« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Mods chat level Sun 26 May 2013 19:50
<mm> (SPOILER) Jim, I can't remember how I've had found it, all I know is that I've been trying to find (online) any intelligent game after having played the "Myst" series which had been the first games I had ever been playing on my computer. Ever since I'm looking for sequels or anything worth even thinking about it, but I haven't found anything ever since. *Escape* is my only found and my great exception. (Hopefully this makes sense?!)
<Jim> (SPOILER) Only 3000 registered players, that is only because this game continues to be mostly a good secret. I'm curious to know how all of you discovered this game, I remember at the time trying to find more levels of Chip's Challenge at the time and this game came up with my search. Otherwise I would have never known about it.
 
Another game Sun 26 May 2013 19:35
<Jim> (SPOILER) Added speedrun: 340 moves (old: 344).
Nice level Mark.
 
Mods chat level Sun 26 May 2013 19:32
<mm> (SPOILER) PS: I will be "off" for at least one week or more and won't be able to continue our mods-game.
<mm> (SPOILER) Dave: wow! Thank you for these answers! That's so sweet. And of course: it does sound so very easy, but on the other hand, surely, positive(!), it won't be easy at all & once I'll take a intense look at all of this, I'll certainly feel completely lost again. But that's o.k. I've always been pretty good at mathematics, but only as long as it had been a one and only theoretical problem. I have no clue how to adjust maths to normal or practical life - or to things like a game! -> But one day I will get myself into Mods 14, and I do know me, once I'll be into it, I won't want toquit easily, so I'll be stuck. Eighter way. ;-)


<Dave> (SPOILER) Kirima, the thing with mathematical problems is they can be usually be broken down and viewed from a much simpler angle. This is how I see the basics of the Mod 14 problem in everyday language as a pen and paper problem (bearing in mind that I haven't finished it yet):

1. You can ignore the spaces between the hearts and treat the game as a tour of a 14 x 14 chess board visiting each square once and only once.
2. The panels force predetermined moves between two squares which must be taken every 14th turn.
3. (The parity bit). As 14 is an even number, these fixed moves can only possibly be made in one direction, i.e. from the white square to the black one.
4. Because, the path must be non-overlapping and must visit the corners, it is possible to fill in even more of the route.

The rest should be simple, but it isn't. ;)
<Dave> Correct, both Mod 14 and The Wrong Parity remain on my list. Never properly looked at at Block Cipher and probably won't until these two are out of the way.
<mm> (SPOILER) --->> Ha, Dave, I got it, you must be talking about pieguy's level called +Mod 14+! Holy goat, that one seems very annoying to me. It just doesn't appeal to me at all, it looks like I would have to get some paper and a pencil, and it looks as if there is some kind of a mathematical secret behind, so that level just looks too theoretical to me.

----------

Completely different topic: ever since I've discovered *ESCAPE*, I'm astonished, no, more than that, I am weirded out by the fact that only such a few people worldwide seem to play this game! At this moment, there are about/almost 3000 registered players. ONLY! I think that this is weird. I would have expected millions of people loving this game!
<mark> (SPOILER) Hi i think Dave meant the level called Mod 14 by the Pieguy.
<mm> (SPOILER) Mark, no problem, I had just been kind of confused when you had been talking about your panel as I couldn't find it, only later I did realize what you had meant.

Thank you for trying to help me with 1/2 arena et alteri... Henri (Doom) has created some adorable levels! I am aware of the facts you're talking about, but that knowledge doesn't help me. Once in a while I just go back to those levels and try again, hoping that one day I will just see the solution!

Dave, now that Mark is talking about it I do remember that you had been asking about Mods 14. I just don't get the question...? If ever you're talking about All mods 14, that laser beyond the blue panel didn't bother me. Probably it should have?

Mark, are you talking about Robotic secret service by Max? Just try to think easy! Bots are our friends, I guess you have forgotten this fact and I bet you must be on some really complicated way. Hopefully this will help?!

<mark> (SPOILER) Sorry mm, i should have said your ball..
<mark> (SPOILER) Hi mm, as i was blasting my way through the triage i came across halved arena and did really like that level,as with all the henri k levels.
It hooked me enough to be one of the first i came back too when my speedy progress was halted.
I'm not going to say it was easy as that would be insulting but it did not pose to much of a problem for me.
Halved arena is the key to this series as it holds answers in the bookmarks for the other levels.
So lets see if i can give you some hints how you do it..
1st as you know kicking a ball or a gold block moves a robot and not you this is the key.
2nd you have to get the bottom dalek to kick a ball..
Hope this helps you on your quest more hints if required.

Ps Anyone i would really like a hint on Robtic secret service.

Pps Dave when you said you were trying Mod 14 that is one i thought i was able to do at anytime but i'd left it because it was to big . I've now had a proper look at it understand the problem and ouch.
I never really understood before what you meant about pen and paper to solve a level (except the sudoko level)
 
Another game Sun 26 May 2013 05:27
<Dave> (SPOILER) About 40 minutes! Nice one, like the way it looks impossible when you first see it.
 
Modular Thinking 5 Sun 26 May 2013 04:35
<mm> Thank you Xeno for reducing the size! It looks good now on my 13 inch screen, only the last row number 20 is cut, but as Mark said before, most of the time, this would not bother me either as it's rare that it would be used for playing, most of the time it just consists of blue tiles.
 
Mods chat level Sun 26 May 2013 02:35
<Dave> (SPOILER) As Mark says, Rouge-Like-Like is spoiled by the uploaded solutions to Rouge-Like. Whether, you choose to use that information is up to you. If not, there is a pretty good hint below :)
 
Modular Thinking 4 Sun 26 May 2013 02:13
<Dave> Maybe we should implement a maximum size, laptop friendly, rule for future series. My laptop does 21, so Mark's 19 is the worst case so far. Any further bids?
<Dave> PS. This will need to happen quickly before any of that space is used.
<Dave> (SPOILER) Added speedrun: 177 moves (old: 203).
Here's a suggestion: Lose the second row, the second row from the bottom of the normal field, and maybe one row from the bot room. Then the template becomes 1-5-1-5-1-5-1-2-1 on the centre vertical.
 
All mod cons 18 (reuploaded) Sun 26 May 2013 01:09
<Jim> (SPOILER) Thanks for bringing this level back Noname.
 
All mod cons 18 Sat 25 May 2013 23:12
<noname> It seems Tom is too busy at other things, so I think this level will stay in graveyard. I will try to upload this level again with a small change.
 
Mods chat level Sat 25 May 2013 15:56
<N7DOT 3> (SPOILER) Rouge-Like was definitely a difficult one, but i have to say I have no idea how to accomplish Rouge-Like-Like. Those panels at the end are really annoying.
 
Modular Thinking 4 Sat 25 May 2013 15:45
<N7DOT 3> Also, about the size issues, on the computer I'm currently using, up to and including a height of 25 will fit on the screen while playing the level. When editing the bottom row drops off though.
 
Mods chat level Sat 25 May 2013 15:41
<mark> (SPOILER) Thaks for that answer Jim it gives me great encouragment to carry on .
As for levels it must be Rouge like that made this game for me,i was an absolute novice when i tried to crack it i'd only done about 100 levels but i wanted a hard one under my belt.
After two long weeks of trying with no sucsess i tested the water with a comment on another level (need help) is all i put and Dave answered.
So i realised there was other people out there, So i asked my question on rouge like got reply From radiant,Dave and mm .
No help on the level but plenty of encouragement,then Dave told me about bookmarks speedruns and the N button wich i'll always be gratefull because that changed this game for me.
Anyway stuck with the level and cracked it i was so chuffed.
Did not have the same torture with rouge like like,the answer was in the bookmarks so i dont know what is was like for you guys playing..
After that i decided to start at the bottom of difficulty levels and work my way up.If it was a little hard i left it i was getting hundreds of levels a week.
Gnomme trois IMO is the hardest level ive done but i have got all the nice airport series those are the last levels i spent lots of time on and they are very doable.
I exhausted every inch of them levels and dissected every comment for a clue.
All the wrong ways i kept going gave me ideas for levels so i learnt the level editor.
My favorite level must be slippery when rouge as i thought it was genius and i loved the fact people were modding my level to make it better and better.
Thats how i came up with the idea we are the mods.

Back to rouge like's honestly if i played them now i dont think they are as hard as rated even though great levels.
Is rouge like like were the bot trick originated as it springs up all over the place now,and once you know it the levels are not to difficult.

Thanks all.
 
Modular Thinking 3 Sat 25 May 2013 15:28
<N7DOT 3> (SPOILER) Added speedrun: 155 moves (old: 161).
Ok, this time I was actively going for the record.
<N7DOT 3> (SPOILER) Added speedrun: 161 moves (old: 217).
This the first time playing this :P
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25