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Mods chat level |
Mon 27 May 2013 10:49 |
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<mark> (SPOILER) Hi all.
I brought my first computer about 1999 just to play games on.
I love logic and puzzle games and have played qute a few before i found escape.
Cassetto
Roll a bll to win
Zeps dreamland
They are probably some of the better ones . but they only had limited levels .Ive also played a direct copy of this game called
Dungeon
It has exactly the same named levels in it but the electric is water and the hugbots are some kind of wizards i vaguely remember,but i did not play it much did not like it.
Now for a secret that might blow you away.
I remember exactly how and why i got escape as it is on a great website with hundreds of free games all catgorised into differet genres.
The website is( caimen free games )if you search that in google you will find it.
Escape comes up in puzzle section page 8 and the picure used is rouge like. and they give it a nice but short review.
I wish i found this game earlier but better late than never.
Hope this information does not mean i lose you all for ages.
Some of the games ive played would also be compatable with escape but as Tom says no plagirism.
Ps A remote level was the first noname level i ticked off the hearts were not the problem for me it was not understandig the bizzaro world ending that got me.
Ive only one of nonames to go now after getting secret passage this week.
Just guess was a nightmare as i went through all the posistions logicly to get the answer.
(did not know the level editor then)
Anyhow enough from me for now have fun and let me know how you get on with mentioned website. |
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All mod cons 22 |
Mon 27 May 2013 09:39 |
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<mm> (SPOILER) Dave, I just discovered your slider trick, wow, that's great and totally new to me! I bet this will be useful in the future, thanks for uploading it!
<mm> (SPOILER) Added speedrun: 630 moves (old: 676).
I did it my way! ;) |
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All mod cons 21 |
Mon 27 May 2013 06:29 |
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<mm> (SPOILER) Dito in 806 moves. Now I'll have to take a look at 22 and decide afterwards what to do with my speedrun.
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Mods chat level |
Mon 27 May 2013 02:46 |
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<Dave> Jim, just been for a reccy. Looks like they right are in the middle of building a another LP release right now so the chances of getting any attention are about zero squared anyway. Just had a play of a couple of Joshua Bone's new levels - and, yes, the time limit is still as irritating as ever. Funny thing is CC levels are fun to build but so annoying to play. |
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All mod cons 22 |
Mon 27 May 2013 02:38 |
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<Jim> (SPOILER) Added speedrun: 676 moves (old: 926).
I really liked your solution, I don't think I would have ever spotted that. |
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Mods chat level |
Mon 27 May 2013 01:48 |
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<Jim> (SPOILER) Well Dave, I don't know if its allowed there, but if it is that would be a perfect place to tell other people about this game. I have to believe anyone that likes that game would like this one too.
<Dave> Jim, I'm not a huge CC fan for the same reasons as you, I only discovered it because of Escape. It was never included in the release of WEP I had many years ago, only later found out that some games were editted out of the early UK release. That said, it is a very interesting game, not least because the level creators prefer to incorporate the bugs into levels rather have the game fixed, but Escape wins every time as far as I'm concerned.
I don't have any direct contact with anybody. Could try posting on the CC message board... may catch the attention of John Lewis or Davis Stolp but I would bank on it.
<Jim> (SPOILER) Wow, I didn't even realize CC was still around, this escape game is so much better. You don't need reflexes and especially you don't need to restart from the beginning of the level when you go ne too many squares by mistake. As soon as I found this game, I wasn't even interested in CC any more. So Dave, if you have some way to communicate with some of those old players still, tell them to head back this way!
<Dave> You won't find the original Chip's Challenge for MAC but I think you can get a MAC version of TileWorld which is a better option anyway. It may not come bundled with the level set files, but they are easily available.
<Dave> (SPOILER) For A Remote Level imagine the heart-framers on a chess board. Which colour is the square underneath the last one you collect?
<Dave> Born and bred East London. Probably would have ended up somewhere on the continent, instead of here, if I wasn't quite so linguistically inept ;) |
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All mod cons 21 |
Sun 26 May 2013 21:22 |
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<Dave> (SPOILER) Did this one move quicker (926) on first run using a method from one of my failed attempts at 20. Ctrl-zeroed it into 22, I doubt it will take you long to do it. |
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Mods chat level |
Sun 26 May 2013 21:20 |
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<mm> (SPOILER) I see. I've tried to find/download/buy Chip's Challenge, but couldn't find a version for Mac.
You're right, I must have been playing Myst at that time, too, Riven at the sequals came later. Uru is online now, for free and it's even possible to play it on a Mac. The graphics look good and the game works smoothly. But it's not as challenging as the others had been.
So you've been living in Europe? :-)
<mm> (SPOILER) PS: A Remote level: it is annoying. Dave, I can't see that board you've been talking about. And I can't understand why it's got such a low "difficulty"? To me, it looks like at least an 8...
<Dave> Pieguy, Joshua Bone, and, especially, John Lewis have been busy in the Chip's Challenge camp.
Myst and Riven. That takes me back a few years, was living in Holland then so it must have been about 2001, think the others came later. Loved them, but I dread to think what the graphics on the original would look like now!
<mm> (SPOILER) I do remember that once in a while, different players did try to "push" the game. Without any success. Only now, after all those years, we are finally trying to get in touch with eachother and to kind of talk or chat, thanks to Mark's idea to create this chat-level.
I still don'l know what Tom7 might think about this... But as he has always wanted to just let the game go, he might even like it? I've always been wondering why people would stop playing this game? Where are all those people who've been playing the game in the beginning? Max, Brian, John Lewis, Henri, jcreed, Joshua, mjn, pieguy, and radiant, wowei? I'm just glad that noname still is around amd wowei shows up once in a while!
BTW: I did discover the Sokoban-concept because and after Escape!
<Dave> I couldn't agree more Kirima, and quite a few of those 3000ish players are N7DOT :=). Question to all: How did you come across the game in the first place?
About 4 or so years ago, I found a ancient copy of Sokoban on a back-up disk, played through all the levels and started wondering if the concept had been taken further. A search of the net revealed quite a few games which I downloaded and tried one by one. They were all unsatisfactory until I chanced upon Escape which was maybe about the 5th one I tried. Even then, it took me a little while to really get into it.
These are many many reasons for the lack of players but I think the biggest one is lack of profile. Just pretend you don't know about Escape, type something like 'block pushing puzzle game' into google and try and find the first hit. Only the determined or the already initiated will find it. This profile will have gradually dropped over recent years as the battle for high placement on the search engine lists has intensified. Social media based games, sponsored mobile apps, and heavily pushed commercial releases have more or less totally bumped Escape out over the last 4 years. This was the main reason I thought of resurrecting the FB page, but maybe that wasn't the best idea, I guess we'll just have to think of a different way.
I also think the lack of in-game or searchable comments is a big problem when it comes to retaining new players. I seem to remember that radiant had an idea for implementing a forum, does anybody recall this?
<mm> (SPOILER) Jim, I can't remember how I've had found it, all I know is that I've been trying to find (online) any intelligent game after having played the "Myst" series which had been the first games I had ever been playing on my computer. Ever since I'm looking for sequels or anything worth even thinking about it, but I haven't found anything ever since. *Escape* is my only found and my great exception. (Hopefully this makes sense?!)
<Jim> (SPOILER) Only 3000 registered players, that is only because this game continues to be mostly a good secret. I'm curious to know how all of you discovered this game, I remember at the time trying to find more levels of Chip's Challenge at the time and this game came up with my search. Otherwise I would have never known about it. |
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Another game |
Sun 26 May 2013 19:35 |
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<Jim> (SPOILER) Added speedrun: 340 moves (old: 344).
Nice level Mark. |
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Mods chat level |
Sun 26 May 2013 19:32 |
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<mm> (SPOILER) PS: I will be "off" for at least one week or more and won't be able to continue our mods-game.
<mm> (SPOILER) Dave: wow! Thank you for these answers! That's so sweet. And of course: it does sound so very easy, but on the other hand, surely, positive(!), it won't be easy at all & once I'll take a intense look at all of this, I'll certainly feel completely lost again. But that's o.k. I've always been pretty good at mathematics, but only as long as it had been a one and only theoretical problem. I have no clue how to adjust maths to normal or practical life - or to things like a game! -> But one day I will get myself into Mods 14, and I do know me, once I'll be into it, I won't want toquit easily, so I'll be stuck. Eighter way. ;-)
<Dave> (SPOILER) Kirima, the thing with mathematical problems is they can be usually be broken down and viewed from a much simpler angle. This is how I see the basics of the Mod 14 problem in everyday language as a pen and paper problem (bearing in mind that I haven't finished it yet):
1. You can ignore the spaces between the hearts and treat the game as a tour of a 14 x 14 chess board visiting each square once and only once.
2. The panels force predetermined moves between two squares which must be taken every 14th turn.
3. (The parity bit). As 14 is an even number, these fixed moves can only possibly be made in one direction, i.e. from the white square to the black one.
4. Because, the path must be non-overlapping and must visit the corners, it is possible to fill in even more of the route.
The rest should be simple, but it isn't. ;)
<Dave> Correct, both Mod 14 and The Wrong Parity remain on my list. Never properly looked at at Block Cipher and probably won't until these two are out of the way. |
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