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Logical Traps Sat 12 Dec 2020 09:09
<noname> (SPOILER) Added speedrun: 304 moves (old: 318).
In this speedrun, the runs for the first two rooms and the transport room are optimal.
 
Don't Turn Sat 12 Dec 2020 08:56
<noname> (SPOILER) Added speedrun: 472 moves (old: 475).
Used the optimal solution to Don't Turn 2 to improve this speedrun. Unfortunately, I don't think my solver can tackle this, since the extra steel block means one might need 100 times more runtime to do this, and I don't have that much time for my solver...
 
Don't Turn 2 - Less Shoving Required Sat 12 Dec 2020 08:50
<noname> (SPOILER) Added speedrun: 423 moves (old: 426).
Optimal.
 
It Sat 12 Dec 2020 08:47
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal.
 
Chasing Geraldine Sat 12 Dec 2020 08:47
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal solution found by separating the level into three parts and feeding each part separately to my solver.
 
patterns Sat 12 Dec 2020 08:44
<noname> (SPOILER) Added speedrun: 34 moves (old: 35).
Optimal.
 
Robot Prison Break Sat 12 Dec 2020 08:44
<noname> (SPOILER) Added speedrun: 101 moves (old: 113).
Optimal.
 
Hoola is back for more Sat 12 Dec 2020 08:43
<noname> (SPOILER) Added speedrun: 166 moves (old: 279).
Optimal, as promised.
 
Puzzle Sun 18 Oct 2020 00:01
<sw8n> (SPOILER) Cook: pushed corner out of 2nd to last area, allowing access into last area. author is me from the past so not sure if it was intended lol
 
6 Puzzles Tue 08 Sep 2020 13:57
<noname> (SPOILER) Added speedrun: 539 moves (old: 541).
Optimal solution found by feeding each puzzle separately into my solver.
 
Dial a Challenge Tue 08 Sep 2020 12:50
<noname> (SPOILER) Added speedrun: 29 moves (old: 38).
Optimal.
 
Hugbot Prison Tue 08 Sep 2020 12:47
<noname> (SPOILER) Added speedrun: 218 moves (old: 271).
Optimal, and a cook found by my solver.
 
A Tale of Two Robotic Hearts Tue 08 Sep 2020 12:45
<noname> (SPOILER) Added speedrun: 114 moves (old: 121).
Optimal.
 
A Tale of Two Broken Hearts Tue 08 Sep 2020 12:45
<noname> (SPOILER) Added speedrun: 110 moves (old: 115).
Optimal.
 
Not Again! Tue 08 Sep 2020 12:45
<noname> (SPOILER) Added speedrun: 205 moves (old: 209).
Optimal.
 
Letter Series: q Tue 08 Sep 2020 12:44
<noname> (SPOILER) Added speedrun: 52 moves (old: 54).
Optimal.
 
E-Puzzle Tue 08 Sep 2020 12:44
<noname> (SPOILER) Added speedrun: 292 moves (old: 298).
Optimal solution found by separating the level into several parts and feeding each part separately into my solver.
 
Haywire Tue 08 Sep 2020 12:42
<noname> (SPOILER) Added speedrun: 196 moves (old: 198).
Optimal.
 
Messing up with yellow blocks Tue 08 Sep 2020 12:42
<noname> (SPOILER) Added speedrun: 134 moves (old: 136).
Optimal.
 
Why Tue 08 Sep 2020 12:41
<noname> (SPOILER) Added speedrun: 46 moves (old: 53).
Optimal.
 
Crazzy 6 Tue 08 Sep 2020 12:41
<noname> (SPOILER) Added speedrun: 40 moves (old: 43).
Optimal.
 
Klotski: Trail Sat 29 Aug 2020 18:18
<Matt> (SPOILER) Please disregard the previous comment. I was testing POST requests from my libcurl-based reimplementation of the HTTP client (https://gitlab.com/mattmccutchen/escape/-/issues/1). Woohoo!
<Matt> (SPOILER) (note: speedrun of 2069 moves didn't break record; not added)
not a speed record
 
Reversi Sat 11 Jul 2020 00:04
<Matt> (SPOILER) There is in fact a second solution of length 249: in steps 186-190, walk the other way around the green steel. :)
 
Tutorial 8: Broken Fri 29 May 2020 14:23
<DIO> (SPOILER) Cook: broked them first two blocks, broke them one before them hole, moved the normal block in the hole.
BOOM level passed
 
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