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| Modular Thinking 2 |
Sat 25 May 2013 14:28 |
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<mark> Anything bigger than 19 x 31 goes of the edge of my screen.
Hieght 20 is ok as you dont always need to see bottom row.
<mm> Thank you, Mark!
And thank you also for talking about the size of this level: I also think it's huge, it doesn't show on my small labtop screen so I have to zoom out. Width 30 is o.k., but height 25 is large. Height 20 is the max. showing properly. But I might not be able to really play the game this time, so please choose any size you want. |
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| All mod cons 20 |
Sat 25 May 2013 12:59 |
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<mm> (SPOILER) Suddenly got it! :) |
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| Mods chat level |
Sat 25 May 2013 04:08 |
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<Dave> (SPOILER) Anybody want to start a new series???
<Dave> (SPOILER) It would be great to see Tom back, but what about Max, the master of deception!
Numbots was one of my later solves, if I had to solve it before bot numbers were viewable then I would have gone through a few sheets of paper in doing so! The first '9' level I cracked was rouge-like-like (which in retrospect makes me wonder about the rating), I remember it sitting there in isolation with its little tick when I pressed ctrl-d.
As far as stupidly simple levels that took way to long to solve go, the winner for me is A Remote Level. A couple of days after I first played it I walked past a shop window, saw a chess board, and thought 'you idiot the solution is there in black and white', how I missed it is still a mystery to me.
I do struggle with radiant's levels: the All Together, Assembly Line, and Cut to the Chase Levels took me longer than I am prepared to admit to. I guess multi-bot levels are not really my thing.
<Jim> (SPOILER) I've been playing this game for about 7 years I think. I remember when I first DL'D it, there were 1200 levels and I was hoping just to be able to solve 90% of them. I had just gotten past the 1000 mark when my computer crashed and I had to start all over again. It took me about 6 months to get back to the same point. To answer your question Mark, there were lots of levels I felt I would never solve, but gradually I would go back and get most of them. Some of them were years later, those were the most satisfying when I finally got them. MM, I agree those revenge of the computer ones were tough, each one took me seemingly forever. All the other levels everyone mentioned took me a long time to solve also. Once I got most of the 1200, I got new levels and by that time it was up to 1800. I never really got current until the levels were to about 2000, and that's when I registered my name finally.
There are plenty of great levels, but I think one of my favorites is Henri's Numbots. If you haven't solved that one yet I won't spoil it, but what happens to the Dalek when you grabbed the heart took me my such surprise, it stopped me dead in my tracks! I just started at the screen and said "That's fantastic!" Loved it. Newark's Liberty Airport by Tom was another one I spent an eternity on, I sure hope Tom gets re-invigorated some day and makes new levels.
Congrats MM on solving 19 and Mark on solving 20. I really thought we were going to have a difficult time making these hard enough without using bombs or free-running bots, boy was I wrong!
<Dave> PPetcS. Thinking about good players, we haven't heard anything from wowei or radiant for a while and I am really beginning to miss their input.
<Dave> (SPOILER) Putting computers aside, some of my favourite levels are the ones that force you to plan your solution with old-fashioned pen and paper. I loved Dimensional Trap in this respect.
Hint 2: The key to Nice is realising why one teleport lands a bot directly on the switch. You have to see that first, only then will it become clear that there is only one possible way to use the bomb! The rest is routine. Enough said...
<mm> (SPOILER) PS: It's so very true, R5 is the most evil of those series. But all of them, R1 - R5, are some of my most favorite levels ever, because they are small size and they do look so simple.
<mm> (SPOILER) Thank you Dave for your tipps! I guess I will have to read those comments again. I've always been astonished by the fact that people use their computer or mathematical skills to play this game, either way, to create levels or to solve them! I just can't imagine how this can be done? It certainly sounds faszinating to me, but I can't do it. So I'm just playing the game "the old fashioned way" and this feels comfortable to me.
Mark, I love watching those downloadable solutions and I always hope to catch them all! It is great to watch how other brains work, and I think that I can learn a lot by just watching different ways to solve a problem.
<Dave> (SPOILER) Hi Kirima, did you ever figure out what the 'sneaky central trick' that Tom refers to in the comments on Nice Cote D'Azur might be? They all have the same core solution, if you can solve one, you can solve them all. Bots and teleports...
Knight's Tour is a well know problem and you can find solutions all over the net. Knights and Rotations is an original Potetz creation, very very clever, and horribly tricky. Have tried many times to implement the Rook's Tour problem but just can't get the mechanism to work.
The next level I want to work on is Mod 14. I suspect you have done this one. How long did it take you?
PS. Nice one Mark, didn't think you'd be far behind.
PPS. Revenge 3 is by far the easist but Revenge 2 is also straightforward, the other 3 are evil! Couldn't crack 5 so I wrote software to discover the, only known to pieguy, speedrun. That was quite an undertaking, because the problem space is massive and the shortest solution is not the same as the 'optimal by pushes' solution, it was as much of a challenge as solving it by hand. Got me back into high-level programming after years of only working at machine level. Only resorted to this approach on 4 levels that I can recall, in two cases I now regret doing so, in the other two, R5 included, I don't. Did speedrun Assembly Square with computer assistance but only after solving by hand and finding out how stupifying simple noname's computer solution was and how many thousands (probably millions), of solutions there are! Even so, it can only be solved in the editor unless you are some kind of mega-genius.
<mm> (SPOILER) 1/2 arena, or 3/4 arena or whatever: those levels seem impossible to me, for example, and I wish I had a clue or at least a hint! I would love to solve those. I've solved one of those "knight and rotations" levels and that's o.k. for me, I don't need to solve it's sequal. Disappear here? I'm disappearing and that's it! Keep off the grass? Ok, I will do so! No clue. The only ones that are bothering my mind are the Cote d'Azur levels by Tom7, I wish I could finally solve them, but I've been unable to find any clues, for years.
<mm> (SPOILER) Don't get me wrong, there certainly are levels that are seem to make me feel "rrrgggghkwwckckrwrrr"! |
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| All mod cons 19 |
Fri 24 May 2013 08:28 |
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<mark> (SPOILER) Nicely done mm.really liked your method love seeing speedruns and how differently people play.
Thats why when i make or post a level i dont try to solve it tight. |
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| Mods chat level |
Fri 24 May 2013 08:26 |
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<mm> (SPOILER) So many new comments! Congrats Dave! Wow, you guys seem to be very successful! There was a time when I had only about 10 levels left, but right now I'm at 2053/2169. It doesn't really bother me any more that there are levels I just can't solve, that's just how it is and it's kind of o.k. for me. There are levels that are just not appealing to me, too, either too huge or they inquire too many annoying steps, or else they don't seem logic at all. Mark, I think the most satisfying moment had been when I finally had solved all of those revenge of the computers levels! ;)
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| All mod cons 19 |
Fri 24 May 2013 07:57 |
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<mm> (SPOILER) Added speedrun: 1186 moves (old: 1192).
Sorry Dave, but my method seems a tiny bit faster ;)
<mm> (SPOILER) Got it, too, and of course now I just can't understand how it can be possible that I had been so very blind?! |
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| Mods chat level |
Fri 24 May 2013 07:09 |
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<mark> (SPOILER) Wow Wow Wow.
It was not ten minutes ago i was sought of saying i'll never solve it.
Thought i'd have a sneaky little try again after not playing for two days.
Done it in five minutes, so much relief.
<mark> (SPOILER) Ps progress is a lot slower now as the levels left for me are either hard or hold not to much interest.
Not got one by the pieguy keep trying revenge 3,as i think it looks the easiest, but after about 10 to 20 moves i know ive gone wrong.
A question for anyone.
When you got down to the last 400 or so did you think you might not be able to do them,thats the feeling i get with me.
PPs love reading the comments its as mm said ,it does not feel such a lonely place.
<mark> (SPOILER) Congrats also i knew from your last comment you would do it next time, not going to be the same for me.
Just to share with you a level i really liked and came back to all the time,which shows my progress in the game is Bots our are friends.
I ticked it off about 3 weeks back.
First i could not get in the room.
2nd i could not get out the room
3rd i could get out the room but thee exit was blocked
4th i was now getting close realised what needed to be done back to problem one couldn't get in the room. A few more tries later job done.
A level i would like to solve is Robotic secret service. it looks so simple but a the same time looks impossible.
What i have learnt over the last few months is if you keep playing the levels you do get better. Levels i first thought impossible, some of them are actually quite easy.
<Jim> (SPOILER) Congrats Dave on 19 and 20, I could tell you were close on 20 and it was only a matter of time. 2164/2169 for me too, Land of 10000 bots is one I never solved also and I have no plan of ever trying it again. Getting bumped randomly all over the screen just doesn't appeal to me.
<Dave> Right! Done it! Took a break after solving 19, came back to 20 and solved it at the first attempt. What's really annoying is that I had been working on exactly the right basic idea for a couple of days, I was just looking for a more complex solution when an easy one was staring me in the face. Solving 19 probably didn't help much in terms of stategy, but certainly helped in the sense that it unfogged my mind.
Curiously, I have first-solved all of 15, 17, 18, 19, and 20 (16 was mine anyway) using the intended solution, which is pretty unusual for a mods series.
<Dave> (SPOILER) I'd say that's pretty rapid progress, Mark! Especially when you consider that the sheer quantity of 'old levels' you are catching up on is much greater than when I was in your situation.
I think I discovered Escape in 2009 but only really start playing seriously in 2010. The best feeling was being able to ctrl-v and see all the unsolved levels fit on one screen for the first time, that would have been about mid 2011, so bit over a year of serious playing. Down to knocking off remaining unsolved levels at the the rate of about one every couple of months, so give it another year... er, maybe ;). However, as 3 of them are pieguy's, it may take a bit longer.
<mark> Well done Dave just seen speedrun 19.
When i started this game escape Balls by alex was on top of the list so ive been playing 7 months max.
i have just under 600 left to go but i like to solve every new level as they come.
Have not done dont shoot yourself by Dave or the last 2 mods by noname.
I have plenty levels to choose from and one day ill try planetry mystery series.
I dont really like the sokoban type levels as much even though thats what brought me to this game.
yesterday and today ive had a rest from 20 and ticked off all the auto generated levels,I thought some of them were a lot harder than the 3's they were scored.
<Dave> (SPOILER) PPS. I do have another method of recovering the red, without losing a transponder in the corner... doesn't help though! Maybe I'm making the same mistake as I made on 19 of looking for the complicated and overlooking the simple. :) |
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