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Logical Traps |
Sat 12 Dec 2020 09:09 |
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<noname> (SPOILER) Added speedrun: 304 moves (old: 318).
In this speedrun, the runs for the first two rooms and the transport room are optimal. |
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Don't Turn |
Sat 12 Dec 2020 08:56 |
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<noname> (SPOILER) Added speedrun: 472 moves (old: 475).
Used the optimal solution to Don't Turn 2 to improve this speedrun. Unfortunately, I don't think my solver can tackle this, since the extra steel block means one might need 100 times more runtime to do this, and I don't have that much time for my solver... |
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Don't Turn 2 - Less Shoving Required |
Sat 12 Dec 2020 08:50 |
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<noname> (SPOILER) Added speedrun: 423 moves (old: 426).
Optimal. |
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It |
Sat 12 Dec 2020 08:47 |
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<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal. |
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Chasing Geraldine |
Sat 12 Dec 2020 08:47 |
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<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal solution found by separating the level into three parts and feeding each part separately to my solver. |
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patterns |
Sat 12 Dec 2020 08:44 |
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<noname> (SPOILER) Added speedrun: 34 moves (old: 35).
Optimal. |
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Robot Prison Break |
Sat 12 Dec 2020 08:44 |
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<noname> (SPOILER) Added speedrun: 101 moves (old: 113).
Optimal. |
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Hoola is back for more |
Sat 12 Dec 2020 08:43 |
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<noname> (SPOILER) Added speedrun: 166 moves (old: 279).
Optimal, as promised. |
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Puzzle |
Sun 18 Oct 2020 00:01 |
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<sw8n> (SPOILER) Cook: pushed corner out of 2nd to last area, allowing access into last area. author is me from the past so not sure if it was intended lol |
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6 Puzzles |
Tue 08 Sep 2020 13:57 |
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<noname> (SPOILER) Added speedrun: 539 moves (old: 541).
Optimal solution found by feeding each puzzle separately into my solver. |
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Dial a Challenge |
Tue 08 Sep 2020 12:50 |
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<noname> (SPOILER) Added speedrun: 29 moves (old: 38).
Optimal. |
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Hugbot Prison |
Tue 08 Sep 2020 12:47 |
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<noname> (SPOILER) Added speedrun: 218 moves (old: 271).
Optimal, and a cook found by my solver. |
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A Tale of Two Robotic Hearts |
Tue 08 Sep 2020 12:45 |
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<noname> (SPOILER) Added speedrun: 114 moves (old: 121).
Optimal. |
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A Tale of Two Broken Hearts |
Tue 08 Sep 2020 12:45 |
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<noname> (SPOILER) Added speedrun: 110 moves (old: 115).
Optimal. |
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Not Again! |
Tue 08 Sep 2020 12:45 |
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<noname> (SPOILER) Added speedrun: 205 moves (old: 209).
Optimal. |
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Letter Series: q |
Tue 08 Sep 2020 12:44 |
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<noname> (SPOILER) Added speedrun: 52 moves (old: 54).
Optimal. |
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E-Puzzle |
Tue 08 Sep 2020 12:44 |
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<noname> (SPOILER) Added speedrun: 292 moves (old: 298).
Optimal solution found by separating the level into several parts and feeding each part separately into my solver. |
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Haywire |
Tue 08 Sep 2020 12:42 |
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<noname> (SPOILER) Added speedrun: 196 moves (old: 198).
Optimal. |
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Messing up with yellow blocks |
Tue 08 Sep 2020 12:42 |
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<noname> (SPOILER) Added speedrun: 134 moves (old: 136).
Optimal. |
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Why |
Tue 08 Sep 2020 12:41 |
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<noname> (SPOILER) Added speedrun: 46 moves (old: 53).
Optimal. |
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Crazzy 6 |
Tue 08 Sep 2020 12:41 |
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<noname> (SPOILER) Added speedrun: 40 moves (old: 43).
Optimal. |
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Klotski: Trail |
Sat 29 Aug 2020 18:18 |
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<Matt> (SPOILER) Please disregard the previous comment. I was testing POST requests from my libcurl-based reimplementation of the HTTP client (https://gitlab.com/mattmccutchen/escape/-/issues/1). Woohoo!
<Matt> (SPOILER) (note: speedrun of 2069 moves didn't break record; not added)
not a speed record |
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Reversi |
Sat 11 Jul 2020 00:04 |
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<Matt> (SPOILER) There is in fact a second solution of length 249: in steps 186-190, walk the other way around the green steel. :) |
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Tutorial 8: Broken |
Fri 29 May 2020 14:23 |
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<DIO> (SPOILER) Cook: broked them first two blocks, broke them one before them hole, moved the normal block in the hole.
BOOM level passed |
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