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| Hyperactive colour sliders |
Mon 01 Apr 2013 22:17 |
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<Dave> (SPOILER) Added speedrun: 384 moves (old: 675).
Well, it's almost legit .)
<mark> Press ctrl o when in the triage directory not while in the level . type your player followed by .esp and it will solve for you. it might also solve a few anoying levels for you . when i did this it gave about 20 solves
<mm> (SPOILER) Added speedrun: 675 moves (old: 1068).
(Ctrl 0 does't work, might be only on my computer?) |
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| colour sliders |
Mon 01 Apr 2013 18:38 |
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<mark> Nice solve Dave but a bit to easy.
mm your solution stil works just ctrl 0
<Dave> (SPOILER) Added speedrun: 482 moves (old: 662).
Different method |
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| Hyperactive colours |
Mon 01 Apr 2013 15:43 |
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<Dave> (SPOILER) Added speedrun: 391 moves (old: 1068).
Cooked. I think you should fix this. I haven't watched the whole original solution as I want to solve it the proper way later. |
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| Clean Up After Yourself |
Sun 31 Mar 2013 23:21 |
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<N7DOT 3> (SPOILER) Added speedrun: 44 moves (old: 48).
i don't know if it's possible to go farther
<N7DOT 3> (SPOILER) Added speedrun: 48 moves (old: 60).
even messier
<N7DOT 3> (SPOILER) Added speedrun: 60 moves (old: 63).
Faster but less clean.
<Dave> (SPOILER) Added speedrun: 63 moves (old: 65).
Enough now! |
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| Jimmy Cr out Escape |
Thu 28 Mar 2013 23:39 |
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<N7DOT 3> (SPOILER) didn't need all the hearts - a self-targeting panel should have been to be placed under door for added security |
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| Choose your exit |
Thu 28 Mar 2013 23:09 |
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<N7DOT 3> (SPOILER) Cook: I don't think the 7 move solutionwas intentional, based on bETH's solution. Player death is checked at the end of movement. |
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| Less is more |
Thu 28 Mar 2013 18:13 |
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<mark> (SPOILER) Nice shortcut.Stopped my fun i had 4 speedruns waiting. smallest 380.
<Dave> (SPOILER) Added speedrun: 352 moves (old: 412).
Shortcut a bit
<mark> (SPOILER) Added speedrun: 412 moves (old: 442).
Good solve mm, glad to see it done as intended. |
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| Heavy Heart |
Thu 28 Mar 2013 06:59 |
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<Dave> (SPOILER) speedrun not uploaded |
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| Square Root of 2 |
Thu 28 Mar 2013 06:01 |
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<Dave> It's not that hard. I just want to see how far this can be stretched. Will delete if out-modded. |
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| Shoot Yourself |
Wed 27 Mar 2013 16:45 |
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<N7DOT 3> Oh no, I didn't expect that! |
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| Fight the bots for your heart |
Wed 27 Mar 2013 16:29 |
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<N7DOT 3> I'm stuck on this one, and it seems that I cannot avoid getting a fatal premature trip to the hall of bots. Maybe I should come back to this one later... |
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| Transponder Mania |
Wed 27 Mar 2013 15:42 |
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<mark> (SPOILER) Thanks for all the new levels lately,this i thought was particularly hard. After going down the wrong path for some time i finally solved it.
I really liked some of your older levels especially Hyperactive as that got me for over a month.
Ps i gave this an 8 |
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| Transponder Mania |
Wed 27 Mar 2013 05:07 |
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<Dave> (SPOILER) Gary, that was fantastic! What a great level, I got a real kick out of it when I finally beat it, and it did take a while. Style 10/10. |
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| nicer in colours |
Tue 26 Mar 2013 19:21 |
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<Dave> (SPOILER) Added speedrun: 165 moves (old: 174).
... |
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| Jumping! |
Tue 26 Mar 2013 19:07 |
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<Dave> (SPOILER) That was fun! Not quite the intended solution, hence the unintentional speedrun.
Thanks, Gary. |
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| nicer in colours |
Mon 25 Mar 2013 19:48 |
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<twentyxiii> you guys had me with the other versions of this level somehow I solved this one...thx 4 playing. |
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| slippery when vert |
Mon 25 Mar 2013 13:33 |
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<mark> Yes ive got it now Dave, thinking what that clue meant for a couple of hours.When you said think of what noname just done i first thought you meant you were saving your speedruns up until it was solid enough no one could undercut it.
I like a good clue it like playing a different game.
I have some ideas to make it harder as ive been playing it myself quite a bit.
You will still solve it though. |
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