeeeeee |
Wed 01 Dec 2010 05:39 |
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<radiant> (SPOILER) Added speedrun: 33 moves (old: 60).
Um...what's the point of all that stuff? |
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| Sliced in half |
Wed 01 Dec 2010 02:08 |
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<G Anthony Ne> thx guys for the levels since I got out of ICU.Its helping regrow brain connections.
<biloute> (SPOILER) Cook: agreable niveau |
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| testing comments... |
Sun 28 Nov 2010 09:18 |
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<Dave> (SPOILER) Added speedrun: 96 moves (old: 98).
Sorry. Couldnt resist.
<radiant> (SPOILER) Added speedrun: 98 moves (old: 118).
sure why not
<Dave> (SPOILER) Added speedrun: 118 moves (old: 307).
There. I played it just so your efforts weren(apostrophe)t completely in vain. |
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| Control Boxy'd |
Fri 26 Nov 2010 13:01 |
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<Tom 7> (SPOILER) Added speedrun: 61 moves (old: 144).
Speedran with ctrl-0 :) |
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