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| Jump Into |
Wed 03 Apr 2013 21:24 |
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<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!! |
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| Shoot Yourself |
Wed 03 Apr 2013 20:52 |
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<Jim> (SPOILER) I solved this the cooked way, I think the original way you intended this to be solved was good. You might want to mod this to force that solution, it shouldn't be very hard to do that. |
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| We Are The Mods 3 |
Wed 03 Apr 2013 19:41 |
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<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first. |
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| A Little Rusted Down |
Wed 03 Apr 2013 19:22 |
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<twentyxiii> (SPOILER) Added speedrun: 41 moves (old: 43).
woopie |
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| We Are The Mods 3 |
Wed 03 Apr 2013 18:25 |
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<Dave> I'm going to sit out for at least another round.
Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment. |
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| We Are The Mods 2 |
Wed 03 Apr 2013 16:41 |
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<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them. |
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| We are the mods |
Wed 03 Apr 2013 15:08 |
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<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.
I wont be able to do anything for a couple of hours.
<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so. |
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| Less is mod |
Wed 03 Apr 2013 07:08 |
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<mark> (SPOILER) Added speedrun: 281 moves (old: 302).
Another way |
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| Hyperactive colour sliders harder |
Wed 03 Apr 2013 01:33 |
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<Dave> (SPOILER) Added speedrun: 680 moves (old: 791).
Very Nice, Mark. |
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| Reduced Hyperactivity |
Tue 02 Apr 2013 10:34 |
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<mark> (SPOILER) Great mod Dave.
When i made prototype of this level nothing was supposed to be murdered hence hiding places.
The grey blocks were just red herrings for novice players.
Only thing was i could not solve it so i had to cheapen it.If i ever solve it now my ball skills are getting a bit better will post .Thanks. |
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| Hyperactive colour sliders |
Mon 01 Apr 2013 22:17 |
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<Dave> (SPOILER) Added speedrun: 384 moves (old: 675).
Well, it's almost legit .)
<mark> Press ctrl o when in the triage directory not while in the level . type your player followed by .esp and it will solve for you. it might also solve a few anoying levels for you . when i did this it gave about 20 solves
<mm> (SPOILER) Added speedrun: 675 moves (old: 1068).
(Ctrl 0 does't work, might be only on my computer?) |
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| colour sliders |
Mon 01 Apr 2013 18:38 |
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<mark> Nice solve Dave but a bit to easy.
mm your solution stil works just ctrl 0
<Dave> (SPOILER) Added speedrun: 482 moves (old: 662).
Different method |
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| Hyperactive colours |
Mon 01 Apr 2013 15:43 |
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<Dave> (SPOILER) Added speedrun: 391 moves (old: 1068).
Cooked. I think you should fix this. I haven't watched the whole original solution as I want to solve it the proper way later. |
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| Clean Up After Yourself |
Sun 31 Mar 2013 23:21 |
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<N7DOT 3> (SPOILER) Added speedrun: 44 moves (old: 48).
i don't know if it's possible to go farther
<N7DOT 3> (SPOILER) Added speedrun: 48 moves (old: 60).
even messier
<N7DOT 3> (SPOILER) Added speedrun: 60 moves (old: 63).
Faster but less clean.
<Dave> (SPOILER) Added speedrun: 63 moves (old: 65).
Enough now! |
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| Jimmy Cr out Escape |
Thu 28 Mar 2013 23:39 |
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<N7DOT 3> (SPOILER) didn't need all the hearts - a self-targeting panel should have been to be placed under door for added security |
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| Choose your exit |
Thu 28 Mar 2013 23:09 |
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<N7DOT 3> (SPOILER) Cook: I don't think the 7 move solutionwas intentional, based on bETH's solution. Player death is checked at the end of movement. |
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