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Don't Turn Sat 03 Apr 2021 23:44
<noname> (SPOILER) Added speedrun: 472 moves (old: 645).
Reupload speedrun based on the optimal solution for Don't Trun 2
 
Don't Turn 2 - Less Shoving Required Sat 03 Apr 2021 23:42
<noname> (SPOILER) Added speedrun: 423 moves (old: 432).
Reupload optimal solution.
 
It Sat 03 Apr 2021 23:42
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Reupload optimal solution.
 
Chasing Geraldine Sat 03 Apr 2021 23:41
<noname> (SPOILER) Added speedrun: 74 moves (old: 78).
Reupload optimal solution.
 
patterns Sat 03 Apr 2021 23:41
<noname> (SPOILER) Added speedrun: 34 moves (old: 207).
Reupload optimal solution.
 
Robot Prison Break Sat 03 Apr 2021 23:39
<noname> (SPOILER) Added speedrun: 101 moves (old: 123).
Reupload optimal solution.
 
Hoola is back for more Sat 03 Apr 2021 23:39
<noname> (SPOILER) Added speedrun: 166 moves (old: 279).
Reupload optimal solution.
 
mom1 first (harder) Sat 03 Apr 2021 23:31
<noname> (SPOILER) Added solution "Original":
Oops! Should not be speedrun only...
<noname> (SPOILER) Added speedrun: 463 moves (old: 999999).
Reupload original solution.
 
Sphere Animation Bug Sat 03 Apr 2021 23:28
<noname> (SPOILER) Added speedrun: 3 moves (old: 999999).
Reupload original solution.
<Tom 7> Thanks!
 
round things Sat 03 Apr 2021 15:10
<Tom 7> (SPOILER) Added solution "Test solution upload":
Testing whether I fixed solution uploading!
 
Clocking Out Thu 11 Mar 2021 07:55
<noname> (SPOILER) Added speedrun: 485 moves (old: 487).
I have to admit that I wrote a program to figure out the final configuration. At least the block pushing part in this speedrun is not by computer...
 
Steel Fun Sat 12 Dec 2020 09:42
<noname> (SPOILER) Added speedrun: 549 moves (old: 555).
Optimal solution found by separating the level into several parts and feeding each of them to my solver.
 
Logical Traps Sat 12 Dec 2020 09:09
<noname> (SPOILER) Added speedrun: 304 moves (old: 318).
In this speedrun, the runs for the first two rooms and the transport room are optimal.
 
Don't Turn Sat 12 Dec 2020 08:56
<noname> (SPOILER) Added speedrun: 472 moves (old: 475).
Used the optimal solution to Don't Turn 2 to improve this speedrun. Unfortunately, I don't think my solver can tackle this, since the extra steel block means one might need 100 times more runtime to do this, and I don't have that much time for my solver...
 
Don't Turn 2 - Less Shoving Required Sat 12 Dec 2020 08:50
<noname> (SPOILER) Added speedrun: 423 moves (old: 426).
Optimal.
 
It Sat 12 Dec 2020 08:47
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal.
 
Chasing Geraldine Sat 12 Dec 2020 08:47
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal solution found by separating the level into three parts and feeding each part separately to my solver.
 
patterns Sat 12 Dec 2020 08:44
<noname> (SPOILER) Added speedrun: 34 moves (old: 35).
Optimal.
 
Robot Prison Break Sat 12 Dec 2020 08:44
<noname> (SPOILER) Added speedrun: 101 moves (old: 113).
Optimal.
 
Hoola is back for more Sat 12 Dec 2020 08:43
<noname> (SPOILER) Added speedrun: 166 moves (old: 279).
Optimal, as promised.
 
Puzzle Sun 18 Oct 2020 00:01
<sw8n> (SPOILER) Cook: pushed corner out of 2nd to last area, allowing access into last area. author is me from the past so not sure if it was intended lol
 
6 Puzzles Tue 08 Sep 2020 13:57
<noname> (SPOILER) Added speedrun: 539 moves (old: 541).
Optimal solution found by feeding each puzzle separately into my solver.
 
Dial a Challenge Tue 08 Sep 2020 12:50
<noname> (SPOILER) Added speedrun: 29 moves (old: 38).
Optimal.
 
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