|
|
 |
 |
| Hyperactive |
Fri 24 Feb 2012 22:28 |
 |
<Gary> (SPOILER) Added speedrun: 184 moves (old: 253).
sdfjlk |
|
| |
| sac de noeud |
Fri 24 Feb 2012 11:28 |
 |
<Gary> (SPOILER) Added speedrun: 445 moves (old: 486).
sdfk |
|
| |
| Bomb Sequence |
Sun 19 Feb 2012 17:03 |
 |
<Gil Anthony> First new level in some time...thx haven't solved yet..good level. |
|
| |
| What's the point? |
Thu 02 Feb 2012 07:19 |
 |
<Zog> (SPOILER) Cook: Only used yellow block and corner wire from right-hand side. |
|
| |
| Alignment |
Wed 18 Jan 2012 12:12 |
 |
<SPAM> (SPOILER) Added speedrun: 188 moves (old: 192).
Minor improvements |
|
| |
| Not Again! |
Mon 16 Jan 2012 08:11 |
 |
<Zog> (SPOILER) Cook: Did not use top right button. |
|
| |
| bounce dungeon |
Sat 07 Jan 2012 08:42 |
 |
<sofien> (SPOILER) Cook: sof
|
|
| |
| Sequential Labyrinth |
Tue 03 Jan 2012 15:45 |
 |
<Vellisia> (SPOILER) There are two valid moves at move 3 as well, with one being regarded as "wrong". Left me wondering for a while what I was doing wrong; turns out I wasn't doing anything wrong, just not following the intended solution with 100% accuracy. |
|
| |
| Bomb Chaining Septuple |
Thu 22 Dec 2011 09:36 |
 |
<mm> Gary, I found this level pretty clever as well, neat concept and implementation! |
|
| |
| Insane Bombing |
Wed 21 Dec 2011 20:31 |
 |
<Gil Anthony> you sure upload hard levels...some too hard for most.I'm not sure i've solved any of yours myself.Good Work!
<Dave> Gary, I'm really liking your recent glut of levels. Thanks. |
|
| |
| Require Of Thought (contest) |
Mon 19 Dec 2011 15:25 |
 |
<Ruben> (SPOILER) Cook: You Fail
|
|
| |
| red wasteland |
Mon 19 Dec 2011 04:45 |
 |
<sofien> (SPOILER) Cook:
sof
|
|
| |
| Unified Strike |
Wed 14 Dec 2011 23:23 |
 |
<Dave> (SPOILER) I agree. The method used in the speedrun was my first and so far only solution. When I saw the original I was actually quite disappointed that it was possible to beat it like this. Nevertheless, it's still a great mod.
<radiant> One thing I don't like about the speedrun is how it loses a certain sense of "unity" that was present in the original solution. That's about as much detail as I can go into without marking this spoiler. |
|
| |
| Bomb Crisis |
Wed 14 Dec 2011 15:59 |
 |
<wowei> thanks from me too, Gary, it's a really nice riddle |
|
| |
| Unified Strike |
Wed 14 Dec 2011 15:53 |
 |
<wowei> Not bad, really not bad, and it's a great speedrun too. |
|
| |
| Bomb Crisis |
Mon 12 Dec 2011 14:14 |
 |
<mm> Lovely level, thank you Gary! |
|
| |
| the mystery of the dissipearing spots! |
Tue 06 Dec 2011 07:22 |
 |
<Dave> continued in 'Feedback'...
<Dave> The price of democracy methinks!
Some clarification of the difference between a 'cook' and a 'comment' wouldn't go amiss. Unfortunately, it is not immediately apparent to a new player how to only comment or where that commment ends up. However, in some cases a sense of humour is painfully unapparent too, and fixing that may be just a tad beyond the skills of MrTMVII...
<Gary> Tom, can you please stop the different players from making inappropriate "cook" comments?
<Ruben> (SPOILER) Cook: STUPID |
|
| |
| A ford Escape |
Sun 04 Dec 2011 19:13 |
 |
<Gary> (SPOILER) Added speedrun: 216 moves (old: 293).
sdfhgj |
|
| |
| Tutorial 19: Sleeping Bots |
Sat 03 Dec 2011 12:31 |
 |
<Ruben> (SPOILER) Cook: COOLololo |
|
| |
| Tutorial 16: Hugbots 2 |
Sat 03 Dec 2011 12:25 |
 |
<Ruben> (SPOILER) Cook: Cool! |
|
| |
|
|
 |
 |