|
|
 |
 |
| Mods chat level |
Fri 07 Jun 2013 03:48 |
 |
<Dave> PS. I do know how to spell Antarctica :)
<Dave> Jim, I thought you were American, that's why I put your name up. 'Blue Bayou' was the giveaway, no BrE speaker would use the word 'bayou' (to be honest, I didn't even know what it meant until I looked it up). So, we've got 4 continents covered in the Mods levels, 3 to go, but I don't hold out much hope for Antartica!
<Dave> (SPOILER) Done a Mod mod. The idea was to bring as many as possible of the new bits from Kirima's last mod into the game. May have gone a couple over the 10 changes. Can't guarantee the uncookability, in fact I'm pretty certain it will need tightening up, but the underlying solution shouldn't be affected.
<Dave> I've never been to the States (flight transfers excepted) but somehow I feel I know that town...
<Jim> (SPOILER) The game isn't completely in European hands, I'm in USA. Currently living in the small town of Stuporville as I can't solve the Red Balloon ones. I can get to the exit in 1100 moves but need a bot to take me the rest of the way, so obviously I'm doing it the wrong way.
<Dave> After reading Kirima's comment, we have a new series series theme: Eurovision :=) No danger of running out of level titles...
Got a vague idea where Gary and noname are but I have no idea where Jim is from though.
<Dave> (SPOILER) Hi Mark, glad all over that you liked it like that :) Nice little shortcut. I'm not sure I want to edit it out because the core solution is basically the same and any further added security at this stage might be too much of a spoiler. If it gets properly cooked the story changes.
I don't know about you, but I've always liked levels which maintain a high level of difficulty despite being not too rigid. It's nice to play around with them and try and find those little shortcuts. Unfortunately, as you know, trying to create that kind of level so often leaves a major vulnerability.
I have no idea what to do with the Mods series yet, add more toys or try to work in Kirima's new bits? Will have a think about now I've caught up with everything again.
Question for noname: as you are the expert on these, do you think it would be worth trying to implement more of the other computer.dat levels here? |
|
| |
| The Red Balloon because |
Thu 06 Jun 2013 18:02 |
 |
<Dave> (SPOILER) Added speedrun: 1395 moves (old: 2323).
Tidied up a bit. |
|
| |
| Mods chat level |
Thu 06 Jun 2013 14:59 |
 |
<mark> (SPOILER) Hi DAve just added one for you to play on ,i dont think it adds any difficulty for you but you will find my solution.
Maybe you could edit it out if you want your solution is much better.
<mark> (SPOILER) The red balloon has just popped,that was awesome i dont know how you did that?
A well and truly great level which i'd normaly give 10 but i'm taking all my 10 scores back.
If there's levels i cant do then they must be the 10's.
It does not matter if tricks are spoiled a bit(a lot)There sitting in a level they deserve.
I've been playing this level nearly 5 hours and bear in mind i allready knew it quite well.
Not so sure about wanting to give you a nudge in future,i think you knew you were on to a winner when you put the red in the title.
|
|
| |
| The Red Balloon |
Thu 06 Jun 2013 05:33 |
 |
<noname> What a level!
Basically the same solution as Dave... |
|
| |
| Mods chat level |
Wed 05 Jun 2013 21:49 |
 |
<Dave> Yep, got it. Not seeing the wood for the trees again. I really thought Jim had pulled of a different trick. |
|
| |
| Bomb Boy |
Wed 05 Jun 2013 21:14 |
 |
<Jim> (SPOILER) Added speedrun: 81 moves (old: 87).
This one took me forever to solve, very nice level Devin. |
|
| |
| Mods chat level |
Wed 05 Jun 2013 20:31 |
 |
<mark> (SPOILER) Yes it was me that solved, not noname . And i do think i mentioned it. Comment at 16.46 .
I gave it a 7 7 but i think its harder than that.
But its easy when you know how..
<mm> (SPOILER) Mark, you're an English man, like Dave. This game seems to be in European hands. I remember those DC5 songs playing on the radio, especially Sha-na-na-na, when I had been a little girl over here in Switzerland. I'm born in Zurich and bread in Maienfeld. It's nice to know where you are guys! Good night.
<Dave> Wasn't me. I was busy working on a mod of my own which is now on hold. Mark would've commented. My guess: noname.
<mm> (SPOILER) Mark, don't ever feel disappointed just because of this game or because of a level you've tried to create, it will work out, I'm positive! Your initial level had been a great playground, and I am positiv it will work out just fine. It certainly is hard to create great levels, and I'm glad we're working as a team, it helps a lot and I think I'm learning a lot as well, I could never ever create a great level all by myself, but I do have a feeling that I'm getting better, slowly, but constantly. I know how you must feel, but it's just not worth feeling bad about such a thing! Hey, this is just a game, and it is supposed to be fun! But on the other hand: I do admit that I've had similar feelings, of course, sometimes I can hardly believe how stupid and blind I can be! Blind and silly and more than silly... Sometimes I'm just blind because I think that I had been creating some genious solutions or possiblities, and I'm even more than blind because I'm so very happy with my own capacities, I do feel proud and well and everything is wonderful. For one second, after only a moment someone will come up with a whatever cook and will make me feel like an idiot! :-) That's how it is, and I think it's good that it is exactly how it is, because I like it! It's a challenge, and I love challenges. I bet you do, too, otherwise you would not play this game! ;-)
Hi Dave, I'm curious to see your next mod of our official modding level! After more or less 10 days off, I first thought I could never ever get your strange bot-mechanisms, they seemed impossible at first sight...
Jim, holy goat, I've got no clue to your new fix of Mark's musical 60-ties level! I can't get that red bot out of it's booth. But I'd need it! Someone had solved and rated this level, so it must be possible!? |
|
| |
| Modular Thinking 12 |
Wed 05 Jun 2013 18:47 |
 |
<mm> (SPOILER) Thanks guys! I'm already curious to discover the next mod, it looks like this could develop to another great level and teamwork. |
|
| |
| Mods chat level |
Wed 05 Jun 2013 17:37 |
 |
<Dave> (SPOILER) Thanks, I didn't spot Kirima's upload. It's basically the same method I used, so no point in uploading mine anyway. They don't diverge at all until after the second bot is released and even then the differences are in minor details only.
<mark> (SPOILER) At a quick glance i think it works and both tricks nice.
No time to try and break got to go out.
A few more subtle changes to make it more olayable perhaps Nudge nudge Dave.
<Dave> (SPOILER) Hi Kirima, glad to see you're back with avengence! I haven't had time to catch up on the Mod series yet. Just a question re the DC5 levels: My cook involved preloading both sliders to the right-hand wall of the 'tunnel', does this sound similar to yours? |
|
| |
| Modular Thinking 12 |
Wed 05 Jun 2013 16:40 |
 |
<Jim> (SPOILER) Real nice additions Kirima. |
|
| |
| Mods chat level |
Wed 05 Jun 2013 16:21 |
 |
<mark> I do agree with you mm i sure this can be fixed love to see Dave do it.
I have been through every emotion with level from elation to dejection.
Before i posted this level in the first place it was uncookable but to obvious and i thought the trick deserved more.
I actually hated myself for being so stupid for a couple of days when it was cooked for the second time.
Anyway the secret is well and truly out but i think it does deserve a level.
Instead of being the "MaD Jirks" i think Dave should think we are the Dam Jerks.
<Jim> (SPOILER) I think I may be able to fix it, let me take a look.
<mm> (SPOILER) Thanks, Mark! I bet the level can be fixed without too much yellow, it just feels as if we'd almost be there... I guess it's Dave's turn now?! |
|
| |
|
|
 |
 |