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Mods chat level Sun 26 May 2013 13:14
<mark> (SPOILER) Hi mm, as i was blasting my way through the triage i came across halved arena and did really like that level,as with all the henri k levels.
It hooked me enough to be one of the first i came back too when my speedy progress was halted.
I'm not going to say it was easy as that would be insulting but it did not pose to much of a problem for me.
Halved arena is the key to this series as it holds answers in the bookmarks for the other levels.
So lets see if i can give you some hints how you do it..
1st as you know kicking a ball or a gold block moves a robot and not you this is the key.
2nd you have to get the bottom dalek to kick a ball..
Hope this helps you on your quest more hints if required.

Ps Anyone i would really like a hint on Robtic secret service.

Pps Dave when you said you were trying Mod 14 that is one i thought i was able to do at anytime but i'd left it because it was to big . I've now had a proper look at it understand the problem and ouch.
I never really understood before what you meant about pen and paper to solve a level (except the sudoko level)
 
Another game Sun 26 May 2013 05:27
<Dave> (SPOILER) About 40 minutes! Nice one, like the way it looks impossible when you first see it.
 
Modular Thinking 5 Sun 26 May 2013 04:35
<mm> Thank you Xeno for reducing the size! It looks good now on my 13 inch screen, only the last row number 20 is cut, but as Mark said before, most of the time, this would not bother me either as it's rare that it would be used for playing, most of the time it just consists of blue tiles.
 
Mods chat level Sun 26 May 2013 02:35
<Dave> (SPOILER) As Mark says, Rouge-Like-Like is spoiled by the uploaded solutions to Rouge-Like. Whether, you choose to use that information is up to you. If not, there is a pretty good hint below :)
 
Modular Thinking 4 Sun 26 May 2013 02:13
<Dave> Maybe we should implement a maximum size, laptop friendly, rule for future series. My laptop does 21, so Mark's 19 is the worst case so far. Any further bids?
<Dave> PS. This will need to happen quickly before any of that space is used.
<Dave> (SPOILER) Added speedrun: 177 moves (old: 203).
Here's a suggestion: Lose the second row, the second row from the bottom of the normal field, and maybe one row from the bot room. Then the template becomes 1-5-1-5-1-5-1-2-1 on the centre vertical.
 
All mod cons 18 (reuploaded) Sun 26 May 2013 01:09
<Jim> (SPOILER) Thanks for bringing this level back Noname.
 
All mod cons 18 Sat 25 May 2013 23:12
<noname> It seems Tom is too busy at other things, so I think this level will stay in graveyard. I will try to upload this level again with a small change.
 
Mods chat level Sat 25 May 2013 15:56
<N7DOT 3> (SPOILER) Rouge-Like was definitely a difficult one, but i have to say I have no idea how to accomplish Rouge-Like-Like. Those panels at the end are really annoying.
 
Modular Thinking 4 Sat 25 May 2013 15:45
<N7DOT 3> Also, about the size issues, on the computer I'm currently using, up to and including a height of 25 will fit on the screen while playing the level. When editing the bottom row drops off though.
 
Mods chat level Sat 25 May 2013 15:41
<mark> (SPOILER) Thaks for that answer Jim it gives me great encouragment to carry on .
As for levels it must be Rouge like that made this game for me,i was an absolute novice when i tried to crack it i'd only done about 100 levels but i wanted a hard one under my belt.
After two long weeks of trying with no sucsess i tested the water with a comment on another level (need help) is all i put and Dave answered.
So i realised there was other people out there, So i asked my question on rouge like got reply From radiant,Dave and mm .
No help on the level but plenty of encouragement,then Dave told me about bookmarks speedruns and the N button wich i'll always be gratefull because that changed this game for me.
Anyway stuck with the level and cracked it i was so chuffed.
Did not have the same torture with rouge like like,the answer was in the bookmarks so i dont know what is was like for you guys playing..
After that i decided to start at the bottom of difficulty levels and work my way up.If it was a little hard i left it i was getting hundreds of levels a week.
Gnomme trois IMO is the hardest level ive done but i have got all the nice airport series those are the last levels i spent lots of time on and they are very doable.
I exhausted every inch of them levels and dissected every comment for a clue.
All the wrong ways i kept going gave me ideas for levels so i learnt the level editor.
My favorite level must be slippery when rouge as i thought it was genius and i loved the fact people were modding my level to make it better and better.
Thats how i came up with the idea we are the mods.

Back to rouge like's honestly if i played them now i dont think they are as hard as rated even though great levels.
Is rouge like like were the bot trick originated as it springs up all over the place now,and once you know it the levels are not to difficult.

Thanks all.
 
Modular Thinking 3 Sat 25 May 2013 15:28
<N7DOT 3> (SPOILER) Added speedrun: 155 moves (old: 161).
Ok, this time I was actively going for the record.
<N7DOT 3> (SPOILER) Added speedrun: 161 moves (old: 217).
This the first time playing this :P
 
Modular Thinking 2 Sat 25 May 2013 14:28
<mark> Anything bigger than 19 x 31 goes of the edge of my screen.
Hieght 20 is ok as you dont always need to see bottom row.
<mm> Thank you, Mark!

And thank you also for talking about the size of this level: I also think it's huge, it doesn't show on my small labtop screen so I have to zoom out. Width 30 is o.k., but height 25 is large. Height 20 is the max. showing properly. But I might not be able to really play the game this time, so please choose any size you want.
 
All mod cons 20 Sat 25 May 2013 12:59
<mm> (SPOILER) Suddenly got it! :)
 
Mods chat level Sat 25 May 2013 04:08
<Dave> (SPOILER) Anybody want to start a new series???
<Dave> (SPOILER) It would be great to see Tom back, but what about Max, the master of deception!

Numbots was one of my later solves, if I had to solve it before bot numbers were viewable then I would have gone through a few sheets of paper in doing so! The first '9' level I cracked was rouge-like-like (which in retrospect makes me wonder about the rating), I remember it sitting there in isolation with its little tick when I pressed ctrl-d.

As far as stupidly simple levels that took way to long to solve go, the winner for me is A Remote Level. A couple of days after I first played it I walked past a shop window, saw a chess board, and thought 'you idiot the solution is there in black and white', how I missed it is still a mystery to me.

I do struggle with radiant's levels: the All Together, Assembly Line, and Cut to the Chase Levels took me longer than I am prepared to admit to. I guess multi-bot levels are not really my thing.
<Jim> (SPOILER) I've been playing this game for about 7 years I think. I remember when I first DL'D it, there were 1200 levels and I was hoping just to be able to solve 90% of them. I had just gotten past the 1000 mark when my computer crashed and I had to start all over again. It took me about 6 months to get back to the same point. To answer your question Mark, there were lots of levels I felt I would never solve, but gradually I would go back and get most of them. Some of them were years later, those were the most satisfying when I finally got them. MM, I agree those revenge of the computer ones were tough, each one took me seemingly forever. All the other levels everyone mentioned took me a long time to solve also. Once I got most of the 1200, I got new levels and by that time it was up to 1800. I never really got current until the levels were to about 2000, and that's when I registered my name finally.

There are plenty of great levels, but I think one of my favorites is Henri's Numbots. If you haven't solved that one yet I won't spoil it, but what happens to the Dalek when you grabbed the heart took me my such surprise, it stopped me dead in my tracks! I just started at the screen and said "That's fantastic!" Loved it. Newark's Liberty Airport by Tom was another one I spent an eternity on, I sure hope Tom gets re-invigorated some day and makes new levels.

Congrats MM on solving 19 and Mark on solving 20. I really thought we were going to have a difficult time making these hard enough without using bombs or free-running bots, boy was I wrong!
<Dave> PPetcS. Thinking about good players, we haven't heard anything from wowei or radiant for a while and I am really beginning to miss their input.
<Dave> (SPOILER) Putting computers aside, some of my favourite levels are the ones that force you to plan your solution with old-fashioned pen and paper. I loved Dimensional Trap in this respect.

Hint 2: The key to Nice is realising why one teleport lands a bot directly on the switch. You have to see that first, only then will it become clear that there is only one possible way to use the bomb! The rest is routine. Enough said...
<mm> (SPOILER) PS: It's so very true, R5 is the most evil of those series. But all of them, R1 - R5, are some of my most favorite levels ever, because they are small size and they do look so simple.
<mm> (SPOILER) Thank you Dave for your tipps! I guess I will have to read those comments again. I've always been astonished by the fact that people use their computer or mathematical skills to play this game, either way, to create levels or to solve them! I just can't imagine how this can be done? It certainly sounds faszinating to me, but I can't do it. So I'm just playing the game "the old fashioned way" and this feels comfortable to me.

Mark, I love watching those downloadable solutions and I always hope to catch them all! It is great to watch how other brains work, and I think that I can learn a lot by just watching different ways to solve a problem.
<Dave> (SPOILER) Hi Kirima, did you ever figure out what the 'sneaky central trick' that Tom refers to in the comments on Nice Cote D'Azur might be? They all have the same core solution, if you can solve one, you can solve them all. Bots and teleports...

Knight's Tour is a well know problem and you can find solutions all over the net. Knights and Rotations is an original Potetz creation, very very clever, and horribly tricky. Have tried many times to implement the Rook's Tour problem but just can't get the mechanism to work.

The next level I want to work on is Mod 14. I suspect you have done this one. How long did it take you?


PS. Nice one Mark, didn't think you'd be far behind.

PPS. Revenge 3 is by far the easist but Revenge 2 is also straightforward, the other 3 are evil! Couldn't crack 5 so I wrote software to discover the, only known to pieguy, speedrun. That was quite an undertaking, because the problem space is massive and the shortest solution is not the same as the 'optimal by pushes' solution, it was as much of a challenge as solving it by hand. Got me back into high-level programming after years of only working at machine level. Only resorted to this approach on 4 levels that I can recall, in two cases I now regret doing so, in the other two, R5 included, I don't. Did speedrun Assembly Square with computer assistance but only after solving by hand and finding out how stupifying simple noname's computer solution was and how many thousands (probably millions), of solutions there are! Even so, it can only be solved in the editor unless you are some kind of mega-genius.
 
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