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Steel Mechanism Fri 05 Apr 2013 15:39
<mark> Very stylish original.I have tightened it a bit who will do it more?
 
We Are The Mods 4 Thu 04 Apr 2013 19:11
<N7DOT 3> I'm going to wait until we are the mods 6 to delete.
 
We are the mods 5 Thu 04 Apr 2013 07:58
<mark> Its like when i solved We are the mods 4 ,i did it near enough like Daves speedrun, so i modded it out.But with only 10ish tiles you wont be able to stop the cooks.
Thats what you have to look out for to make the level get harder.
Just a hint not a critism.
<mark> Nice that you cooked it, but thats the point of this game.Next time dont say anything mod it in.
Make it your bit of difficulty.
 
Shoot yourself cleaner Thu 04 Apr 2013 06:47
<mark> It skipped ny name, o well so what.
 
We are the mods 5 Thu 04 Apr 2013 06:35
<mm> (SPOILER) Cook: Didn't need the bomb
 
We Are The Mods 4 Thu 04 Apr 2013 06:34
<mm> (SPOILER) Added speedrun: 129 moves (old: 140).
Cook: didn't need the bomb
 
Jump Into Wed 03 Apr 2013 21:24
<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!!
 
Shoot Yourself Wed 03 Apr 2013 20:52
<Jim> (SPOILER) I solved this the cooked way, I think the original way you intended this to be solved was good. You might want to mod this to force that solution, it shouldn't be very hard to do that.
 
We Are The Mods 3 Wed 03 Apr 2013 19:41
<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first.
 
A Little Rusted Down Wed 03 Apr 2013 19:22
<twentyxiii> (SPOILER) Added speedrun: 41 moves (old: 43).
woopie
 
We Are The Mods 3 Wed 03 Apr 2013 18:25
<Dave> I'm going to sit out for at least another round.

Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment.
 
We Are The Mods 2 Wed 03 Apr 2013 16:41
<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them.
 
We are the mods Wed 03 Apr 2013 15:08
<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.

I wont be able to do anything for a couple of hours.
<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so.
 
Less is mod Wed 03 Apr 2013 07:08
<mark> (SPOILER) Added speedrun: 281 moves (old: 302).
Another way
 
Hyperactive colour sliders harder Wed 03 Apr 2013 01:33
<Dave> (SPOILER) Added speedrun: 680 moves (old: 791).
Very Nice, Mark.
 
Reduced Hyperactivity Tue 02 Apr 2013 10:34
<mark> (SPOILER) Great mod Dave.
When i made prototype of this level nothing was supposed to be murdered hence hiding places.
The grey blocks were just red herrings for novice players.
Only thing was i could not solve it so i had to cheapen it.If i ever solve it now my ball skills are getting a bit better will post .Thanks.
 
Hyperactive colour sliders Mon 01 Apr 2013 22:17
<Dave> (SPOILER) Added speedrun: 384 moves (old: 675).
Well, it's almost legit .)
<mark> Press ctrl o when in the triage directory not while in the level . type your player followed by .esp and it will solve for you. it might also solve a few anoying levels for you . when i did this it gave about 20 solves
<mm> (SPOILER) Added speedrun: 675 moves (old: 1068).
(Ctrl 0 does't work, might be only on my computer?)
 
colour sliders Mon 01 Apr 2013 18:38
<mark> Nice solve Dave but a bit to easy.
mm your solution stil works just ctrl 0
<Dave> (SPOILER) Added speedrun: 482 moves (old: 662).
Different method
 
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