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find the biscuits Tue 21 May 2013 12:34
<EdvaldoCL> (SPOILER) Cook: meu filho de 2 anos que resolveu e gostou muito.
 
All mod cons 18 Mon 20 May 2013 13:58
<mm> (SPOILER) Noname, I think it is a pity that this one had been deleted!
 
All mod cons 20 Mon 20 May 2013 13:14
<mark> (SPOILER) Have to give this level a rest for a while it's got my head in a right spin.
I dont know whats even possible anymore ive spent plenty of hours on this over the weekend.
One direct question to you noname does your solution work on 18 , or does it use the grey panel buttons i put in 19 ?
 
Marilia Sun 19 May 2013 18:11
<EdvaldoCL> (SPOILER) Cook: Que lixo podre, sai pra la maluko tonto.
 
the mystery of the dissipearing spots! Sat 18 May 2013 14:23
<EdvaldoCL> (SPOILER) Cook: Porcaria
 
Stopped 2 Sat 18 May 2013 11:29
<EdvaldoCL> (SPOILER) Cook: Muito bom este nivel, simples e dificil, todos deveriam se dedicar a niveis com poucas pecas, como este.
 
All mod cons 19 Sat 18 May 2013 07:02
<noname> Nice mod. Took me a few hours, but I ended up with a different solution.
 
Three on the Panels Fri 17 May 2013 11:32
<mark> (SPOILER) Added solution "Different way":
Same amount of moves as original I thought it was bound to be the same solution.
Many solutions to this level but stil very tricky to solve.
 
All mod cons 19 Fri 17 May 2013 10:06
<mark> (SPOILER) Added speedrun: 1419 moves (old: 1653).
Added more efficient solution,just noticed it upped my solve of noname's 18.Lots of wasted moves in that.
 
All mod cons 18 Fri 17 May 2013 09:06
<mark> Wow noname strikes again,
Nearly thought i was going to give up but finally solved it and a different way mod coming.
<Jim> Great mod noname, it appears I am not the only one who has been unable to solve it so far.
 
All mod cons 17 fix Thu 16 May 2013 12:28
<Jim> Well, whatever the problem with displaying the images was, I am happy to see it is working now.
 
Stopped Wed 15 May 2013 23:26
<Dave> (SPOILER) Added speedrun: 10 moves (old: 27).
The images do not display for me either. Tested on 3 machines at 2 locations (Vista and 7).
 
All mod cons 17 fix Wed 15 May 2013 18:23
<Jim> I'm just curious, on the comments page starting with this level and going forward, the image no longer displays correctly for me. I just wonder if it is only my computer, or do others have this same problem???
 
Three on the Panels (Up a Step) Wed 15 May 2013 18:20
<Jim> (SPOILER) Added speedrun: 130 moves (old: 140).
Sorry Devin, but this can still be solved like Dave did the other one. Its still a good level though, either way is still challenging.
 
All mod cons 18 Tue 14 May 2013 17:25
<mm> Nice!
 
Three on the Panels Tue 14 May 2013 01:38
<Dave> (SPOILER) Added speedrun: 84 moves (old: 138).
Nice mechanism! Doesn't quite work yet.
 
Grab the Dalek (noname's mod) Mon 13 May 2013 00:07
<Dave> (SPOILER) Added speedrun: 192 moves (old: 200).
Blatant plagiarism of noname's run. Got the other method down to 268, it won't go much further.
 
All mod cons 17 Sun 12 May 2013 10:22
<mark> (SPOILER) Added speedrun: 815 moves (old: 835).
Finally caught up with 15,16 and 17.
Very good series with each one getting progressively harder.
Not sure if i would have had a mod anyway as my solves were very much like the originals .
Now to the spin offs.
 
Separation Sat 11 May 2013 19:38
<Jim> (SPOILER) Added speedrun: 232 moves (old: 246).
Borrowed shamelessly from Mark.
<mark> (SPOILER) Added speedrun: 248 moves (old: 304).
Gary your latest levels have a really great style to them,very ingenious.
 
All mod cons spin-off 2 Sat 11 May 2013 10:46
<mm> (SPOILER) Dave, feel free to continue this, I hope you (or whoever) can fix that transporter mechanism! I couldn't fix the level so I thought I'd better delete it.
 
All mod cons 17b Sat 11 May 2013 08:44
<mm> (SPOILER) Added speedrun: 396 moves (old: 482).
Of course this works for the other spin-offs, too...
<mm> (SPOILER) Added speedrun: 521 moves (old: 951).
Excessively cooked... :(
 
All mod cons 17 Sat 11 May 2013 01:52
<Jim> I finally solved this after 2 days, IMHO this mod should be kept no matter what else happens.
 
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