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1600 Wed 29 May 2013 16:24
<mark> (SPOILER) Sorry about the speedrun comment i thought it took me over 400 to do, but i guess it corrected itself.
333 is up for grabs
 
Mods chat level Tue 28 May 2013 15:27
<Dave> Ni Mark, I was planning to delete it anyway. Just though I'd leave it a up a few days for fun.

By searchable comments, I meant 'text' searchable rather than searchable by level. I sometimes recall non level specific things which have been discussed in comments and without remembering which level the discussion was in there is no easy way of finding them again.

I usually find it quicker to pull up level comments by getting the level number from the game, pulling up comments for any random level and overwriting the level number in the URL "...bar.org/f/a/escape/level/3537?spoilers=1"
<mark> (SPOILER) I think i panicked when i saw mods 21 and 22 so i put off playing them .
As i'd been busy on other levels and had forgot most of the torture i went through.
just played themm done 21 the hard way then realised hold on a minute what am i doing.
Any how gave 22 a style of TEN that was for the solution it was wicked.
I would have never of thought of that in a million years.
I dont like to tell you what to do as i dont want to sound insulting But i would delete that level.
Just imagine if some of the old masters come back oneday you could put that into a level of your own and catch them out.
Just a thought have fun.
<mark> (SPOILER) Hi Dave ,glad you took your time to look at dungeon or you would have not understood how much of a rip off it was,also how can it be so rubbish when its the same game.
I only slightly remember it but your right there was a problem with the controls and i think you only got a few undo's

I have just been reading your comments again and the bit you mention about searchable comments.

Well i have always searched comments let me tell you how.
In google i type (escape level spacebar) followed by name of the level. sometimes you need the author as well but not often.

Ps are you trying any of the other puzzle games.
<Dave> Wow! Dungeon is a total rip-off and not a good one. I guess there is no way to copyright a game concept.

Electricity is water, hugbots are knights, daleks are evil knights, sliders are carts, and lasers are dart-shooters. When two evil knights crash they turn in to some kind of pile of dead bodies and armour. Everything else is the same including most of the graphics ideas. I note that Tom is only creditted as a level author and even that is hidden away in a readme.

It was clearly made after the introduction of bots but before bombs. Instead it has pink spheres based on the ones used in CC. I will be generous and assume the idea was to take Escape and try to merge in CC elements but it never got that far.

Graphics quality is terrible as are the controls, so I would advise anybody else thinking of having a look not to waste your time.
<mark> (SPOILER) Robotic secret service....Not so secret anymore ha ha
<mark> (SPOILER) Pps all the games and answers i had i lost when my computer crashed.
I only really wanted escape by that time anyway.
Never played chips challenge as it for some reason would not download onto my earliar computers and never tried again.
<mark> (SPOILER) Hi all.
I brought my first computer about 1999 just to play games on.
I love logic and puzzle games and have played qute a few before i found escape.
Cassetto
Roll a bll to win
Zeps dreamland
They are probably some of the better ones . but they only had limited levels .Ive also played a direct copy of this game called
Dungeon
It has exactly the same named levels in it but the electric is water and the hugbots are some kind of wizards i vaguely remember,but i did not play it much did not like it.
Now for a secret that might blow you away.
I remember exactly how and why i got escape as it is on a great website with hundreds of free games all catgorised into differet genres.
The website is( caimen free games )if you search that in google you will find it.
Escape comes up in puzzle section page 8 and the picure used is rouge like. and they give it a nice but short review.
I wish i found this game earlier but better late than never.
Hope this information does not mean i lose you all for ages.
Some of the games ive played would also be compatable with escape but as Tom says no plagirism.

Ps A remote level was the first noname level i ticked off the hearts were not the problem for me it was not understandig the bizzaro world ending that got me.
Ive only one of nonames to go now after getting secret passage this week.
Just guess was a nightmare as i went through all the posistions logicly to get the answer.
(did not know the level editor then)
Anyhow enough from me for now have fun and let me know how you get on with mentioned website.
 
All mod cons 22 Mon 27 May 2013 09:39
<mm> (SPOILER) Dave, I just discovered your slider trick, wow, that's great and totally new to me! I bet this will be useful in the future, thanks for uploading it!
<mm> (SPOILER) Added speedrun: 630 moves (old: 676).
I did it my way! ;)
 
All mod cons 21 Mon 27 May 2013 06:29
<mm> (SPOILER) Dito in 806 moves. Now I'll have to take a look at 22 and decide afterwards what to do with my speedrun.

 
Mods chat level Mon 27 May 2013 02:46
<Dave> Jim, just been for a reccy. Looks like they right are in the middle of building a another LP release right now so the chances of getting any attention are about zero squared anyway. Just had a play of a couple of Joshua Bone's new levels - and, yes, the time limit is still as irritating as ever. Funny thing is CC levels are fun to build but so annoying to play.
 
All mod cons 22 Mon 27 May 2013 02:38
<Jim> (SPOILER) Added speedrun: 676 moves (old: 926).
I really liked your solution, I don't think I would have ever spotted that.
 
Mods chat level Mon 27 May 2013 01:48
<Jim> (SPOILER) Well Dave, I don't know if its allowed there, but if it is that would be a perfect place to tell other people about this game. I have to believe anyone that likes that game would like this one too.
<Dave> Jim, I'm not a huge CC fan for the same reasons as you, I only discovered it because of Escape. It was never included in the release of WEP I had many years ago, only later found out that some games were editted out of the early UK release. That said, it is a very interesting game, not least because the level creators prefer to incorporate the bugs into levels rather have the game fixed, but Escape wins every time as far as I'm concerned.

I don't have any direct contact with anybody. Could try posting on the CC message board... may catch the attention of John Lewis or Davis Stolp but I would bank on it.
<Jim> (SPOILER) Wow, I didn't even realize CC was still around, this escape game is so much better. You don't need reflexes and especially you don't need to restart from the beginning of the level when you go ne too many squares by mistake. As soon as I found this game, I wasn't even interested in CC any more. So Dave, if you have some way to communicate with some of those old players still, tell them to head back this way!
<Dave> You won't find the original Chip's Challenge for MAC but I think you can get a MAC version of TileWorld which is a better option anyway. It may not come bundled with the level set files, but they are easily available.
<Dave> (SPOILER) For A Remote Level imagine the heart-framers on a chess board. Which colour is the square underneath the last one you collect?
<Dave> Born and bred East London. Probably would have ended up somewhere on the continent, instead of here, if I wasn't quite so linguistically inept ;)
 
All mod cons 21 Sun 26 May 2013 21:22
<Dave> (SPOILER) Did this one move quicker (926) on first run using a method from one of my failed attempts at 20. Ctrl-zeroed it into 22, I doubt it will take you long to do it.
 
Mods chat level Sun 26 May 2013 21:20
<mm> (SPOILER) I see. I've tried to find/download/buy Chip's Challenge, but couldn't find a version for Mac.

You're right, I must have been playing Myst at that time, too, Riven at the sequals came later. Uru is online now, for free and it's even possible to play it on a Mac. The graphics look good and the game works smoothly. But it's not as challenging as the others had been.

So you've been living in Europe? :-)

<mm> (SPOILER) PS: A Remote level: it is annoying. Dave, I can't see that board you've been talking about. And I can't understand why it's got such a low "difficulty"? To me, it looks like at least an 8...
<Dave> Pieguy, Joshua Bone, and, especially, John Lewis have been busy in the Chip's Challenge camp.

Myst and Riven. That takes me back a few years, was living in Holland then so it must have been about 2001, think the others came later. Loved them, but I dread to think what the graphics on the original would look like now!
<mm> (SPOILER) I do remember that once in a while, different players did try to "push" the game. Without any success. Only now, after all those years, we are finally trying to get in touch with eachother and to kind of talk or chat, thanks to Mark's idea to create this chat-level.

I still don'l know what Tom7 might think about this... But as he has always wanted to just let the game go, he might even like it? I've always been wondering why people would stop playing this game? Where are all those people who've been playing the game in the beginning? Max, Brian, John Lewis, Henri, jcreed, Joshua, mjn, pieguy, and radiant, wowei? I'm just glad that noname still is around amd wowei shows up once in a while!

BTW: I did discover the Sokoban-concept because and after Escape!
<Dave> I couldn't agree more Kirima, and quite a few of those 3000ish players are N7DOT :=). Question to all: How did you come across the game in the first place?

About 4 or so years ago, I found a ancient copy of Sokoban on a back-up disk, played through all the levels and started wondering if the concept had been taken further. A search of the net revealed quite a few games which I downloaded and tried one by one. They were all unsatisfactory until I chanced upon Escape which was maybe about the 5th one I tried. Even then, it took me a little while to really get into it.

These are many many reasons for the lack of players but I think the biggest one is lack of profile. Just pretend you don't know about Escape, type something like 'block pushing puzzle game' into google and try and find the first hit. Only the determined or the already initiated will find it. This profile will have gradually dropped over recent years as the battle for high placement on the search engine lists has intensified. Social media based games, sponsored mobile apps, and heavily pushed commercial releases have more or less totally bumped Escape out over the last 4 years. This was the main reason I thought of resurrecting the FB page, but maybe that wasn't the best idea, I guess we'll just have to think of a different way.

I also think the lack of in-game or searchable comments is a big problem when it comes to retaining new players. I seem to remember that radiant had an idea for implementing a forum, does anybody recall this?
 
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