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| We Are The Mods 13 |
Tue 09 Apr 2013 19:24 |
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<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013 |
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| We are the mods 12d |
Tue 09 Apr 2013 06:10 |
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<mark> Dont know how you solved it, but i fear you have something wicked brewing. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 05:43 |
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<Dave> (SPOILER) Added speedrun: 133 moves (old: 209).
Can't hit a coconut every time. This is not an easy level to mod. |
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| We are the mods 12d |
Tue 09 Apr 2013 05:20 |
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<Dave> (SPOILER) Wow! Just viewed original solution... I didn't expect it to be that different from mine. This series is far from complete yet. |
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| We are the mods 12b |
Tue 09 Apr 2013 02:16 |
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<Dave> Previous comment was a reply to 12c. Just been patched up, off the codeine in a few days and then I'll be able to think clearly again... er, maybe... no, probably not.
<Dave> So it appears we are VERY much of the same generation. Given the level theme, that is not really a surprise :).
I agree wholeheartedly about the bots. |
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| We are the mods 12c |
Tue 09 Apr 2013 01:22 |
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<mark> Pps i like levels with 2 or 3 bots because you can make them work for you.
The levels with loads of bots just frustrate me.
<mark> (SPOILER) Its funny when i add something it does not really make it any harder,after a quick glance at this and only 3 changes again i fear i am in for another marathon session.
Realised this when i got to about 75 moves of the old pattern.
No i am not a mod , and never have been just a play on words,old enough to have been one though (44).Its a long time since i left school thats why my spelling and grammer is so bad. |
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| We are the mods 12b |
Mon 08 Apr 2013 20:01 |
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<Dave> It's funny how you envisage something and end up with something totally different. And, this is totally different, in a good way, from how I imagined the level would develop when I first saw the template.
PS. Are you really a Mod?
PPS. I really hope Kirima is back on board, I've missed her input.
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| We are the mods 12c |
Mon 08 Apr 2013 19:13 |
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<Dave> I think I should sit out a couple of rounds, it would be nice to see somebody else put a new twist in. |
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| We are the mods 12b |
Mon 08 Apr 2013 18:38 |
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<Dave> (SPOILER) Speedrun not uploaded. Modded instead. |
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| We are the mods 7 |
Mon 08 Apr 2013 18:19 |
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<mm> (SPOILER) Thanks, Mark! I had not been "upset", it just felt a little ... whatever. It's o.k. now! |
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| Bad bad bot protection |
Mon 08 Apr 2013 09:02 |
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<biloute> (SPOILER) Cook: 26 moves |
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| We are the mods 12a |
Mon 08 Apr 2013 04:39 |
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<mark> (SPOILER) Added speedrun: 517 moves (old: 523).
When i said 12a puts us back on track i had no idea about the level,you have only changed 3 items from mods 9 and this level is hard.
You are the king of the mods.
Ps this is just my first solve,took me 3 hours of good fun thanks.
<mark> Mods 11 and 12 deviated, 12a puts us back on track. |
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| We are the mods 8 |
Sun 07 Apr 2013 20:32 |
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<Dave> @N7DOT. I did comment, right back at the beginning, that I didn't think this process could stay on one thread, and, personally, I don't think it should. Evolution will take its course, the original series is not dead.
<N7DOT 3> I think We are the mods 8 (this one) and 10 should stay in triage, 10 because it is the last one before the reset and 8 because is has the highest style-and-difficulty to density ratio of the original branch. The yellow block puzzle is the last one before it got changed nearly entirely. I really like this one. |
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| We are the mods 11 |
Sun 07 Apr 2013 18:17 |
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<Dave> Probably a bit outside the 'rules', but things did seem to be getting a bit too rigid.
<twentyxiii> actually that was easy compared to 9 and 10.... |
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| We are the mods 10 |
Sun 07 Apr 2013 11:04 |
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<mark> (SPOILER) Added speedrun: 296 moves (old: 348).
Nice work devin and (Dave) |
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| We are the mods 9 |
Sun 07 Apr 2013 10:25 |
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<devin> (SPOILER) Cook: Ball is not intended
<Dave> (SPOILER) To be honest N7DOT, I used the same method as you on my first run. This only occurred to me after I had crossed the line.
<N7DOT 3> (SPOILER) wow, yours is similar to mine but even more different. from the original. definetly cooked!
<Dave> (SPOILER) Added speedrun: 296 moves (old: 363).
As you're talking about cooking... Don't have time to play mods right now, so I'll leave a speedrun for thought.
<N7DOT 3> (SPOILER) No wonder my rating disagrees with the one given. Mine was 4, 4, 6 while the other one is 6, 5, 5. I probably should lower my rigidity rating now. |
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